User prompt
remove leaderboard display
User prompt
undp
User prompt
Fix Bug: 'TypeError: LK.getHighScores is not a function. (In 'LK.getHighScores()', 'LK.getHighScores' is undefined)' in this line: 'for (var i = 0; i < scores.length; i++) {' Line Number: 56
User prompt
add a leaderboard
Initial prompt
Block Dash
/**** 
* Classes
****/
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.createAsset('player', 'Player character', 0.5, 0.5);
	self.speed = 5;
	self.moveLeft = function () {
		self.x = Math.max(self.width / 2, self.x - self.speed);
	};
	self.moveRight = function () {
		self.x = Math.min(2048 - self.width / 2, self.x + self.speed);
	};
	self.update = function () {
		// Player update logic
	};
});
// Obstacle class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1);
	self.speed = 3;
	self.move = function () {
		self.y += self.speed;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Game variables
var player = game.addChild(new Player());
player.x = 1024; // Center of the screen
player.y = 2732 - 100; // Near the bottom of the screen
var obstacles = [];
var isGameOver = false;
// Touch event handlers
function handleTouchStart(obj) {
	var touchPos = obj.event.getLocalPosition(game);
	if (touchPos.x < 1024) {
		player.moveLeft();
	} else {
		player.moveRight();
	}
}
// Add touch event listener to the game
game.on('down', handleTouchStart);
// Game tick event
LK.on('tick', function () {
	if (isGameOver) {
		LK.effects.flashScreen(0xff0000, 1000);
		LK.showGameOver();
		return;
	}
	// Update player
	player.update();
	// Move obstacles and check for collisions
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].move();
		if (obstacles[i].y > 2732) {
			obstacles[i].destroy();
			obstacles.splice(i, 1);
		} else if (player.intersects(obstacles[i])) {
			isGameOver = true;
		}
	}
	// Spawn obstacles
	if (LK.ticks % 120 == 0) {
		// Every 2 seconds
		var obstacle = new Obstacle();
		obstacle.x = Math.random() * (2048 - obstacle.width) + obstacle.width / 2;
		obstacle.y = -obstacle.height;
		obstacles.push(obstacle);
		game.addChild(obstacle);
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -41,25 +41,8 @@
 player.x = 1024; // Center of the screen
 player.y = 2732 - 100; // Near the bottom of the screen
 var obstacles = [];
 var isGameOver = false;
-var leaderboard = new Text2('Leaderboard:\n', {
-	size: 50,
-	fill: "#ffffff",
-	align: 'left'
-});
-leaderboard.x = 50;
-leaderboard.y = 50;
-LK.gui.left.addChild(leaderboard);
-function updateLeaderboard() {
-	var scores = []; // Placeholder for high scores array
-	var leaderboardText = 'Leaderboard:\n';
-	for (var i = 0; i < scores.length; i++) {
-		leaderboardText += i + 1 + '. ' + scores[i].name + ': ' + scores[i].score + '\n';
-	}
-	leaderboard.setText(leaderboardText);
-}
-updateLeaderboard();
 
 // Touch event handlers
 function handleTouchStart(obj) {
 	var touchPos = obj.event.getLocalPosition(game);