User prompt
remove leaderboard display
User prompt
undp
User prompt
Fix Bug: 'TypeError: LK.getHighScores is not a function. (In 'LK.getHighScores()', 'LK.getHighScores' is undefined)' in this line: 'for (var i = 0; i < scores.length; i++) {' Line Number: 56
User prompt
add a leaderboard
Initial prompt
Block Dash
/****
* Classes
****/
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 0.5);
self.speed = 5;
self.moveLeft = function () {
self.x = Math.max(self.width / 2, self.x - self.speed);
};
self.moveRight = function () {
self.x = Math.min(2048 - self.width / 2, self.x + self.speed);
};
self.update = function () {
// Player update logic
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1);
self.speed = 3;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Game variables
var player = game.addChild(new Player());
player.x = 1024; // Center of the screen
player.y = 2732 - 100; // Near the bottom of the screen
var obstacles = [];
var isGameOver = false;
// Touch event handlers
function handleTouchStart(obj) {
var touchPos = obj.event.getLocalPosition(game);
if (touchPos.x < 1024) {
player.moveLeft();
} else {
player.moveRight();
}
}
// Add touch event listener to the game
game.on('down', handleTouchStart);
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Update player
player.update();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
} else if (player.intersects(obstacles[i])) {
isGameOver = true;
}
}
// Spawn obstacles
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var obstacle = new Obstacle();
obstacle.x = Math.random() * (2048 - obstacle.width) + obstacle.width / 2;
obstacle.y = -obstacle.height;
obstacles.push(obstacle);
game.addChild(obstacle);
}
});