User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
The objective is for the jeep to avoid colliding with the bugs while the player can also click on a bug to photograph it. Score is only related to photographing bugs
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 143
User prompt
Clicking directly on a bug makes it quickly fly away upwards diagonally and only when reaching the screens edge it disappears
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Clicking on a bug makes it fly away to the closest screen side and disappear
User prompt
Error: new bugs are not appearing
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New bugs appear at the top
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Error: Car is no longer moving
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Game over when car hits a bug
User prompt
Bugs scroll from top to bottom
User prompt
Car moves for as long as the screen remains touched
User prompt
It’s not required to touch inside the car for it to move
User prompt
Car moves towards the direction that I touch the screen
Initial prompt
Safari Bugs
/****
* Classes
****/
// Bug class to represent the giant bugs
var Bug = Container.expand(function () {
var self = Container.call(this);
var bugGraphics = self.attachAsset('bug', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Move the bug downwards
self.y += 5;
};
});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
var Jeep = Container.expand(function () {
var self = Container.call(this);
var jeepGraphics = self.attachAsset('jeep', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Jeep movement logic
if (isTouching) {
var dx = touchPosition.x - self.x;
var dy = touchPosition.y - self.y;
var angle = Math.atan2(dy, dx);
self.x += self.speed * Math.cos(angle);
self.y += self.speed * Math.sin(angle);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var jeep;
var bugs = [];
var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create and position the Jeep
jeep = game.addChild(new Jeep());
jeep.x = 2048 / 2;
jeep.y = 2732 - 200;
// Create initial bugs
for (var i = 0; i < 5; i++) {
createBug();
}
// Initialize score display
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Function to create a new bug
function createBug() {
var bug = new Bug();
bug.x = Math.random() * 2048;
bug.y = Math.random() * 1000;
bugs.push(bug);
game.addChild(bug);
}
// Function to update the score
function updateScore() {
scoreTxt.setText('Score: ' + score);
}
// Event handler for moving the Jeep
var isTouching = false;
var touchPosition = {
x: 0,
y: 0
};
game.move = function (x, y, obj) {
isTouching = true;
touchPosition.x = x;
touchPosition.y = y;
};
game.up = function (x, y, obj) {
isTouching = false;
};
game.update = function () {
if (isTouching) {
var dx = touchPosition.x - jeep.x;
var dy = touchPosition.y - jeep.y;
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
}
jeep.update();
for (var i = bugs.length - 1; i >= 0; i--) {
bugs[i].update();
// If a bug reaches the bottom of the screen, remove it and create a new one at the top
if (bugs[i].y > 2732) {
bugs[i].destroy();
bugs.splice(i, 1);
var newBug = new Bug();
newBug.x = Math.random() * 2048;
newBug.y = 0;
bugs.push(newBug);
game.addChild(newBug);
}
}
};
// Event handler for snapping a bug
game.down = function (x, y, obj) {
var dx = x - jeep.x;
var dy = y - jeep.y;
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
for (var i = bugs.length - 1; i >= 0; i--) {
// if (bugs[i].intersects(jeep)) {
// score += 10;
// updateScore();
// bugs[i].destroy();
// bugs.splice(i, 1);
// createBug();
// }
// If the bug is clicked, make it fly away and disappear
if (bugs[i] && bugs[i].containsPoint(obj.global)) {
bugs[i].speed = 20;
bugs[i].direction = Math.atan2(bugs[i].y - y, bugs[i].x - x);
bugs[i].update = function () {
this.x += this.speed * Math.cos(this.direction);
this.y += this.speed * Math.sin(this.direction);
// If the bug reaches the edge of the screen, remove it
if (this.x < 0 || this.x > 2048 || this.y < 0 || this.y > 2732) {
this.destroy();
var bugIndex = bugs.indexOf(this);
if (bugIndex !== -1) {
bugs.splice(bugIndex, 1);
}
}
};
}
}
};
// Game update loop
game.update = function () {
jeep.update();
for (var i = 0; i < bugs.length; i++) {
bugs[i].update();
if (jeep.intersects(bugs[i])) {
LK.showGameOver();
}
// If a bug reaches the bottom of the screen, remove it and create a new one at the top
if (bugs[i].y > 2732) {
bugs[i].destroy();
bugs.splice(i, 1);
createBug();
}
}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -123,15 +123,15 @@
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
for (var i = bugs.length - 1; i >= 0; i--) {
- if (bugs[i].intersects(jeep)) {
- score += 10;
- updateScore();
- bugs[i].destroy();
- bugs.splice(i, 1);
- createBug();
- }
+ // if (bugs[i].intersects(jeep)) {
+ // score += 10;
+ // updateScore();
+ // bugs[i].destroy();
+ // bugs.splice(i, 1);
+ // createBug();
+ // }
// If the bug is clicked, make it fly away and disappear
if (bugs[i] && bugs[i].containsPoint(obj.global)) {
bugs[i].speed = 20;
bugs[i].direction = Math.atan2(bugs[i].y - y, bugs[i].x - x);
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows
ladybug insect. In-Game asset. 2d. High contrast. No shadows
larvae bug. In-Game asset. 2d. High contrast. No shadows