User prompt
IMPLEMENT the collision between the ball and the bumper
User prompt
implement the physics for the ball hitting the bumpers and the saddle
User prompt
make the bumper sound every time the ball hits the bumber and generate a sprite of animated blast of 10 smaller bumpers
User prompt
Please fix the bug: 'Uncaught LK.Game can only be initialized once' in or related to this line: 'game = new LK.Game({' Line Number: 194
User prompt
remove all the uncaught error types
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
remove the bug code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
please fix the bugs and restart the gamee
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('bumperRed', {' Line Number: 89
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'self.children[0].tint = 0xFF0000;' Line Number: 89
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('bumperRed', {' Line Number: 89
User prompt
add 3 more colours of the Bumber balls similar to the golden bumbers that exists in the current game with red, blue and green tints
User prompt
Add POINTING SYSTEM every time the ball hits the bumber and display on background image where there is P:50 on the TOP of the screen
User prompt
make the spite of smaller balls more animated and revolving around the ball for 3 seconds
User prompt
make the bumper sound every time the ball hits the bumber and generate a sprite of animated blast of 10 smaller balls
User prompt
create a isomertic version the Board game with real looking Physics and a metal ball with sounds hitting the various counters on the board
Initial prompt
PIN BALL GAME
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speedY *= -1; } }; }); // Bumper class var Bumper = Container.expand(function () { var self = Container.call(this); var bumperGraphics = self.attachAsset('bumper', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bumper logic if needed }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic will be handled in the game move event }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var ball = game.addChild(new Ball()); ball.x = 1024; ball.y = 1366; var paddle = game.addChild(new Paddle()); paddle.x = 1024; paddle.y = 2500; var bumpers = []; for (var i = 0; i < 5; i++) { var bumper = game.addChild(new Bumper()); bumper.x = Math.random() * 2048; bumper.y = Math.random() * 1500 + 500; bumpers.push(bumper); } // Handle paddle movement game.move = function (x, y, obj) { paddle.x = x; }; // Check for collisions function checkCollisions() { if (ball.intersects(paddle)) { ball.speedY *= -1; } for (var i = 0; i < bumpers.length; i++) { if (ball.intersects(bumpers[i])) { ball.speedX *= -1; ball.speedY *= -1; } } } // Update game state game.update = function () { ball.update(); paddle.update(); for (var i = 0; i < bumpers.length; i++) { bumpers[i].update(); } checkCollisions(); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = 5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
if (self.x <= 0 || self.x >= 2048) {
self.speedX *= -1;
}
if (self.y <= 0 || self.y >= 2732) {
self.speedY *= -1;
}
};
});
// Bumper class
var Bumper = Container.expand(function () {
var self = Container.call(this);
var bumperGraphics = self.attachAsset('bumper', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Bumper logic if needed
};
});
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Paddle movement logic will be handled in the game move event
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var paddle = game.addChild(new Paddle());
paddle.x = 1024;
paddle.y = 2500;
var bumpers = [];
for (var i = 0; i < 5; i++) {
var bumper = game.addChild(new Bumper());
bumper.x = Math.random() * 2048;
bumper.y = Math.random() * 1500 + 500;
bumpers.push(bumper);
}
// Handle paddle movement
game.move = function (x, y, obj) {
paddle.x = x;
};
// Check for collisions
function checkCollisions() {
if (ball.intersects(paddle)) {
ball.speedY *= -1;
}
for (var i = 0; i < bumpers.length; i++) {
if (ball.intersects(bumpers[i])) {
ball.speedX *= -1;
ball.speedY *= -1;
}
}
}
// Update game state
game.update = function () {
ball.update();
paddle.update();
for (var i = 0; i < bumpers.length; i++) {
bumpers[i].update();
}
checkCollisions();
};
Pin ball game background with counter for mega points in futuristic style with clear blocks for rewards points for the pin ball physics in the game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
metal ball in 3D. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
metal bumber with golden shine. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.