User prompt
IMPLEMENT the collision between the ball and the bumper
User prompt
implement the physics for the ball hitting the bumpers and the saddle
User prompt
make the bumper sound every time the ball hits the bumber and generate a sprite of animated blast of 10 smaller bumpers
User prompt
Please fix the bug: 'Uncaught LK.Game can only be initialized once' in or related to this line: 'game = new LK.Game({' Line Number: 194
User prompt
remove all the uncaught error types
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
remove the bug code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
please fix the bugs and restart the gamee
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('bumperRed', {' Line Number: 89
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('bumperRed', {' Line Number: 89
User prompt
add 3 more colours of the Bumber balls similar to the golden bumbers that exists in the current game with red, blue and green tints
User prompt
Add POINTING SYSTEM every time the ball hits the bumber and display on background image where there is P:50 on the TOP of the screen
User prompt
make the spite of smaller balls more animated and revolving around the ball for 3 seconds
User prompt
make the bumper sound every time the ball hits the bumber and generate a sprite of animated blast of 10 smaller balls
User prompt
create a isomertic version the Board game with real looking Physics and a metal ball with sounds hitting the various counters on the board
Initial prompt
PIN BALL GAME
/**** * Classes ****/ // AnimatedBlast class var AnimatedBlast = Container.expand(function () { var self = Container.call(this); // Create 10 smaller balls for (var i = 0; i < 10; i++) { var smallBall = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.2, scaleY: 0.2 }); smallBall.x = Math.random() * 100 - 50; smallBall.y = Math.random() * 100 - 50; smallBall.angle = Math.random() * Math.PI * 2; // Add an angle for the revolving animation smallBall.distance = Math.sqrt(smallBall.x * smallBall.x + smallBall.y * smallBall.y); // Calculate the distance from the center } self.timer = 0; // Add a timer for the animation self.update = function () { // Animate the smaller balls for (var i = 0; i < self.children.length; i++) { var smallBall = self.children[i]; smallBall.angle += 0.1; // Increase the angle to create the revolving animation smallBall.x = smallBall.distance * Math.cos(smallBall.angle); smallBall.y = smallBall.distance * Math.sin(smallBall.angle); smallBall.alpha -= 0.01; if (smallBall.alpha <= 0) { self.removeChild(smallBall); } } self.timer++; // Destroy the blast after 3 seconds if (self.timer >= 180) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { // Add gravity to the ball self.speedY += 0.1; self.x += self.speedX; self.y += self.speedY; if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speedY *= -1; } }; }); // Bumper class var Bumper = Container.expand(function () { var self = Container.call(this); var bumperGraphics = self.attachAsset('bumper', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bumper logic if needed }; }); // BumperRed class var BumperRed = Bumper.expand(function () { var self = Bumper.call(this); }); // BumperGreen class var BumperGreen = Bumper.expand(function () { var self = Bumper.call(this); }); // BumperBlue class var BumperBlue = Bumper.expand(function () { var self = Bumper.call(this); }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic will be handled in the game move event }; }); // PinballBoard class var PinballBoard = Container.expand(function () { var self = Container.call(this); // The board will be a simple rectangle for now var boardGraphics = self.attachAsset('board', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Board logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var board = game.addChild(new PinballBoard()); board.x = 1024; board.y = 1366; var ball = game.addChild(new Ball()); ball.x = 1024; ball.y = 1366; var paddle = game.addChild(new Paddle()); paddle.x = 1024; paddle.y = 2500; var bumpers = []; for (var i = 0; i < 5; i++) { var bumper = game.addChild(new Bumper()); bumper.x = Math.random() * 2048; bumper.y = Math.random() * 1500 + 500; bumpers.push(bumper); var bumperRed = game.addChild(new BumperRed()); bumperRed.x = Math.random() * 2048; bumperRed.y = Math.random() * 1500 + 500; bumpers.push(bumperRed); var bumperBlue = game.addChild(new BumperBlue()); bumperBlue.x = Math.random() * 2048; bumperBlue.y = Math.random() * 1500 + 500; bumpers.push(bumperBlue); var bumperGreen = game.addChild(new BumperGreen()); bumperGreen.x = Math.random() * 2048; bumperGreen.y = Math.random() * 1500 + 500; bumpers.push(bumperGreen); } // Create a new Text2 object for the score display var scoreTxt = new Text2('P:0', { size: 50, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle paddle movement game.move = function (x, y, obj) { paddle.x = x; }; // Check for collisions function checkCollisions() { if (ball.intersects(paddle)) { // Calculate the angle of the collision var angle = Math.atan2(ball.y - paddle.y, ball.x - paddle.x); // Calculate the new speed of the ball var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY); // Update the speed of the ball ball.speedX = speed * Math.cos(angle); ball.speedY = speed * Math.sin(angle); } for (var i = 0; i < bumpers.length; i++) { if (ball.intersects(bumpers[i])) { // Calculate the angle of the collision var angle = Math.atan2(ball.y - bumpers[i].y, ball.x - bumpers[i].x); // Calculate the new speed of the ball var speed = Math.sqrt(ball.speedX * ball.speedX + ball.speedY * ball.speedY); // Update the speed of the ball ball.speedX = speed * Math.cos(angle); ball.speedY = speed * Math.sin(angle); // Play the bumper sound LK.getSound('bumperSound').play(); // Generate the animated blast var blast = game.addChild(new AnimatedBlast()); blast.x = bumpers[i].x; blast.y = bumpers[i].y; // Increase the score and update the score display LK.setScore(LK.getScore() + 50); scoreTxt.setText('P:' + LK.getScore()); } } } // Update game state
===================================================================
--- original.js
+++ change.js
@@ -185,17 +185,8 @@
blast.y = bumpers[i].y;
// Increase the score and update the score display
LK.setScore(LK.getScore() + 50);
scoreTxt.setText('P:' + LK.getScore());
- // Play the bumper sound
- LK.getSound('bumperSound').play();
- // Generate the animated blast
- var blast = game.addChild(new AnimatedBlast());
- blast.x = bumpers[i].x;
- blast.y = bumpers[i].y;
- // Increase the score and update the score display
- LK.setScore(LK.getScore() + 50);
- scoreTxt.setText('P:' + LK.getScore());
}
}
}
// Update game state
\ No newline at end of file
Pin ball game background with counter for mega points in futuristic style with clear blocks for rewards points for the pin ball physics in the game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
metal ball in 3D. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
metal bumber with golden shine. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.