User prompt
Make arrows twice as tall
User prompt
Make block_obstacle move faster and faster as it falls
User prompt
Extend arrows to be as tall as the screen
User prompt
Extend arrow size higher
User prompt
Make arrows complete cover the screen
User prompt
Make arrows take up half of the screen each against the sides
User prompt
Delete right_arrow and left_arrow assets
User prompt
Undo arrow movement
User prompt
Fix Bug: 'TypeError: LK.requestAnimationFrame is not a function. (In 'LK.requestAnimationFrame(movePlayerRight)', 'LK.requestAnimationFrame' is undefined)' in this line: 'LK.requestAnimationFrame(movePlayerRight);' Line Number: 98
User prompt
Make arrows control player movement by tap and hold
User prompt
Make arrows transparent
User prompt
Make arrow display against the sides of the screen
User prompt
Make arrows take of half of the screen each
User prompt
Hold arrows instead of tap
User prompt
Add arrows on either side to control movement
User prompt
Delete joystick
User prompt
Add joysticks to control player movement
User prompt
If either side of the screen is tapped or held on, move the player left or right
User prompt
Make player move when holding
User prompt
Make player move when either side of the screen is held
User prompt
Change Tap control to Hold
/**** 
* Classes
****/
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.createAsset('player', 'Player character', 0.5, 0.5);
	self.speed = 5;
	self.moveLeft = function () {
		self.x = Math.max(self.width / 2, self.x - self.speed);
	};
	self.moveRight = function () {
		self.x = Math.min(2048 - self.width / 2, self.x + self.speed);
	};
	self.update = function () {
		// Player update logic
	};
});
// Arrow class
var Arrow = Container.expand(function (direction) {
	var self = Container.call(this);
	var arrowGraphics = self.createAsset('arrow_' + direction, 'Arrow for ' + direction + ' movement', 0.5, 0);
	arrowGraphics.height = player.y - player.height * 2;
	self.direction = direction;
	self.on('down', function () {
		self.isHeld = true;
	});
	self.on('up', function () {
		self.isHeld = false;
	});
	self.on('out', function () {
		self.isHeld = false;
	});
	self.update = function (player) {
		if (self.isHeld) {
			if (self.direction === 'left') {
				player.moveLeft();
			} else if (self.direction === 'right') {
				player.moveRight();
			}
		}
		// Check if player's y position is less than arrow's y position
		self.alpha = 0; // Make arrow completely see-through
	};
});
// Stopwatch class
var Stopwatch = Container.expand(function () {
	var self = Container.call(this);
	var timeText = new Text2('00:00', {
		size: 100,
		fill: '#ffffff'
	});
	timeText.anchor.set(0.5, 0);
	LK.gui.top.addChild(timeText);
	var startTime = Date.now();
	self.updateTime = function () {
		var elapsed = Date.now() - startTime;
		var minutes = Math.floor(elapsed / 60000).toString().padStart(2, '0');
		var seconds = (Math.floor(elapsed / 1000) % 60).toString().padStart(2, '0');
		timeText.setText(minutes + ':' + seconds);
	};
});
// BlockObstacle class
var BlockObstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.createAsset('block_obstacle', 'Block obstacle', 0.5, 1);
	self.speed = Math.random() * 3 + 2; // Random speed between 2 and 5
	self.speedMultiplier = 1;
	self.increaseSpeed = function () {
		self.speedMultiplier += 0.001;
	};
	self.move = function () {
		self.y += self.speed * self.speedMultiplier;
	};
});
// GameStats class to keep track of game statistics
var GameStats = Container.expand(function () {
	var self = Container.call(this);
	self.gamesPlayed = 0;
	self.incrementGamesPlayed = function () {
		self.gamesPlayed++;
	};
	self.getGamesPlayed = function () {
		return self.gamesPlayed;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Game variables
var player = game.addChild(new Player());
player.x = 1024; // Center of the screen
player.y = 2732 - 100; // Near the bottom of the screen
