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User prompt
Feathered Family Feud: Nest Panic
Initial prompt
Okay, here's a comic strip based on your prompt! I've tried to balance the humor with the challenges of the situation. Comic Strip: Feathered Family Feud Panel 1: Setting: A rocky, mountainous landscape with a nest perched precariously on a ledge. Vixen, a vibrant Phoenix with fiery plumage, is perched on the nest, looking exhausted and heavily pregnant. Jason, a sleek, black Crow, nervously paces nearby, holding a large, speckled egg. Visual: Sweat drop on Vixen's brow. Jason's feathers slightly ruffled. Caption: "Parenting: It's Always a Balancing Act (Especially when you're a Phoenix and a Crow... and Vixen's about to go into labor.)" Jason (Speech Balloon): "Are you SURE you're okay, Vixen? Maybe we should have called a midwife... or a very brave owl?" Panel 2: Setting: Close-up on Vixen, straining, a fiery aura surrounding her. Visual: Vixen's eyes are squeezed shut, feathers ruffled. The nest slightly smoking. Vixen (Speech Balloon, strained): "Just... get... that... EGG... warm, Jason! Before... before this one POPS OUT!" Panel 3: Setting: Jason frantically tries to tuck the egg under one wing, looking panicked and totally inept. Visual: The egg is almost falling out of his grasp. A small crack is visible on the eggshell. Jason (Speech Balloon): "Warm! Right! Warming! This egg is surprisingly... slippery! Why didn't we get a better nest liner?!" Caption: "Spoiler alert: Crows are NOT known for their maternal instincts." Panel 4: Setting: Wide shot. Vixen is in the throes of labor, flames erupting around her now. Jason is still struggling with the egg, completely oblivious. A tiny chick is starting to hatch from the egg. Visual: Small explosion of feathers and nest material. Vixen (Speech Balloon, yelling over the fire): "JASON! THE OTHER EGG!" Caption: "It's a bird! It's a plane! It's... complete and utter chaos." Panel 5: Setting: Close-up on the nest. A tiny, fluffy chick (a mix of black and red feathers) is peeping out of the cracked egg. Visual: The baby bird has one black eye and one red eye. Baby (Speech Balloon): "Peep! Mommy...?...Daddy...?...Hot!?" Panel 6: Setting: Jason stares down at the baby, eyes wide with stunned disbelief. Vixen, exhausted but glowing with pride, holds a newly hatched, tiny phoenix chick. Visual: Vixen is smiling weakly. Jason is frozen. The baby bird from the egg is looking up at Jason. Jason (Speech Balloon, whispered): "Twins... and one hatched early?.... I'm gonna need more worms." Caption: "The adventure... has just begun."
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Chick class: bounces, must be caught in nest or by Jason/Vixen
var Chick = Container.expand(function () {
var self = Container.call(this);
var chickSprite = self.attachAsset('chick', {
anchorX: 0.5,
anchorY: 0.5
});
self.vy = -12 - Math.random() * 4; // initial pop
self.vx = (Math.random() - 0.5) * 8;
self.isSafe = false;
self.update = function () {
if (!self.isSafe) {
self.vy += 0.7; // gravity
self.x += self.vx;
self.y += self.vy;
self.vx *= 0.98;
}
// Check if in nest
if (!self.isSafe && self.intersects(nest)) {
self.isSafe = true;
self.vx = 0;
self.vy = 0;
// Snap to nest
self.y = nest.y - nest.height / 2 + self.height / 2 + 10 + Math.random() * 20;
// Animate happy bounce
tween(self, {
y: self.y - 30
}, {
duration: 180,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: self.y + 30
}, {
duration: 180,
easing: tween.easeIn
});
}
});
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}
// If falls off screen
if (self.y > 2732 + 100) {
// Game over
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
}
};
return self;
});
// Egg class: can be juggled, hatches into chick after timer
var Egg = Container.expand(function () {
var self = Container.call(this);
var eggSprite = self.attachAsset('egg', {
anchorX: 0.5,
anchorY: 0.5
});
self.vy = 0;
self.vx = 0;
self.hatchTime = 180 + Math.floor(Math.random() * 120); // 3-5 seconds
