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User prompt
Feathered Family Feud: Nest Panic
Initial prompt
Okay, here's a comic strip based on your prompt! I've tried to balance the humor with the challenges of the situation. Comic Strip: Feathered Family Feud Panel 1: Setting: A rocky, mountainous landscape with a nest perched precariously on a ledge. Vixen, a vibrant Phoenix with fiery plumage, is perched on the nest, looking exhausted and heavily pregnant. Jason, a sleek, black Crow, nervously paces nearby, holding a large, speckled egg. Visual: Sweat drop on Vixen's brow. Jason's feathers slightly ruffled. Caption: "Parenting: It's Always a Balancing Act (Especially when you're a Phoenix and a Crow... and Vixen's about to go into labor.)" Jason (Speech Balloon): "Are you SURE you're okay, Vixen? Maybe we should have called a midwife... or a very brave owl?" Panel 2: Setting: Close-up on Vixen, straining, a fiery aura surrounding her. Visual: Vixen's eyes are squeezed shut, feathers ruffled. The nest slightly smoking. Vixen (Speech Balloon, strained): "Just... get... that... EGG... warm, Jason! Before... before this one POPS OUT!" Panel 3: Setting: Jason frantically tries to tuck the egg under one wing, looking panicked and totally inept. Visual: The egg is almost falling out of his grasp. A small crack is visible on the eggshell. Jason (Speech Balloon): "Warm! Right! Warming! This egg is surprisingly... slippery! Why didn't we get a better nest liner?!" Caption: "Spoiler alert: Crows are NOT known for their maternal instincts." Panel 4: Setting: Wide shot. Vixen is in the throes of labor, flames erupting around her now. Jason is still struggling with the egg, completely oblivious. A tiny chick is starting to hatch from the egg. Visual: Small explosion of feathers and nest material. Vixen (Speech Balloon, yelling over the fire): "JASON! THE OTHER EGG!" Caption: "It's a bird! It's a plane! It's... complete and utter chaos." Panel 5: Setting: Close-up on the nest. A tiny, fluffy chick (a mix of black and red feathers) is peeping out of the cracked egg. Visual: The baby bird has one black eye and one red eye. Baby (Speech Balloon): "Peep! Mommy...?...Daddy...?...Hot!?" Panel 6: Setting: Jason stares down at the baby, eyes wide with stunned disbelief. Vixen, exhausted but glowing with pride, holds a newly hatched, tiny phoenix chick. Visual: Vixen is smiling weakly. Jason is frozen. The baby bird from the egg is looking up at Jason. Jason (Speech Balloon, whispered): "Twins... and one hatched early?.... I'm gonna need more worms." Caption: "The adventure... has just begun."
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Chick class: bounces, must be caught in nest or by Jason/Vixen var Chick = Container.expand(function () { var self = Container.call(this); var chickSprite = self.attachAsset('chick', { anchorX: 0.5, anchorY: 0.5 }); self.vy = -12 - Math.random() * 4; // initial pop self.vx = (Math.random() - 0.5) * 8; self.isSafe = false; self.update = function () { if (!self.isSafe) { self.vy += 0.7; // gravity self.x += self.vx; self.y += self.vy; self.vx *= 0.98; } // Check if in nest if (!self.isSafe && self.intersects(nest)) { self.isSafe = true; self.vx = 0; self.vy = 0; // Snap to nest self.y = nest.y - nest.height / 2 + self.height / 2 + 10 + Math.random() * 20; // Animate happy bounce tween(self, { y: self.y - 30 }, { duration: 180, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: self.y + 30 }, { duration: 180, easing: tween.easeIn }); } }); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } // If falls off screen if (self.y > 2732 + 100) { // Game over LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); } }; return self; }); // Egg class: can be juggled, hatches into chick after timer var Egg = Container.expand(function () { var self = Container.call(this); var eggSprite = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.vy = 0; self.vx = 0; self.hatchTime = 180 + Math.floor(Math.random() * 