User prompt
sineklere vurmak için ekrana mouse ile kontrol edilen bir sineklik yerleştirelim
User prompt
sinekler random hareket etsin ve ekranda en fazla 5 saniye kalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Fly Swatter
Initial prompt
bir oyun yapalım bu oyunda amaç sinek avlamak olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Fly = Container.expand(function () { var self = Container.call(this); var flyGraphics = self.attachAsset('fly', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2 + Math.random() * 3; self.directionX = (Math.random() - 0.5) * 2; self.directionY = (Math.random() - 0.5) * 2; self.timeAlive = 0; self.maxLifetime = 2000 + Math.random() * 3000; // 2-5 seconds max self.buzzTimer = 0; self.isSwatted = false; // Normalize direction var length = Math.sqrt(self.directionX * self.directionX + self.directionY * self.directionY); if (length > 0) { self.directionX /= length; self.directionY /= length; } self.update = function () { if (self.isSwatted) return; self.timeAlive += 16.67; // ~60fps // Change direction randomly - more frequent and erratic if (Math.random() < 0.05) { self.directionX += (Math.random() - 0.5) * 0.8; self.directionY += (Math.random() - 0.5) * 0.8; // Normalize direction to prevent flies from moving too fast var length = Math.sqrt(self.directionX * self.directionX + self.directionY * self.directionY); if (length > 1) { self.directionX /= length; self.directionY /= length; } } // Add random sudden direction changes for more realistic fly movement if (Math.random() < 0.01) { self.directionX = (Math.random() - 0.5) * 2; self.directionY = (Math.random() - 0.5) * 2; } // Add speed variation for more random movement var speedMultiplier = 0.7 + Math.random() * 0.6; // Random speed between 70% and 130% // Move fly self.x += self.directionX * self.speed * speedMultiplier; self.y += self.directionY * self.speed * speedMultiplier; // Bounce off walls if (self.x < 50 || self.x > 1998) { self.directionX *= -1; self.x = Math.max(50, Math.min(1998, self.x)); } if (self.y < 50 || self.y > 2682) { self.directionY *= -1; self.y = Math.max(50, Math.min(2682, self.y)); } // Buzzing sound effect self.buzzTimer += 16.67; if (self.buzzTimer > 1000 + Math.random() * 2000) { LK.getSound('buzz').play(); self.buzzTimer = 0; } // Slight rotation for buzzing effect flyGraphics.rotation += 0.1; // Check if lifetime expired if (self.timeAlive > self.maxLifetime) { self.escape(); } }; self.escape = function () { if (!self.isSwatted) { missedFlies++; LK.getSound('miss').play(); } self.destroy(); for (var i = flies.length - 1; i >= 0; i--) { if (flies[i] === self) { flies.splice(i, 1); break; } } }; self.swat = function () { if (self.isSwatted) return; self.isSwatted = true; LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); // Visual feedback tween(flyGraphics, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.destroy(); for (var i = flies.length - 1; i >= 0; i--) { if (flies[i] === self) { flies.splice(i, 1); break; } } } }); }; self.down = function (x, y, obj) { // Flies no longer handle their own swatting - this is now handled by the swatter }; return self; }); var Swatter = Container.expand(function () { var self = Container.call(this); // Create swatter head var swatterHead = self.attachAsset('swatter', { anchorX: 0.5, anchorY: 0.5 }); // Create swatter handle var swatterHandle = self.attachAsset('swatterHandle', { anchorX: 0.5, anchorY: 1 }); // Position handle below the swatter head swatterHandle.x = 0; swatterHandle.y = 60; // Swatting animation self.swat = function () { // Quick scale animation for swatting effect tween(swatterHead, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, onFinish: function onFinish() { tween(swatterHead, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf0f8ff }); /**** * Game Code ****/ var flies = []; var spawnTimer = 0; var spawnInterval = 2000; // Start with 2 seconds between spawns var missedFlies = 0; var maxMissedFlies = 10; var gameDifficulty = 1; // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0x333333 }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Missed