/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Clickable object class
var ClickableObject = Container.expand(function () {
  var self = Container.call(this);
  var objectGraphics = self.attachAsset('clickable', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.onClick = function () {
    // Increase score when clicked
    LK.setScore(LK.getScore() + 1);
    scoreTxt.setText(LK.getScore());
  };
  self.down = function (x, y, obj) {
    self.onClick();
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
  size: 150,
  fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create clickable object
var clickableObject = new ClickableObject();
clickableObject.x = 2048 / 2;
clickableObject.y = 2732 / 2;
game.addChild(clickableObject);
// Update function
game.update = function () {
  // Game logic updates
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Clickable object class
var ClickableObject = Container.expand(function () {
  var self = Container.call(this);
  var objectGraphics = self.attachAsset('clickable', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.onClick = function () {
    // Increase score when clicked
    LK.setScore(LK.getScore() + 1);
    scoreTxt.setText(LK.getScore());
  };
  self.down = function (x, y, obj) {
    self.onClick();
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize score text
var scoreTxt = new Text2('0', {
  size: 150,
  fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create clickable object
var clickableObject = new ClickableObject();
clickableObject.x = 2048 / 2;
clickableObject.y = 2732 / 2;
game.addChild(clickableObject);
// Update function
game.update = function () {
  // Game logic updates
};
:quality(85)/https://cdn.frvr.ai/6766efa58ca6010c5bf77933.png%3F3) 
 pixel candy noel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6766f92f8ca6010c5bf779db.png%3F3) 
 pixel under tale text= ı need 100Candy
:quality(85)/https://cdn.frvr.ai/6766fae68ca6010c5bf779eb.png%3F3) 
 pixel text Sold
:quality(85)/https://cdn.frvr.ai/676702b58ca6010c5bf77a0e.png%3F3) 
 pixel text :Auto click
:quality(85)/https://cdn.frvr.ai/67672a298ca6010c5bf77ada.png%3F3) 
 pixel text tablo : I need 400Candy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67672bbc8ca6010c5bf77ae4.png%3F3) 
 pixel şekerli mavi tonlarında hafif karanlık tema lı arka plan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67672cc38ca6010c5bf77af7.png%3F3) 
 pixel kar tanesi
:quality(85)/https://cdn.frvr.ai/676734a88ca6010c5bf77b17.png%3F3) 
 pixel Ses açma kapama butonu
:quality(85)/https://cdn.frvr.ai/67673ec1f88468c7b50be385.png%3F3) 
 Pixel 2d Noel Baba Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6769810b442c85aca6a8e4b0.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/676981f8442c85aca6a8e4cb.png%3F3) 
 sade olsun Text pixel : Ineed 1000Candy