User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 149
User prompt
The objective is for the jeep to avoid colliding with the bugs while the player can also click on a bug to photograph it. Score is only related to photographing bugs
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].intersects(jeep)) {' Line Number: 143
User prompt
Clicking directly on a bug makes it quickly fly away upwards diagonally and only when reaching the screens edge it disappears
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i] && bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (bugs[i].containsPoint(obj.global)) {' Line Number: 141
User prompt
Clicking on a bug makes it fly away to the closest screen side and disappear
User prompt
Error: new bugs are not appearing
User prompt
New bugs appear at the top
User prompt
Error: Car is no longer moving
User prompt
Game over when car hits a bug
User prompt
Bugs scroll from top to bottom
User prompt
Car moves for as long as the screen remains touched
User prompt
It’s not required to touch inside the car for it to move
User prompt
Car moves towards the direction that I touch the screen
Initial prompt
Safari Bugs
/**** * Classes ****/ // Bug class to represent the giant bugs var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bug movement logic can be added here }; }); //<Assets used in the game will automatically appear here> // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var jeep; var bugs = []; var score = 0; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Create initial bugs for (var i = 0; i < 5; i++) { createBug(); } // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to create a new bug function createBug() { var bug = new Bug(); bug.x = Math.random() * 2048; bug.y = Math.random() * 1000; bugs.push(bug); game.addChild(bug); } // Function to update the score function updateScore() { scoreTxt.setText('Score: ' + score); } // Event handler for moving the Jeep game.move = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); }; // Event handler for snapping a bug game.down = function (x, y, obj) { var dx = x - jeep.x; var dy = y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); for (var i = bugs.length - 1; i >= 0; i--) { if (bugs[i].intersects(jeep)) { score += 10; updateScore(); bugs[i].destroy(); bugs.splice(i, 1); createBug(); } } }; // Game update loop game.update = function () { jeep.update(); for (var i = 0; i < bugs.length; i++) { bugs[i].update(); } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,13 @@
jeep.y += jeep.speed * Math.sin(angle);
};
// Event handler for snapping a bug
game.down = function (x, y, obj) {
+ var dx = x - jeep.x;
+ var dy = y - jeep.y;
+ var angle = Math.atan2(dy, dx);
+ jeep.x += jeep.speed * Math.cos(angle);
+ jeep.y += jeep.speed * Math.sin(angle);
for (var i = bugs.length - 1; i >= 0; i--) {
if (bugs[i].intersects(jeep)) {
score += 10;
updateScore();
Giant insect, facing down, open wings, cartoony. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jeep car cartoony, top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony heart for game hud. In-Game asset. 2d. High contrast. No shadows
ladybug insect. In-Game asset. 2d. High contrast. No shadows
larvae bug. In-Game asset. 2d. High contrast. No shadows