120); // 3-5 seconds self.age = 0; self.isHeld = false; self.isHatched = false; self.update = function () { if (!self.isHeld) { self.vy += 0.7; // gravity self.x += self.vx; self.y += self.vy; // friction self.vx *= 0.98; } self.age++; if (!self.isHatched && self.age > self.hatchTime) { self.hatch(); } }; self.hatch = function () { if (self.isHatched) return; self.isHatched = true; // Spawn chick at this position var chick = new Chick(); chick.x = self.x; chick.y = self.y; chicks.push(chick); game.addChild(chick); // Animate egg fade out tween(self, { alpha: 0 }, { duration: 400, onFinish: function onFinish() { self.destroy(); eggs.splice(eggs.indexOf(self), 1); } }); }; return self; }); // Fire class: moves horizontally, burns eggs/chicks var Fire = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('fire', { anchorX: 0.5, anchorY: 0.5 }); self.vx = 12 + Math.random() * 8; self.life = 90; self.update = function () { self.x += self.vx; self.life--; // Burn eggs for (var i = eggs.length - 1; i >= 0; i--) { var egg = eggs[i]; if (self.intersects(egg)) { // Burn egg tween(egg, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { egg.destroy(); eggs.splice(eggs.indexOf(egg), 1); } }); } } // Burn chicks for (var i = chicks.length - 1; i >= 0; i--) { var chick = chicks[i]; if (!chick.isSafe && self.intersects(chick)) { // Burn chick tween(chick, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { chick.destroy(); chicks.splice(chicks.indexOf(chick), 1); } }); // Game over LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); } } if (self.life <= 0 || self.x > 2048 + 100) { self.destroy(); fires.splice(fires.indexOf(self), 1); } }; return self; }); // Jason class: draggable, can catch eggs/chicks var Jason = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('jason', { anchorX: 0.5, anchorY: 0.5 }); self.isDragging = false; self.down = function (x, y, obj) { self.isDragging = true; }; self.up = function (x, y, obj) { self.isDragging = false; }; return self; }); // Nest class: static, eggs/chicks must land here var Nest = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('nest', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Vixen class: draggable, sometimes emits fire var Vixen = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('vixen', { anchorX: 0.5, anchorY: 0.5 }); self.isDragging = false; self.fireTimer = 0; self.down = function (x, y, obj) { self.isDragging = true; }; self.up = function (x, y, obj) { self.isDragging = false; }; self.update = function () { // Randomly emit fire every 3-6 seconds self.fireTimer++; if (self.fireTimer > 180 + Math.floor(Math.random() * 180)) { self.fireTimer = 0; self.emitFire(); } }; self.emitFire = function () { var fire = new Fire(); fire.x = self.x + 80; fire.y = self.y; fires.push(fire); game.addChild(fire); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf7e7b6 }); /**** * Game Code ****/ // Jason the Crow (gray box), Vixen the Phoenix (orange ellipse), Egg (white ellipse), Chick (yellow ellipse), Nest (brown ellipse), Fire (red ellipse) // Main arrays var eggs = []; var chicks = []; var fires = []; // Create nest at bottom center var nest = new Nest(); nest.x = 2048 / 2; nest.y = 2732 - 220; game.addChild(nest); // Create Jason and Vixen var jason = new Jason(); jason.x = 2048 / 2 - 220; jason.y = nest.y - 180; game.addChild(jason); var vixen = new Vixen(); vixen.x = 2048 / 2 + 220; vixen.y = nest.y - 180; game.addChild(vixen); // Score display var scoreTxt = new Text2('0', { size: 120, fill: "#222" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Spawn initial eggs function spawnEgg() { var egg = new Egg(); // Place above nest, random offset egg.x = nest.x + (Math.random() - 0.5) * 220; egg.y = nest.y - 220 - Math.random() * 80; eggs.push(egg); game.addChild(egg); } for (var i = 0; i < 3; i++) spawnEgg(); // Dragging logic var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.down = function (x, y, obj) { // Check if Jason or Vixen pressed