var obstacles = [];
var isGameOver = false;
var gameStats = game.addChild(new GameStats());
var stopwatch = game.addChild(new Stopwatch());
// Create left and right arrow objects
var leftArrow = game.addChild(new Arrow('left'));
leftArrow.width = 1024; // Half of the screen width
leftArrow.x = leftArrow.width / 2;
leftArrow.y = player.y - player.height * 3 - leftArrow.height / 2;
var rightArrow = game.addChild(new Arrow('right'));
rightArrow.width = 1024; // Half of the screen width
rightArrow.x = 2048 - rightArrow.width / 2;
rightArrow.y = player.y - player.height * 3 - rightArrow.height / 2;
// Touch event handlers
// Add touch event listener to the game
// Game tick event
LK.on('tick', function () {
	if (isGameOver) {
		LK.effects.flashScreen(0x00ff00, 1000);
		LK.showGameOver();
		return;
	}
	// Update player and arrows
	player.update();
	leftArrow.update(player);
	rightArrow.update(player);
	stopwatch.updateTime();
	// Generate obstacles
	if (LK.ticks % 60 == 0) {
		// Every 1 second
		var newObstacle = new BlockObstacle();
		newObstacle.x = Math.random() * (2048 - newObstacle.width) + newObstacle.width / 2;
		newObstacle.y = -newObstacle.height;
		obstacles.push(newObstacle);
		game.addChild(newObstacle);
	}
	// Move obstacles and check for collisions
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].move();
		obstacles[i].increaseSpeed();
		if (obstacles[i].y > 2732) {
			obstacles[i].destroy();
			obstacles.splice(i, 1);
		} else if (player.intersects(obstacles[i])) {
			isGameOver = true;
			gameStats.incrementGamesPlayed();
		}
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -11,14 +11,37 @@
 	};
 	self.moveRight = function () {
 		self.x = Math.min(2048 - self.width / 2, self.x + self.speed);
 	};
-	self.update = function (joystickDirection) {
-		if (joystickDirection.x < 0) {
-			self.moveLeft();
-		} else if (joystickDirection.x > 0) {
-			self.moveRight();
+	self.update = function () {
+		// Player update logic
+	};
+});
+// Arrow class
+var Arrow = Container.expand(function (direction) {
+	var self = Container.call(this);
+	var arrowGraphics = self.createAsset('arrow_' + direction, 'Arrow for ' + direction + ' movement', 0.5, 0);
+	arrowGraphics.height = player.y - player.height * 2;
+	self.direction = direction;
+	self.on('down', function () {
+		self.isHeld = true;
+	});
+	self.on('up', function () {
+		self.isHeld = false;
+	});
+	self.on('out', function () {
+		self.isHeld = false;
+	});
+	self.update = function (player) {
+		if (self.isHeld) {
+			if (self.direction === 'left') {
+				player.moveLeft();
+			} else if (self.direction === 'right') {
+				player.moveRight();
+			}
 		}
+		// Check if player's y position is less than arrow's y position
+		self.alpha = 0; // Make arrow completely see-through
 	};
 });
 // Stopwatch class
 var Stopwatch = Container.expand(function () {
@@ -79,18 +102,33 @@
 var obstacles = [];
 var isGameOver = false;
 var gameStats = game.addChild(new GameStats());
 var stopwatch = game.addChild(new Stopwatch());
-
+// Create left and right arrow objects
+var leftArrow = game.addChild(new Arrow('left'));
+leftArrow.width = 1024; // Half of the screen width
+leftArrow.x = leftArrow.width / 2;
+leftArrow.y = player.y - player.height * 3 - leftArrow.height / 2;
+var rightArrow = game.addChild(new Arrow('right'));
+rightArrow.width = 1024; // Half of the screen width
+rightArrow.x = 2048 - rightArrow.width / 2;
+rightArrow.y = player.y - player.height * 3 - rightArrow.height / 2;
 // Touch event handlers
 
+// Add touch event listener to the game
+
 // Game tick event
 LK.on('tick', function () {
 	if (isGameOver) {
 		LK.effects.flashScreen(0x00ff00, 1000);
 		LK.showGameOver();
 		return;
 	}
+
+	// Update player and arrows
+	player.update();
+	leftArrow.update(player);
+	rightArrow.update(player);
 	stopwatch.updateTime();
 
 	// Generate obstacles
 	if (LK.ticks % 60 == 0) {