User prompt
after health end show player3, player and player2 hide create object 'end'
User prompt
Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'return false;' Line Number: 92
User prompt
Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'return false;' Line Number: 114
User prompt
Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'player2.targetX = touchPos.x;' Line Number: 170
User prompt
Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof Apple && apples[i].isCaught(player2) || player3.visible && apples[i] instanceof Apple && apples[i].isCaught(player3)) {' Line Number: 202
User prompt
Fix Bug: 'ReferenceError: player2 is not defined' in this line: 'player2.moveLeft();' Line Number: 191
User prompt
create player3
User prompt
Fix Bug: 'ReferenceError: player3 is not defined' in this line: 'player3.visible = true;' Line Number: 218
User prompt
after health end show player3, player and player2 hide
User prompt
green apples are more likely to be born
User prompt
make the number of green apples three times the number of red apples.
User prompt
double the amount of green apples.
User prompt
double the amount of green apples.
User prompt
when a green apple hits the players, a skull appears in its place for half a second.
User prompt
when players encounter green apples, a skull appears in their place for half a second
User prompt
make the end-of-game special effect golden.
User prompt
turn the end-of-game special effect green.
User prompt
end of game code for running out of health meters
User prompt
end of game after health
User prompt
game over after three hits by green apples.
User prompt
remove one health meter each time you encounter a green apple
User prompt
put 3 health meters in the upper left corner.
User prompt
Fix Bug: 'Uncaught TypeError: healthGraphics.setText is not a function' in this line: 'healthGraphics.setText('Health: ' + self.value);' Line Number: 12
User prompt
put the health counter from 3 to 1 in the upper left corner.
User prompt
put three health in the upper left corner.
/**** 
* Classes
****/
// Skull class
var Skull = Container.expand(function () {
	var self = Container.call(this);
	var skullGraphics = self.createAsset('skull', 'Skull effect', 0.5, 0.5);
	skullGraphics.alpha = 1;
	self.animate = function () {
		LK.setTimeout(function () {
			self.destroy();
		}, 500);
	};
});
// HealthMeter class
var HealthMeter = Container.expand(function () {
	var self = Container.call(this);
	var meterGraphics = self.createAsset('healthMeter', 'Health meter display', 0, 0);
	self.decreaseHealth = function () {
		meterGraphics.width -= meterGraphics.width / 3;
		if (meterGraphics.width <= 0) {
			meterGraphics.width = 0;
			// Trigger game over or any other necessary action
		}
	};
});
// Explosion class
var Explosion = Container.expand(function () {
	var self = Container.call(this);
	var explosionGraphics = self.createAsset('explosion', 'Explosion effect', 0.5, 0.5);
	explosionGraphics.alpha = 1;
	self.animate = function () {
		LK.setTimeout(function () {
			self.destroy();
		}, 500);
	};
});
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
	self.speed = 10;
	self.targetX = self.x;
	self.moveLeft = function () {
		if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
			self.x -= self.speed;
		}
	};
	self.moveRight = function () {
		if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) {
			self.x += self.speed;
		}
	};
});
// Player3 class
var Player3 = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.createAsset('player3', 'Third player character', 0.5, 1);
	self.speed = 10;
	self.targetX = self.x;
	self.visible = false;
	self.moveLeft = function () {
		if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
			self.x -= self.speed;
		}
	};
	self.moveRight = function () {
		if (self.x < self.targetX && self.x < 2048 - playerGraphics.width / 2) {
			self.x += self.speed;
		}
	};
});
// Apple class
var Apple = Container.expand(function () {
	var self = Container.call(this);
	var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5);
	self.speed = 6;
	self.move = function () {
		self.y += self.speed;
	};
	self.isCaught = function (player) {
		var playerHeadY = player.y - player.height / 2;
		var appleBottomY = self.y + self.height / 2;
		if (self.intersects(player) && appleBottomY < playerHeadY) {
			var explosion = new Explosion();
			explosion.x = self.x;
			explosion.y = self.y;
			game.addChild(explosion);
			explosion.animate();
			return true;
		}
		return false;
	};
});
// GreenApple class
var GreenApple = Container.expand(function () {
	var self = Container.call(this);
	var appleGraphics = self.createAsset('greenApple', 'Falling green apple', 0.5, 0.5);
	self.speed = 10;
	self.move = function () {
		self.y += self.speed;
	};
	self.isCaught = function (player) {
		var playerHeadY = player.y - player.height / 2;
		var appleBottomY = self.y + self.height / 2;
		if (self.intersects(player) && appleBottomY < playerHeadY) {
			var skull = new Skull();
			skull.x = self.x;
			skull.y = self.y;
			game.addChild(skull);
			skull.animate();
			return true;
		}
		return false;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize second background
var background2 = game.addChild(LK.getAsset('background2', 'Second background', 0, 0));
background2.width = 2048;
background2.height = 2732;
background2.x = 0;
background2.y = 0;
background2.anchor.set(0, 0);
// Initialize backgrounds