self.age = 0;
self.isHeld = false;
self.isHatched = false;
self.update = function () {
if (!self.isHeld) {
self.vy += 0.7; // gravity
self.x += self.vx;
self.y += self.vy;
// friction
self.vx *= 0.98;
}
self.age++;
if (!self.isHatched && self.age > self.hatchTime) {
self.hatch();
}
};
self.hatch = function () {
if (self.isHatched) return;
self.isHatched = true;
// Spawn chick at this position
var chick = new Chick();
chick.x = self.x;
chick.y = self.y;
chicks.push(chick);
game.addChild(chick);
// Animate egg fade out
tween(self, {
alpha: 0
}, {
duration: 400,
onFinish: function onFinish() {
self.destroy();
eggs.splice(eggs.indexOf(self), 1);
}
});
};
return self;
});
// Fire class: moves horizontally, burns eggs/chicks
var Fire = Container.expand(function () {
var self = Container.call(this);
var sprite = self.attachAsset('fire', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 12 + Math.random() * 8;
self.life = 90;
self.update = function () {
self.x += self.vx;
self.life--;
// Burn eggs
for (var i = eggs.length - 1; i >= 0; i--) {
var egg = eggs[i];
if (self.intersects(egg)) {
// Burn egg
tween(egg, {
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
egg.destroy();
eggs.splice(eggs.indexOf(egg), 1);
}
});
}
}
// Burn chicks
for (var i = chicks.length - 1; i >= 0; i--) {
var chick = chicks[i];
if (!chick.isSafe && self.intersects(chick)) {
// Burn chick
tween(chick, {
alpha: 0
}, {
duration: 200,
onFinish: function onFinish() {
chick.destroy();
chicks.splice(chicks.indexOf(chick), 1);
}
});
// Game over
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
}
}
if (self.life <= 0 || self.x > 2048 + 100) {
self.destroy();
fires.splice(fires.indexOf(self), 1);
}
};
return self;
});
// Jason class: draggable, can catch eggs/chicks
var Jason = Container.expand(function () {
var self = Container.call(this);
var sprite = self.attachAsset('jason', {
anchorX: 0.5,
anchorY: 0.5
});
self.isDragging = false;
self.down = function (x, y, obj) {
self.isDragging = true;
};
self.up = function (x, y, obj) {
self.isDragging = false;
};
return self;
});
// Nest class: static, eggs/chicks must land here
var Nest = Container.expand(function () {
var self = Container.call(this);
var sprite = self.attachAsset('nest', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Vixen class: draggable, sometimes emits fire
var Vixen = Container.expand(function () {
var self = Container.call(this);
var sprite = self.attachAsset('vixen', {
anchorX: 0.5,
anchorY: 0.5
});
self.isDragging = false;
self.fireTimer = 0;
self.down = function (x, y, obj) {
self.isDragging = true;
};
self.up = function (x, y, obj) {
self.isDragging = false;
};
self.update = function () {
// Randomly emit fire every 3-6 seconds
self.fireTimer++;
if (self.fireTimer > 180 + Math.floor(Math.random() * 180)) {
self.fireTimer = 0;
self.emitFire();
}
};
self.emitFire = function () {
var fire = new Fire();
fire.x = self.x + 80;
fire.y = self.y;
fires.push(fire);
game.addChild(fire);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf7e7b6
});
/****
* Game Code
****/
// Jason the Crow (gray box), Vixen the Phoenix (orange ellipse), Egg (white ellipse), Chick (yellow ellipse), Nest (brown ellipse), Fire (red ellipse)
// Main arrays
var eggs = [];
var chicks = [];
var fires = [];
// Create nest at bottom center
var nest = new Nest();
nest.x = 2048 / 2;
nest.y = 2732 - 220;
game.addChild(nest);
// Create Jason and Vixen
var jason = new Jason();
jason.x = 2048 / 2 - 220;
jason.y = nest.y - 180;
game.addChild(jason);
var vixen = new Vixen();
vixen.x = 2048 / 2 + 220;
vixen.y = nest.y - 180;
game.addChild(vixen);
// Score display
var scoreTxt = new Text2('0', {
size: 120,
fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Spawn initial eggs
function spawnEgg() {
var egg = new Egg();
// Place above nest, random offset
egg.x = nest.x + (Math.random() - 0.5) * 220;
egg.y = nest.y - 220 - Math.random() * 80;
eggs.push(egg);
game.addChild(egg);
}
for (var i = 0; i < 3; i++) spawnEgg();
