/****
* Classes
****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Define the Player class
//<Assets used in the game will automatically appear here>
// Initialize player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
// Define the Player class
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with blue background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize obstacles array
var obstacles = [];
// Function to handle player movement
function handleMove(x, y, obj) {
player.move(x, y);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Set interval to spawn obstacles
var obstacleInterval = LK.setInterval(spawnObstacle, 1000);
// Game update function
game.update = function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
// Event listeners for player movement
game.move = handleMove;
game.down = handleMove;
game.up = function (x, y, obj) {
// Stop player movement on touch release
};
// Center the player on screen
player.x = 2048 / 2;
player.y = 2732 - 200; ===================================================================
--- original.js
+++ change.js
@@ -15,10 +15,11 @@
self.destroy();
}
};
});
-//<Assets used in the game will automatically appear here>
// Define the Player class
+//<Assets used in the game will automatically appear here>
+// Initialize player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
@@ -36,16 +37,17 @@
/****
* Initialize Game
****/
+//<Assets used in the game will automatically appear here>
+// Define the Player class
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with blue background
});
/****
* Game Code
****/
-// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize obstacles array