var localJason = jason.toLocal(game.toGlobal({ x: x, y: y })); if (Math.abs(localJason.x) < jason.width / 2 && Math.abs(localJason.y) < jason.height / 2) { dragNode = jason; jason.isDragging = true; return; } var localVixen = vixen.toLocal(game.toGlobal({ x: x, y: y })); if (Math.abs(localVixen.x) < vixen.width / 2 && Math.abs(localVixen.y) < vixen.height / 2) { dragNode = vixen; vixen.isDragging = true; return; } // Check for eggs for (var i = eggs.length - 1; i >= 0; i--) { var egg = eggs[i]; var localEgg = egg.toLocal(game.toGlobal({ x: x, y: y })); if (Math.abs(localEgg.x) < egg.width / 2 && Math.abs(localEgg.y) < egg.height / 2) { dragNode = egg; egg.isHeld = true; egg.vx = 0; egg.vy = 0; return; } } // Check for chicks for (var i = chicks.length - 1; i >= 0; i--) { var chick = chicks[i]; if (chick.isSafe) continue; var localChick = chick.toLocal(game.toGlobal({ x: x, y: y })); if (Math.abs(localChick.x) < chick.width / 2 && Math.abs(localChick.y) < chick.height / 2) { dragNode = chick; chick.vx = 0; chick.vy = 0; return; } } }; game.up = function (x, y, obj) { if (dragNode) { // If egg or chick, throw with velocity if (eggs.indexOf(dragNode) >= 0) { var egg = dragNode; egg.isHeld = false; egg.vx = (Math.random() - 0.5) * 8; egg.vy = -8 - Math.random() * 4; } if (chicks.indexOf(dragNode) >= 0) { var chick = dragNode; chick.vx = (Math.random() - 0.5) * 8; chick.vy = -8 - Math.random() * 4; } if (dragNode == jason) jason.isDragging = false; if (dragNode == vixen) vixen.isDragging = false; dragNode = null; } }; // Game update var eggSpawnTimer = 0; game.update = function () { // Update eggs for (var i = eggs.length - 1; i >= 0; i--) { eggs[i].update(); // If egg falls off screen if (eggs[i].y > 2732 + 100) { LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); } // If egg lands in nest, stop movement if (!eggs[i].isHeld && eggs[i].vy > 0 && eggs[i].intersects(nest)) { eggs[i].y = nest.y - nest.height / 2 + eggs[i].height / 2 + 10 + Math.random() * 20; eggs[i].vx = 0; eggs[i].vy = 0; } // If egg lands on Jason or Vixen, stop movement if (!eggs[i].isHeld && (eggs[i].intersects(jason) || eggs[i].intersects(vixen))) { eggs[i].vx = 0; eggs[i].vy = 0; } } // Update chicks for (var i = chicks.length - 1; i >= 0; i--) { chicks[i].update(); // If chick lands on Jason or Vixen, bounce up if (!chicks[i].isSafe && (chicks[i].intersects(jason) || chicks[i].intersects(vixen))) { chicks[i].vy = -10 - Math.random() * 4; chicks[i].vx = (Math.random() - 0.5) * 8; } } // Update fires for (var i = fires.length - 1; i >= 0; i--) { fires[i].update(); } // Update Vixen vixen.update && vixen.update(); // Egg spawn logic: spawn new egg every 3-5 seconds, max 5 eggs eggSpawnTimer++; if (eggSpawnTimer > 180 + Math.floor(Math.random() * 120) && eggs.length < 5) { eggSpawnTimer = 0; spawnEgg(); } // Win condition: 10 chicks safe var safeChicks = 0; for (var i = 0; i < chicks.length; i++) if (chicks[i].isSafe) safeChicks++; if (safeChicks >= 10) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,395 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Chick class: bounces, must be caught in nest or by Jason/Vixen
+var Chick = Container.expand(function () {
+ var self = Container.call(this);
+ var chickSprite = self.attachAsset('chick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vy = -12 - Math.random() * 4; // initial pop
+ self.vx = (Math.random() - 0.5) * 8;
+ self.isSafe = false;
+ self.update = function () {
+ if (!self.isSafe) {
+ self.vy += 0.7; // gravity
+ self.x += self.vx;
+ self.y += self.vy;
+ self.vx *= 0.98;
+ }
+ // Check if in nest
+ if (!self.isSafe && self.intersects(nest)) {
+ self.isSafe = true;
+ self.vx = 0;
+ self.vy = 0;
+ // Snap to nest
+ self.y = nest.y - nest.height / 2 + self.height / 2 + 10 + Math.random() * 20;
+ // Animate happy bounce
+ tween(self, {
+ y: self.y - 30
+ }, {
+ duration: 180,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ y: self.y + 30
+ }, {
+ duration: 180,
+ easing: tween.easeIn