// Dragging logic
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Check if Jason or Vixen pressed
var localJason = jason.toLocal(game.toGlobal({
x: x,
y: y
}));
if (Math.abs(localJason.x) < jason.width / 2 && Math.abs(localJason.y) < jason.height / 2) {
dragNode = jason;
jason.isDragging = true;
return;
}
var localVixen = vixen.toLocal(game.toGlobal({
x: x,
y: y
}));
if (Math.abs(localVixen.x) < vixen.width / 2 && Math.abs(localVixen.y) < vixen.height / 2) {
dragNode = vixen;
vixen.isDragging = true;
return;
}
// Check for eggs
for (var i = eggs.length - 1; i >= 0; i--) {
var egg = eggs[i];
var localEgg = egg.toLocal(game.toGlobal({
x: x,
y: y
}));
if (Math.abs(localEgg.x) < egg.width / 2 && Math.abs(localEgg.y) < egg.height / 2) {
dragNode = egg;
egg.isHeld = true;
egg.vx = 0;
egg.vy = 0;
return;
}
}
// Check for chicks
for (var i = chicks.length - 1; i >= 0; i--) {
var chick = chicks[i];
if (chick.isSafe) continue;
var localChick = chick.toLocal(game.toGlobal({
x: x,
y: y
}));
if (Math.abs(localChick.x) < chick.width / 2 && Math.abs(localChick.y) < chick.height / 2) {
dragNode = chick;
chick.vx = 0;
chick.vy = 0;
return;
}
}
};
game.up = function (x, y, obj) {
if (dragNode) {
// If egg or chick, throw with velocity
if (eggs.indexOf(dragNode) >= 0) {
var egg = dragNode;
egg.isHeld = false;
egg.vx = (Math.random() - 0.5) * 8;
egg.vy = -8 - Math.random() * 4;
}
if (chicks.indexOf(dragNode) >= 0) {
var chick = dragNode;
chick.vx = (Math.random() - 0.5) * 8;
chick.vy = -8 - Math.random() * 4;
}
if (dragNode == jason) jason.isDragging = false;
if (dragNode == vixen) vixen.isDragging = false;
dragNode = null;
}
};
// Game update
var eggSpawnTimer = 0;
game.update = function () {
// Update eggs
for (var i = eggs.length - 1; i >= 0; i--) {
eggs[i].update();
// If egg falls off screen
if (eggs[i].y > 2732 + 100) {
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
}
// If egg lands in nest, stop movement
if (!eggs[i].isHeld && eggs[i].vy > 0 && eggs[i].intersects(nest)) {
eggs[i].y = nest.y - nest.height / 2 + eggs[i].height / 2 + 10 + Math.random() * 20;
eggs[i].vx = 0;
eggs[i].vy = 0;
}
// If egg lands on Jason or Vixen, stop movement
if (!eggs[i].isHeld && (eggs[i].intersects(jason) || eggs[i].intersects(vixen))) {
eggs[i].vx = 0;
eggs[i].vy = 0;
}
}
// Update chicks
for (var i = chicks.length - 1; i >= 0; i--) {
chicks[i].update();
// If chick lands on Jason or Vixen, bounce up
if (!chicks[i].isSafe && (chicks[i].intersects(jason) || chicks[i].intersects(vixen))) {
chicks[i].vy = -10 - Math.random() * 4;
chicks[i].vx = (Math.random() - 0.5) * 8;
}
}
// Update fires
for (var i = fires.length - 1; i >= 0; i--) {
fires[i].update();
}
// Update Vixen
vixen.update && vixen.update();
// Egg spawn logic: spawn new egg every 3-5 seconds, max 5 eggs
eggSpawnTimer++;
if (eggSpawnTimer > 180 + Math.floor(Math.random() * 120) && eggs.length < 5) {
eggSpawnTimer = 0;
spawnEgg();
}
// Win condition: 10 chicks safe
var safeChicks = 0;
for (var i = 0; i < chicks.length; i++) if (chicks[i].isSafe) safeChicks++;
if (safeChicks >= 10) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,395 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Chick class: bounces, must be caught in nest or by Jason/Vixen
+var Chick = Container.expand(function () {
+ var self = Container.call(this);
+ var chickSprite = self.attachAsset('chick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vy = -12 - Math.random() * 4; // initial pop
+ self.vx = (Math.random() - 0.5) * 8;
+ self.isSafe = false;
+ self.update = function () {
+ if (!self.isSafe) {
+ self.vy += 0.7; // gravity
+ self.x += self.vx;
+ self.y += self.vy;
+ self.vx *= 0.98;
+ }
+ // Check if in nest
+ if (!self.isSafe && self.intersects(nest)) {
+ self.isSafe = true;
+ self.vx = 0;
+ self.vy = 0;
+ // Snap to nest
+ self.y = nest.y - nest.height / 2 + self.height / 2 + 10 + Math.random() * 20;
+ // Animate happy bounce
+ tween(self, {
+ y: self.y - 30
+ }, {
