User prompt
Game over when car hits a bug
User prompt
Bugs scroll from top to bottom
User prompt
Car moves for as long as the screen remains touched
User prompt
Itās not required to touch inside the car for it to move
User prompt
Car moves towards the direction that I touch the screen
Initial prompt
Safari Bugs
/**** * Classes ****/ // Bug class to represent the giant bugs var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Move the bug downwards self.y += 5; }; }); //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var bugs = []; var score = 0; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Create initial bugs for (var i = 0; i < 5; i++) { createBug(); } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to create a new bug function createBug() { var bug = new Bug(); bug.x = Math.random() * 2048; bug.y = Math.random() * 1000; bugs.push(bug); game.addChild(bug); } // Function to update the score function updateScore() { scoreTxt.setText('Score: ' + score); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); // If a bug reaches the bottom of the screen, remove it and create a new one at the top if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Event handler for snapping a bug game.down = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); for (var i = bugs.length - 1; i >= 0; i--) { if (bugs[i].intersects(jeep)) { score += 10; updateScore(); bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Game update loop game.update = function () { jeep.update(); for (var i = 0; i < bugs.length; i++) { bugs[i].update(); } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Bug movement logic can be added here
+ // Move the bug downwards
+ self.y += 5;
};
});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
@@ -93,10 +94,16 @@
jeep.x += jeep.speed * Math.cos(angle);
jeep.y += jeep.speed * Math.sin(angle);
}
jeep.update();
- for (var i = 0; i < bugs.length; i++) {
+ for (var i = bugs.length - 1; i >= 0; i--) {
bugs[i].update();
+ // If a bug reaches the bottom of the screen, remove it and create a new one at the top
+ if (bugs[i].y > 2732) {
+ bugs[i].destroy();
+ bugs.splice(i, 1);
+ createBug();
+ }
}
};
// Event handler for snapping a bug
game.down = function (x, y, obj) {
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows