User prompt
Bit darker background color
User prompt
Make the background color as grass green
User prompt
Add a new type of insect that scrolls down twice as fast, make it appear less frequently
User prompt
Occasionally, a tree obstacle must scroll from the top. When it hits the jeep, itโs game over
User prompt
AnimatedBug must fly diagonally to a random side, three times as fast
User prompt
When a insect is clicked, replace it with an AnimatedBug that flies to a random top side of the screen and disappears
User prompt
When an insect is clicked, the score increments and the insect disappears with an animation to random top corner
User prompt
Add insects that appear from the top and travel to the bottom. When they collide with jeep, itโs game over
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bugs' in or related to this line: 'for (var i = 0; i < bugs.length; i++) {' Line Number: 28
User prompt
Remove all the bug appearances and leave just the jeep code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
The objective is for the jeep to avoid colliding with the bugs while the player can also click on a bug to photograph it. Score is only related to photographing bugs
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 143
User prompt
Clicking directly on a bug makes it quickly fly away upwards diagonally and only when reaching the screens edge it disappears
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Clicking on a bug makes it fly away to the closest screen side and disappear
User prompt
Error: new bugs are not appearing
User prompt
New bugs appear at the top
User prompt
Error: Car is no longer moving
/****
* Classes
****/
// Bug class to represent the giant bugs
var Bug = Container.expand(function () {
var self = Container.call(this);
var bugGraphics = self.attachAsset('bug', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Move the bug downwards
self.y += 5;
};
});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
var Jeep = Container.expand(function () {
var self = Container.call(this);
var jeepGraphics = self.attachAsset('jeep', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Jeep movement logic
if (isTouching) {
var dx = touchPosition.x - self.x;
var dy = touchPosition.y - self.y;
var angle = Math.atan2(dy, dx);
self.x += self.speed * Math.cos(angle);
self.y += self.speed * Math.sin(angle);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var jeep;
var bugs = [];
var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create and position the Jeep
jeep = game.addChild(new Jeep());
jeep.x = 2048 / 2;
jeep.y = 2732 - 200;
// Create initial bugs
for (var i = 0; i < 5; i++) {
createBug();
}
// Initialize score display
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Function to create a new bug
function createBug() {
var bug = new Bug();
bug.x = Math.random() * 2048;
bug.y = Math.random() * 1000;
bugs.push(bug);
game.addChild(bug);
}
// Function to update the score
function updateScore() {
scoreTxt.setText('Score: ' + score);
}
// Event handler for moving the Jeep
var isTouching = false;
var touchPosition = {
x: 0,
y: 0
};
game.move = function (x, y, obj) {
isTouching = true;
touchPosition.x = x;
touchPosition.y = y;
};
game.up = function (x, y, obj) {
isTouching = false;
};
game.update = function () {
if (isTouching) {
var dx = touchPosition.x - jeep.x;
var dy = touchPosition.y - jeep.y;
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
}
jeep.update();
for (var i = bugs.length - 1; i >= 0; i--) {
bugs[i].update();
// If a bug reaches the bottom of the screen, remove it and create a new one at the top
if (bugs[i].y > 2732) {
bugs[i].destroy();
bugs.splice(i, 1);
createBug();
}
}
};
// Event handler for snapping a bug
game.down = function (x, y, obj) {
var dx = x - jeep.x;
var dy = y - jeep.y;
var angle = Math.atan2(dy, dx);
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
for (var i = bugs.length - 1; i >= 0; i--) {
if (bugs[i].intersects(jeep)) {
score += 10;
updateScore();
bugs[i].destroy();
bugs.splice(i, 1);
createBug();
}
}
};
// Game update loop
game.update = function () {
jeep.update();
for (var i = 0; i < bugs.length; i++) {
bugs[i].update();
if (jeep.intersects(bugs[i])) {
LK.showGameOver();
}
}
};
// Initialize the game
initGame();