flies counter var missedTxt = new Text2('Missed: 0/' + maxMissedFlies, { size: 80, fill: 0xCC0000 }); missedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(missedTxt); function spawnFly() { var fly = new Fly(); // Spawn at random edge of screen var edge = Math.floor(Math.random() * 4); switch (edge) { case 0: // Top fly.x = Math.random() * 2048; fly.y = 50; break; case 1: // Right fly.x = 1998; fly.y = Math.random() * 2732; break; case 2: // Bottom fly.x = Math.random() * 2048; fly.y = 2682; break; case 3: // Left fly.x = 50; fly.y = Math.random() * 2732; break; } flies.push(fly); game.addChild(fly); } function increaseDifficulty() { gameDifficulty += 0.1; spawnInterval = Math.max(800, 2000 / gameDifficulty); // Minimum 0.8 seconds // Increase fly speed for new flies for (var i = 0; i < flies.length; i++) { flies[i].speed = Math.min(flies[i].speed * 1.05, 8); } } game.update = function () { // Update missed flies display missedTxt.setText('Missed: ' + missedFlies + '/' + maxMissedFlies); // Check game over condition if (missedFlies >= maxMissedFlies) { LK.showGameOver(); return; } // Spawn new flies spawnTimer += 16.67; if (spawnTimer >= spawnInterval) { spawnFly(); spawnTimer = 0; } // Increase difficulty every 10 seconds if (LK.ticks % 600 === 0) { increaseDifficulty(); } // Limit number of flies on screen if (flies.length > 15) { var oldestFly = flies[0]; oldestFly.escape(); } }; // Create swatter that follows mouse var swatter = new Swatter(); game.addChild(swatter); // Mouse move handler to move swatter game.move = function (x, y, obj) { swatter.x = x; swatter.y = y; }; // Mouse down handler for swatting game.down = function (x, y, obj) { swatter.swat(); // Check if we hit any flies for (var i = flies.length - 1; i >= 0; i--) { var fly = flies[i]; var distance = Math.sqrt((fly.x - x) * (fly.x - x) + (fly.y - y) * (fly.y - y)); if (distance < 80) { // Hit radius fly.swat(); LK.getSound('swat').play(); break; } } }; // Initial fly spawn spawnFly();
===================================================================
--- original.js
+++ change.js
@@ -107,27 +107,42 @@
}
});
};
self.down = function (x, y, obj) {
- self.swat();
- LK.getSound('swat').play();
- // Show swatter effect
- var swatter = LK.getAsset('swatter', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.8
- });
- game.addChild(swatter);
- swatter.x = self.x;
- swatter.y = self.y;
- tween(swatter, {
- scaleX: 1.5,
- scaleY: 1.5,
- alpha: 0
+ // Flies no longer handle their own swatting - this is now handled by the swatter
+ };
+ return self;
+});
+var Swatter = Container.expand(function () {
+ var self = Container.call(this);
+ // Create swatter head
+ var swatterHead = self.attachAsset('swatter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Create swatter handle
+ var swatterHandle = self.attachAsset('swatterHandle', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Position handle below the swatter head
+ swatterHandle.x = 0;
+ swatterHandle.y = 60;
+ // Swatting animation
+ self.swat = function () {
+ // Quick scale animation for swatting effect
+ tween(swatterHead, {
+ scaleX: 1.3,
+ scaleY: 1.3
}, {
- duration: 300,
+ duration: 100,
onFinish: function onFinish() {
- swatter.destroy();
+ tween(swatterHead, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
}
});
};
return self;
@@ -224,6 +239,29 @@
var oldestFly = flies[0];
oldestFly.escape();
}
};
+// Create swatter that follows mouse
+var swatter = new Swatter();
+game.addChild(swatter);
+// Mouse move handler to move swatter
+game.move = function (x, y, obj) {
+ swatter.x = x;
+ swatter.y = y;
+};
+// Mouse down handler for swatting
+game.down = function (x, y, obj) {
+ swatter.swat();
+ // Check if we hit any flies
+ for (var i = flies.length - 1; i >= 0; i--) {
+ var fly = flies[i];
+ var distance = Math.sqrt((fly.x - x) * (fly.x - x) + (fly.y - y) * (fly.y - y));
+ if (distance < 80) {
+ // Hit radius
+ fly.swat();
+ LK.getSound('swat').play();
+ break;
+ }
+ }
+};
// Initial fly spawn
spawnFly();
\ No newline at end of file
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