+ });
+ }
+ });
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ }
+ // If falls off screen
+ if (self.y > 2732 + 100) {
+ // Game over
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ };
+ return self;
+});
+// Egg class: can be juggled, hatches into chick after timer
+var Egg = Container.expand(function () {
+ var self = Container.call(this);
+ var eggSprite = self.attachAsset('egg', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vy = 0;
+ self.vx = 0;
+ self.hatchTime = 180 + Math.floor(Math.random() * 120); // 3-5 seconds
+ self.age = 0;
+ self.isHeld = false;
+ self.isHatched = false;
+ self.update = function () {
+ if (!self.isHeld) {
+ self.vy += 0.7; // gravity
+ self.x += self.vx;
+ self.y += self.vy;
+ // friction
+ self.vx *= 0.98;
+ }
+ self.age++;
+ if (!self.isHatched && self.age > self.hatchTime) {
+ self.hatch();
+ }
+ };
+ self.hatch = function () {
+ if (self.isHatched) return;
+ self.isHatched = true;
+ // Spawn chick at this position
+ var chick = new Chick();
+ chick.x = self.x;
+ chick.y = self.y;
+ chicks.push(chick);
+ game.addChild(chick);
+ // Animate egg fade out
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ self.destroy();
+ eggs.splice(eggs.indexOf(self), 1);
+ }
+ });
+ };
+ return self;
+});
+// Fire class: moves horizontally, burns eggs/chicks
+var Fire = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('fire', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vx = 12 + Math.random() * 8;
+ self.life = 90;
+ self.update = function () {
+ self.x += self.vx;
+ self.life--;
+ // Burn eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ var egg = eggs[i];
+ if (self.intersects(egg)) {
+ // Burn egg
+ tween(egg, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ egg.destroy();
+ eggs.splice(eggs.indexOf(egg), 1);
+ }
+ });
+ }
+ }
+ // Burn chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ var chick = chicks[i];
+ if (!chick.isSafe && self.intersects(chick)) {
+ // Burn chick
+ tween(chick, {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ chick.destroy();
+ chicks.splice(chicks.indexOf(chick), 1);
+ }
+ });
+ // Game over
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ }
+ if (self.life <= 0 || self.x > 2048 + 100) {
+ self.destroy();
+ fires.splice(fires.indexOf(self), 1);
+ }
+ };
+ return self;
+});
+// Jason class: draggable, can catch eggs/chicks
+var Jason = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('jason', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isDragging = false;
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ };
+ self.up = function (x, y, obj) {
+ self.isDragging = false;
+ };
+ return self;
+});
+// Nest class: static, eggs/chicks must land here
+var Nest = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('nest', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+// Vixen class: draggable, sometimes emits fire
+var Vixen = Container.expand(function () {
+ var self = Container.call(this);
+ var sprite = self.attachAsset('vixen', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isDragging = false;
+ self.fireTimer = 0;
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ };
+ self.up = function (x, y, obj) {
+ self.isDragging = false;
+ };
+ self.update = function () {
+ // Randomly emit fire every 3-6 seconds
+ self.fireTimer++;
+ if (self.fireTimer > 180 + Math.floor(Math.random() * 180)) {
+ self.fireTimer = 0;
+ self.emitFire();
+ }
+ };
+ self.emitFire = function () {
+ var fire = new Fire();
+ fire.x = self.x + 80;
+ fire.y = self.y;
+ fires.push(fire);
+ game.addChild(fire);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf7e7b6
+});
+
+/****
+* Game Code
+****/
+// Jason the Crow (gray box), Vixen the Phoenix (orange ellipse), Egg (white ellipse), Chick (yellow ellipse), Nest (brown ellipse), Fire (red ellipse)
+// Main arrays
+var eggs = [];
+var chicks = [];
+var fires = [];
+// Create nest at bottom center
+var nest = new Nest();
+nest.x = 2048 / 2;
+nest.y = 2732 - 220;