+ duration: 180,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ y: self.y + 30
+ }, {
+ duration: 180,
+ easing: tween.easeIn
+ });
+ }
+ });
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ }
+ // If falls off screen
+ if (self.y > 2732 + 100) {
+ // Game over
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ };
+ return self;
+});
+// Egg class: can be juggled, hatches into chick after timer
+var Egg = Container.expand(function () {
+ var self = Container.call(this);
+ var eggSprite = self.attachAsset('egg', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vy = 0;
+ self.vx = 0;
+ self.hatchTime = 180 + Math.floor(Math.random() * 120); // 3-5 seconds
+ self.age = 0;
+ self.isHeld = false;
+ self.isHatched = false;
+ self.update = function () {
+ if (!self.isHeld) {
+ self.vy += 0.7; // gravity
+ self.x += self.vx;
+ self.y += self.vy;
+ // friction
+ self.vx *= 0.98;
+ }
+ self.age++;
+ if (!self.isHatched && self.age > self.hatchTime) {
+ self.hatch();
+ }
+ };
+ self.hatch = function () {
+ if (self.isHatched) return;
+ self.isHatched = true;
+ // Spawn chick at this position
+ var chick = new Chick();
+ chick.x = self.x;
+ chick.y = self.y;
+ chicks.push(chick);
+ game.addChild(chick);
+ // Animate egg fade out
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ self.destroy();
+ eggs.splice(eggs.indexOf(self), 1);
+ }
+ });
+ };
+ return self;
+});
+// Fire class: moves horizontally, burns eggs/chicks
+var Fire = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('fire', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vx = 12 + Math.random() * 8;
+ self.life = 90;
+ self.update = function () {
+ self.x += self.vx;
+ self.life--;
+ // Burn eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ var egg = eggs[i];
+ if (self.intersects(egg)) {
+ // Burn egg
+ tween(egg, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ egg.destroy();
+ eggs.splice(eggs.indexOf(egg), 1);
+ }
+ });
+ }
+ }
+ // Burn chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ var chick = chicks[i];
+ if (!chick.isSafe && self.intersects(chick)) {
+ // Burn chick
+ tween(chick, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ chick.destroy();
+ chicks.splice(chicks.indexOf(chick), 1);
+ }
+ });
+ // Game over
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ }
+ if (self.life <= 0 || self.x > 2048 + 100) {
+ self.destroy();
+ fires.splice(fires.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+// Jason class: draggable, can catch eggs/chicks
+var Jason = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('jason', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isDragging = false;
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ };
+ self.up = function (x, y, obj) {
+ self.isDragging = false;
+ };
+ return self;
+});
+// Nest class: static, eggs/chicks must land here
+var Nest = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('nest', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+// Vixen class: draggable, sometimes emits fire
+var Vixen = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('vixen', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isDragging = false;
+ self.fireTimer = 0;
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ };
+ self.up = function (x, y, obj) {
+ self.isDragging = false;
+ };
+ self.update = function () {
+ // Randomly emit fire every 3-6 seconds
+ self.fireTimer++;
+ if (self.fireTimer > 180 + Math.floor(Math.random() * 180)) {
+ self.fireTimer = 0;
+ self.emitFire();
+ }
+ };
+ self.emitFire = function () {
+ var fire = new Fire();
+ fire.x = self.x + 80;
+ fire.y = self.y;
+ fires.push(fire);
+ game.addChild(fire);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf7e7b6
+});
+
+/****
+* Game Code
+****/
+// Jason the Crow (gray box), Vixen the Phoenix (orange ellipse), Egg (white ellipse), Chick (yellow ellipse), Nest (brown ellipse), Fire (red ellipse)
+// Main arrays
+var eggs = [];
+var chicks = [];
+var fires = [];
+// Create nest at bottom center
+var nest = new Nest();
+nest.x = 2048 / 2;