var background = game.addChild(LK.getAsset('background', 'Game background', 0, 0));
background.width = 2048;
background.height = 2732;
background.x = 0;
background.y = 0;
background.anchor.set(0, 0);
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 50; // Positioned at the bottom of the screen
// Initialize player3
var player3 = game.addChild(new Player3());
player3.x = 2048 / 2;
player3.y = 2732 - 50; // Positioned at the bottom of the screen, same as player and player2
// Initialize health meters
var healthMeters = [];
for (var i = 0; i < 3; i++) {
	var healthMeter = game.addChild(new HealthMeter());
	healthMeter.x = i * 70; // Assuming each health meter is 64 pixels wide plus some padding
	healthMeter.y = 10;
	healthMeters.push(healthMeter);
}
// Initialize apples array
var apples = [];
// Handle touch movement
function handleTouchMove(obj) {
	var touchPos = obj.event.getLocalPosition(game);
	player.targetX = touchPos.x;
	// player2.targetX = touchPos.x; // Removed undefined player2 reference
	player3.targetX = touchPos.x;
}
// Attach touch move event to the game
game.on('move', handleTouchMove);
// Game tick event
LK.on('tick', function () {
	// Move player towards targetX and control visibility of player, player2, and player3
	// Only move if the targetX is not directly on the player
	if (Math.abs(player.x - player.targetX) > player.width / 2) {
		if (player.x < player.targetX) {
			player.moveRight();
			player3.moveRight();
			player.visible = false;
			player3.visible = true;
		} else if (player.x > player.targetX) {
			player.moveLeft();
			player3.moveLeft();
			player.visible = true;
			player3.visible = false;
		}
	}
	// Move apples
	for (var i = apples.length - 1; i >= 0; i--) {
		apples[i].move();
		// Check if apple is caught by the player, player2, or player3 depending on their visibility
		if (player.visible && apples[i] instanceof Apple && apples[i].isCaught(player) || player3.visible && apples[i] instanceof Apple && apples[i].isCaught(player3)) {
			// Increase score
			LK.setScore(LK.getScore() + 1);
			// Remove caught apple
			apples[i].destroy();
			apples.splice(i, 1);
		} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player3.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player3)) {
			// Decrease health and check for game over
			if (healthMeters.length > 0) {
				var lastHealthMeter = healthMeters.pop();
				lastHealthMeter.destroy();
				if (healthMeters.length === 0) {
					// Trigger game over with golden effect
					LK.effects.flashScreen(0xFFFF00, 1000);
					LK.showGameOver();
				}
			}
			// Remove caught green apple
			apples[i].destroy();
			apples.splice(i, 1);
		} else if (apples[i].y > 2732) {
			// Remove apple if it falls off the screen
			apples[i].destroy();
			apples.splice(i, 1);
		}
	}
	// Spawn apples less frequently
	if (LK.ticks % 120 == 0) {
		// Every two seconds
		var appleType = Math.random() < 0.25 ? new Apple() : new GreenApple(); // 25% chance for red apple, 75% for green apple
		var newApple = appleType;
		newApple.x = Math.random() * 2048;
		newApple.y = 2732 / 2; // Start at the middle of the screen in height
		apples.push(newApple);
		game.addChild(newApple);
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -198,9 +198,9 @@
 			LK.setScore(LK.getScore() + 1);
 			// Remove caught apple
 			apples[i].destroy();
 			apples.splice(i, 1);
-		} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player2.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player2) || player3.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player3)) {
+		} else if (player.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player) || player3.visible && apples[i] instanceof GreenApple && apples[i].isCaught(player3)) {
 			// Decrease health and check for game over
 			if (healthMeters.length > 0) {
 				var lastHealthMeter = healthMeters.pop();
 				lastHealthMeter.destroy();
:quality(85)/https://cdn.frvr.ai/659da9fe77e546919f9c81e7.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/659db359ce0f9b13d5dc7760.png%3F3) 
 grass
:quality(85)/https://cdn.frvr.ai/659db9a9ce0f9b13d5dc7796.png%3F3) 
 the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659dc2c1ce0f9b13d5dc77ca.png%3F3) 
 green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659dc57bce0f9b13d5dc77e4.png%3F3) 
 red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659e1af272a5759dcee21116.png%3F3) 
 eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659e1e8572a5759dcee21128.png%3F3) 
 heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/659e5e7472a5759dcee21324.png%3F3) 
 stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a17412dc7086f93879ed2a.png%3F3) 
 white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a174e8dc7086f93879ed3e.png%3F3) 
 a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a177f6dc7086f93879ed68.png%3F3) 
 the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a17a18dc7086f93879eda9.png%3F3) 
 white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a17b1ddc7086f93879edd1.png%3F3) 
 a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a17c4ddc7086f93879edff.png%3F3) 
 white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a17d87dc7086f93879ee21.png%3F3) 
 a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a18033dc7086f93879ee58.png%3F3) 
 green
:quality(85)/https://cdn.frvr.ai/65a180d0dc7086f93879ee62.png%3F3) 
 a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.