+game.addChild(nest);
+// Create Jason and Vixen
+var jason = new Jason();
+jason.x = 2048 / 2 - 220;
+jason.y = nest.y - 180;
+game.addChild(jason);
+var vixen = new Vixen();
+vixen.x = 2048 / 2 + 220;
+vixen.y = nest.y - 180;
+game.addChild(vixen);
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#222"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Spawn initial eggs
+function spawnEgg() {
+ var egg = new Egg();
+ // Place above nest, random offset
+ egg.x = nest.x + (Math.random() - 0.5) * 220;
+ egg.y = nest.y - 220 - Math.random() * 80;
+ eggs.push(egg);
+ game.addChild(egg);
+}
+for (var i = 0; i < 3; i++) spawnEgg();
+// Dragging logic
+var dragNode = null;
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ // Check if Jason or Vixen pressed
+ var localJason = jason.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localJason.x) < jason.width / 2 && Math.abs(localJason.y) < jason.height / 2) {
+ dragNode = jason;
+ jason.isDragging = true;
+ return;
+ }
+ var localVixen = vixen.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localVixen.x) < vixen.width / 2 && Math.abs(localVixen.y) < vixen.height / 2) {
+ dragNode = vixen;
+ vixen.isDragging = true;
+ return;
+ }
+ // Check for eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ var egg = eggs[i];
+ var localEgg = egg.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localEgg.x) < egg.width / 2 && Math.abs(localEgg.y) < egg.height / 2) {
+ dragNode = egg;
+ egg.isHeld = true;
+ egg.vx = 0;
+ egg.vy = 0;
+ return;
+ }
+ }
+ // Check for chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ var chick = chicks[i];
+ if (chick.isSafe) continue;
+ var localChick = chick.toLocal(game.toGlobal({
+ x: x,
+ y: y
+ }));
+ if (Math.abs(localChick.x) < chick.width / 2 && Math.abs(localChick.y) < chick.height / 2) {
+ dragNode = chick;
+ chick.vx = 0;
+ chick.vy = 0;
+ return;
+ }
+ }
+};
+game.up = function (x, y, obj) {
+ if (dragNode) {
+ // If egg or chick, throw with velocity
+ if (eggs.indexOf(dragNode) >= 0) {
+ var egg = dragNode;
+ egg.isHeld = false;
+ egg.vx = (Math.random() - 0.5) * 8;
+ egg.vy = -8 - Math.random() * 4;
+ }
+ if (chicks.indexOf(dragNode) >= 0) {
+ var chick = dragNode;
+ chick.vx = (Math.random() - 0.5) * 8;
+ chick.vy = -8 - Math.random() * 4;
+ }
+ if (dragNode == jason) jason.isDragging = false;
+ if (dragNode == vixen) vixen.isDragging = false;
+ dragNode = null;
+ }
+};
+// Game update
+var eggSpawnTimer = 0;
+game.update = function () {
+ // Update eggs
+ for (var i = eggs.length - 1; i >= 0; i--) {
+ eggs[i].update();
+ // If egg falls off screen
+ if (eggs[i].y > 2732 + 100) {
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ }
+ // If egg lands in nest, stop movement
+ if (!eggs[i].isHeld && eggs[i].vy > 0 && eggs[i].intersects(nest)) {
+ eggs[i].y = nest.y - nest.height / 2 + eggs[i].height / 2 + 10 + Math.random() * 20;
+ eggs[i].vx = 0;
+ eggs[i].vy = 0;
+ }
+ // If egg lands on Jason or Vixen, stop movement
+ if (!eggs[i].isHeld && (eggs[i].intersects(jason) || eggs[i].intersects(vixen))) {
+ eggs[i].vx = 0;
+ eggs[i].vy = 0;
+ }
+ }
+ // Update chicks
+ for (var i = chicks.length - 1; i >= 0; i--) {
+ chicks[i].update();
+ // If chick lands on Jason or Vixen, bounce up
+ if (!chicks[i].isSafe && (chicks[i].intersects(jason) || chicks[i].intersects(vixen))) {
+ chicks[i].vy = -10 - Math.random() * 4;
+ chicks[i].vx = (Math.random() - 0.5) * 8;
+ }
+ }
+ // Update fires
+ for (var i = fires.length - 1; i >= 0; i--) {
+ fires[i].update();
+ }
+ // Update Vixen
+ vixen.update && vixen.update();
+ // Egg spawn logic: spawn new egg every 3-5 seconds, max 5 eggs
+ eggSpawnTimer++;
+ if (eggSpawnTimer > 180 + Math.floor(Math.random() * 120) && eggs.length < 5) {
+ eggSpawnTimer = 0;
+ spawnEgg();
+ }
+ // Win condition: 10 chicks safe
+ var safeChicks = 0;
+ for (var i = 0; i < chicks.length; i++) if (chicks[i].isSafe) safeChicks++;
+ if (safeChicks >= 10) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file