User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
The objective is for the jeep to avoid colliding with the bugs while the player can also click on a bug to photograph it. Score is only related to photographing bugs
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 143
User prompt
Clicking directly on a bug makes it quickly fly away upwards diagonally and only when reaching the screens edge it disappears
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Clicking on a bug makes it fly away to the closest screen side and disappear
User prompt
Error: new bugs are not appearing
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New bugs appear at the top
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Error: Car is no longer moving
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Game over when car hits a bug
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Bugs scroll from top to bottom
User prompt
Car moves for as long as the screen remains touched
User prompt
It’s not required to touch inside the car for it to move
User prompt
Car moves towards the direction that I touch the screen
Initial prompt
Safari Bugs
/**** * Classes ****/ // Bug class to represent the giant bugs var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (self.flyAway) { // Make the bug fly away upwards diagonally self.y -= 10; self.x += 10 * self.flyAwayDirection; if (self.y < 0 || self.x < 0 || self.x > 2048) { // Remove the bug when it reaches the edge of the screen self.destroy(); } } else { // Move the bug downwards self.y += 5; } }; }); //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic if (isTouching) { var dx = touchPosition.x - self.x; var dy = touchPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var bugs = []; var score = 0; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Create initial bugs for (var i = 0; i < 5; i++) { createBug(); } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to create a new bug function createBug() { var bug = new Bug(); bug.x = Math.random() * 2048; bug.y = Math.random() * 1000; bugs.push(bug); game.addChild(bug); } // Function to update the score function updateScore() { scoreTxt.setText('Score: ' + score); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } } }; // Event handler for snapping a bug game.down = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); for (var i = bugs.length - 1; i >= 0; i--) { if (bugs[i].intersects(jeep)) { score += 10; updateScore(); bugs[i].destroy(); bugs.splice(i, 1); createBug(); } else if (bugs[i].containsPoint(obj.global)) { // Make the bug fly away upwards diagonally bugs[i].flyAway = true; bugs[i].flyAwayDirection = Math.random() < 0.5 ? -1 : 1; } } }; // Game update loop game.update = function () { jeep.update(); for (var i = 0; i < bugs.length; i++) { bugs[i].update(); if (jeep.intersects(bugs[i])) { LK.showGameOver(); } // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -8,10 +8,20 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Move the bug downwards
- self.y += 5;
+ if (self.flyAway) {
+ // Make the bug fly away upwards diagonally
+ self.y -= 10;
+ self.x += 10 * self.flyAwayDirection;
+ if (self.y < 0 || self.x < 0 || self.x > 2048) {
+ // Remove the bug when it reaches the edge of the screen
+ self.destroy();
+ }
+ } else {
+ // Move the bug downwards
+ self.y += 5;
+ }
};
});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
@@ -129,23 +139,13 @@
updateScore();
bugs[i].destroy();
bugs.splice(i, 1);
createBug();
+ } else if (bugs[i].containsPoint(obj.global)) {
+ // Make the bug fly away upwards diagonally
+ bugs[i].flyAway = true;
+ bugs[i].flyAwayDirection = Math.random() < 0.5 ? -1 : 1;
}
- // If the bug is clicked, make it fly away and disappear
- if (bugs[i] && bugs[i].containsPoint(obj.global)) {
- bugs[i].speed = 20;
- bugs[i].direction = Math.atan2(bugs[i].y - y, bugs[i].x - x);
- bugs[i].update = function () {
- this.x += this.speed * Math.cos(this.direction);
- this.y += this.speed * Math.sin(this.direction);
- // If the bug reaches the edge of the screen, remove it
- if (this.x < 0 || this.x > 2048 || this.y < 0 || this.y > 2732) {
- this.destroy();
- bugs.splice(bugs.indexOf(this), 1);
- }
- };
- }
}
};
// Game update loop
game.update = function () {
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