===================================================================
--- original.js
+++ change.js
@@ -1,112 +1,117 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ self.x = Math.random() * 2048;
+ }
+ };
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Obstacle update logic
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Obstacle update logic
+ };
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * -2732;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * -2732;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 3; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle player movement
var dragNode = null;
game.down = function (x, y, obj) {
- dragNode = player;
- handleMove(x, y, obj);
+ dragNode = player;
+ handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
- if (dragNode) {
- dragNode.move(x, y);
- }
+ if (dragNode) {
+ dragNode.move(x, y);
+ }
};
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
// Update game state
game.update = function () {
- player.update();
- enemies.forEach(function (enemy) {
- enemy.update();
- if (player.intersects(enemy)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- });
- obstacles.forEach(function (obstacle) {
- obstacle.update();
- if (player.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- });
-};
\ No newline at end of file
+ player.update();
+ enemies.forEach(function (enemy) {
+ enemy.update();
+ if (player.intersects(enemy)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ });
+ obstacles.forEach(function (obstacle) {
+ obstacle.update();
+ if (player.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ });
+};
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.move(x, y);
+ }
+}
\ No newline at end of file
A single Ghost. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple 2d Player. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A single Ghosts. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.