+nest.y = 2732 - 220;
+game.addChild(nest);
+// Create Jason and Vixen
+var jason = new Jason();
+jason.x = 2048 / 2 - 220;
+jason.y = nest.y - 180;
+game.addChild(jason);
+var vixen = new Vixen();
+vixen.x = 2048 / 2 + 220;
+vixen.y = nest.y - 180;
+game.addChild(vixen);
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#222"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Spawn initial eggs
+function spawnEgg() {
+ var egg = new Egg();
+ // Place above nest, random offset
+ egg.x = nest.x + (Math.random() - 0.5) * 220;
+ egg.y = nest.y - 220 - Math.random() * 80;
+ eggs.push(egg);
+ game.addChild(egg);
+}
+for (var i = 0; i < 3; i++) spawnEgg();
+// Dragging logic
+var dragNode = null;
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ // Check if Jason or Vixen pressed
+ var localJason = jason.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localJason.x) < jason.width / 2 && Math.abs(localJason.y) < jason.height / 2) {
+ dragNode = jason;
+ jason.isDragging = true;
+ return;
+ }
+ var localVixen = vixen.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localVixen.x) < vixen.width / 2 && Math.abs(localVixen.y) < vixen.height / 2) {
+ dragNode = vixen;
+ vixen.isDragging = true;
+ return;
+ }
+ // Check for eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ var egg = eggs[i];
+ var localEgg = egg.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localEgg.x) < egg.width / 2 && Math.abs(localEgg.y) < egg.height / 2) {
+ dragNode = egg;
+ egg.isHeld = true;
+ egg.vx = 0;
+ egg.vy = 0;
+ return;
+ }
+ }
+ // Check for chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ var chick = chicks[i];
+ if (chick.isSafe) continue;
+ var localChick = chick.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localChick.x) < chick.width / 2 && Math.abs(localChick.y) < chick.height / 2) {
+ dragNode = chick;
+ chick.vx = 0;
+ chick.vy = 0;
+ return;
+ }
+ }
+};
+game.up = function (x, y, obj) {
+ if (dragNode) {
+ // If egg or chick, throw with velocity
+ if (eggs.indexOf(dragNode) >= 0) {
+ var egg = dragNode;
+ egg.isHeld = false;
+ egg.vx = (Math.random() - 0.5) * 8;
+ egg.vy = -8 - Math.random() * 4;
+ }
+ if (chicks.indexOf(dragNode) >= 0) {
+ var chick = dragNode;
+ chick.vx = (Math.random() - 0.5) * 8;
+ chick.vy = -8 - Math.random() * 4;
+ }
+ if (dragNode == jason) jason.isDragging = false;
+ if (dragNode == vixen) vixen.isDragging = false;
+ dragNode = null;
+ }
+};
+// Game update
+var eggSpawnTimer = 0;
+game.update = function () {
+ // Update eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ eggs[i].update();
+ // If egg falls off screen
+ if (eggs[i].y > 2732 + 100) {
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ // If egg lands in nest, stop movement
+ if (!eggs[i].isHeld && eggs[i].vy > 0 && eggs[i].intersects(nest)) {
+ eggs[i].y = nest.y - nest.height / 2 + eggs[i].height / 2 + 10 + Math.random() * 20;
+ eggs[i].vx = 0;
+ eggs[i].vy = 0;
+ }
+ // If egg lands on Jason or Vixen, stop movement
+ if (!eggs[i].isHeld && (eggs[i].intersects(jason) || eggs[i].intersects(vixen))) {
+ eggs[i].vx = 0;
+ eggs[i].vy = 0;
+ }
+ }
+ // Update chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ chicks[i].update();
+ // If chick lands on Jason or Vixen, bounce up
+ if (!chicks[i].isSafe && (chicks[i].intersects(jason) || chicks[i].intersects(vixen))) {
+ chicks[i].vy = -10 - Math.random() * 4;
+ chicks[i].vx = (Math.random() - 0.5) * 8;
+ }
+ }
+ // Update fires
+ for (var i = fires.length - 1; i >= 0; i--) {
+ fires[i].update();
+ }
+ // Update Vixen
+ vixen.update && vixen.update();
+ // Egg spawn logic: spawn new egg every 3-5 seconds, max 5 eggs
+ eggSpawnTimer++;
+ if (eggSpawnTimer > 180 + Math.floor(Math.random() * 120) && eggs.length < 5) {
+ eggSpawnTimer = 0;
+ spawnEgg();
+ }
+ // Win condition: 10 chicks safe
+ var safeChicks = 0;
+ for (var i = 0; i < chicks.length; i++) if (chicks[i].isSafe) safeChicks++;
+ if (safeChicks >= 10) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file