User prompt
arkaplan objesini arka plan a al
User prompt
arkaplan objesini ekranı kaplicak şekilde genişler
User prompt
arka plan objesini ekle
User prompt
tablo 3 kayboldugunda tablo2 nin kopyası ortaya cıksın
User prompt
tablo3 kaybolunca tablo 2 tablo3 ün konumunda ortaya cıkıcak
User prompt
tablo 3 de kaybolucak tıklanınca
User prompt
tablo3 kayboldugu zaman 400dolar objeside kaybolucak
User prompt
400dolar objesini tablo3 ün altına yerleştir
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5 yap onu yada
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tablo3 varya 3 er 3 er artsın
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en sol köşedeki şeyi sil
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'this.scoreInterval = setInterval(function () {' Line Number: 187
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'this.scoreInterval = setInterval(function () {' Line Number: 187
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object' Line Number: 126
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object' Line Number: 113
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Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'tablo3Object.up = function (x, y, obj) {' Line Number: 108
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tablo3 e tıklanınca her 2 saniyede birkere olucak şekilde puanım artsın
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tabo3 ün komutlarını sıfırka
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tablo 3 e puanım 500 olup tıkladıktan sonra Her 2 saniyede bir puana 3 ekle komudu çalışsın
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tablo3 e tıklanınca kaybolucak vepuanım 500 olana kadar tablo3 için herşey devre dışı kalıcak bide her 2 saniyede bir kere olucak şekilde puanım a 3 sayısı eklenicek
User prompt
tablo3 ü göster
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500 yap
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tıklama gücümü 100 yap
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tablo3 500 puana gelinceye kadar tıklanamaz ve kaybolamaz
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tablo3 e tıklanınca her 2 saniye de bir kez puanım 1 kez artıcak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy object class var CandyObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); self.visible = false; // Initially, the candy object is not visible self.onClick = function () { // Hide the candy object and show the clickable object self.visible = false; clickableObject.visible = true; // Increase score by 3 when clicked after tablo object is clicked if (tabloObject.clicked) { LK.setScore(LK.getScore() + 3); } else { LK.setScore(LK.getScore() + 1); } scoreTxt.setText(LK.getScore().toString()); }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the candy object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Clickable object class var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickable', { anchorX: 0.5, anchorY: 0.5 }); self.onClick = function () { // Increase score by 500 when clicked LK.setScore(LK.getScore() + 500); scoreTxt.setText(LK.getScore().toString()); // Hide the clickable object and show the candy object self.visible = false; candyObject.visible = true; }; self.down = function (x, y, obj) { self.onClick(); // Add a click effect LK.effects.flashObject(self, 0xFFFFFF, 100); // Make the clickable object reappear 0.1 seconds after being clicked tween(self, { alpha: 0 }, { duration: 0, onFinish: function onFinish() { tween(self, { alpha: 1 }, { duration: 100 }); self.visible = true; } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create clickable object var clickableObject = new ClickableObject(); clickableObject.x = 2048 / 2; // Move the object to the center of the screen clickableObject.y = 2732 / 2; // Keep the object vertically centered game.addChild(clickableObject); // Create candy object var candyObject = new CandyObject(); candyObject.x = 2048 / 2; // Move the object to the center of the screen candyObject.y = 2732 / 2; game.addChild(candyObject); // Create 'tablo' object var tabloObject = game.addChild(LK.getAsset('tablo', { anchorX: 0.5, anchorY: 0.5 })); tabloObject.x = 2048 - tabloObject.width / 2; // Move the object slightly to the left tabloObject.y = 0 + tabloObject.height / 2 + 90; tabloObject.clicked = false; tabloObject.interactive = false; tabloObject.down = function (x, y, obj) { tabloObject.clicked = true; tabloObject.visible = false; tablo2Object.visible = true; dolarObject.visible = false; }; // Create '100Dolar' object var dolarObject = game.addChild(LK.getAsset('100Dolar', { anchorX: 0.5, anchorY: 0.5 })); dolarObject.x = 1850; // Position the object at x=1850 dolarObject.y = 600; // Position the object at y=600 // Create 'tablo2' object var tablo2Object = game.addChild(LK.getAsset('tablo2', { anchorX: 0.5, anchorY: 0.5 })); tablo2Object.visible = false; tablo2Object.x = tabloObject.x; // Position the object at the same x position as tablo object tablo2Object.y = tabloObject.y; // Position the object at the same y position as tablo object // Create 'tablo3' object var tablo3Object = game.addChild(LK.getAsset('tablo3', { anchorX: 0.5, anchorY: 0.5 })); tablo3Object.x = dolarObject.x; // Position the object at the same x position as dolar object tablo3Object.y = dolarObject.y + dolarObject.height / 2 + tablo3Object.height / 2 + 50; // Position the object slightly below the dolar object tablo3Object.interactive = true; var lastClickTime = 0; tablo3Object.down = function (x, y, obj) { var currentTime = new Date().getTime(); if (currentTime - lastClickTime > 3000) { // 3 seconds delay between each click tablo3Object.visible = false; lastClickTime = currentTime; // Start a timer to increase score every 2 seconds tablo3Object.scoreTimer = LK.setInterval(function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); }, 2000); } }; // Update function game.update = function () { // Make tablo3 object non-interactive and visible tablo3Object.interactive = false; tablo3Object.visible = true; // Clear the score timer when tablo3 is not visible if (!tablo3Object.visible && tablo3Object.scoreTimer) { LK.clearInterval(tablo3Object.scoreTimer); tablo3Object.scoreTimer = null; } };
===================================================================
--- original.js
+++ change.js
@@ -164,16 +164,11 @@
}
};
// Update function
game.update = function () {
- // Make tablo3 object non-interactive and invisible until score reaches 500
- if (LK.getScore() < 500) {
- tablo3Object.interactive = false;
- tablo3Object.visible = false;
- } else {
- tablo3Object.interactive = true;
- tablo3Object.visible = true;
- }
+ // Make tablo3 object non-interactive and visible
+ tablo3Object.interactive = false;
+ tablo3Object.visible = true;
// Clear the score timer when tablo3 is not visible
if (!tablo3Object.visible && tablo3Object.scoreTimer) {
LK.clearInterval(tablo3Object.scoreTimer);
tablo3Object.scoreTimer = null;
pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel under tale text= ı need 100Candy
pixel text Sold
pixel text :Auto click
pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel kar tanesi
pixel Ses açma kapama butonu
Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sade olsun Text pixel : Ineed 1000Candy