User prompt
apples sometimes interact with players at a great distance, clarify collisions
User prompt
one hit to the head of green apple players removes one health segment. three hits - game over.
User prompt
one hit to the players' heads removes one health segment. three hits, game over.
User prompt
in the upper left corner make a health meter from 3 to 1, when three green apples hit the players - game over
User prompt
show explosion 0.3 seconds
User prompt
increase the lifespan of all apples
User prompt
higher fall rate for all the apples
User prompt
faster player movement speed
User prompt
green apples should bounce slightly on players and fall to the ground
User prompt
show explosion 0.5 seconds
User prompt
Fix Bug: 'TypeError: apples[i].isCaught is not a function' in this line: 'if (apples[i] instanceof BouncingGreenApple && apples[i].isCaught(player, player2)) {' Line Number: 198
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var BouncingGreenApple = GreenApple.expand(function () {' Line Number: 4
User prompt
green apples should bounce slightly off the players and fall parabolically to the ground
User prompt
green apples should bounce off the players and fall parabolically to the ground
User prompt
green apples should bounce off the players
User prompt
not to show the explosion for green apples.
User prompt
make the area of interaction with players more precise
User prompt
make the player interaction area smaller
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'explosion.show(self.x, self.y);' Line Number: 161
User prompt
after hitting a red apple, show an "explosion" object at this point for 1 second
User prompt
add apple3
User prompt
all apples should be born in the second-highest half of the screen.
User prompt
apples should be born after the second-highest half of the screen.
User prompt
apples should be born in the second-highest half of the screen.
User prompt
apples should be born in the second-highest half of the screen.
===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,28 @@
self.destroy();
}, 300);
};
});
+// Health class
+var Health = Container.expand(function () {
+ var self = Container.call(this);
+ self.lives = 3;
+ var heartGraphics = [];
+ for (var i = 0; i < self.lives; i++) {
+ heartGraphics[i] = self.createAsset('heart', 'Health heart', 0, 0);
+ heartGraphics[i].x = i * (heartGraphics[i].width + 10);
+ heartGraphics[i].y = 0;
+ }
+ self.loseLife = function () {
+ if (self.lives > 0) {
+ self.lives--;
+ heartGraphics[self.lives].visible = false;
+ if (self.lives === 0) {
+ LK.showGameOver();
+ }
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -115,8 +135,12 @@
// Initialize player2
var player2 = game.addChild(new Player2());
player2.x = 2048 / 2;
player2.y = 2732 - 50; // Positioned at the bottom of the screen, same as player
+// Initialize health meter
+var health = game.addChild(new Health());
+health.x = 10;
+health.y = 10;
// Initialize apples array
var apples = [];
@@ -149,9 +173,9 @@
}
// Move apples
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
- // Check if apple is caught by the player
+ // Check if apple is caught by the player or if a green apple hits the player
if (apples[i].isCaught(player, player2)) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Show explosion at the apple's position only if it's not a green apple
@@ -163,9 +187,13 @@
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (apples[i].y > 2732) {
- // Remove apple if it falls off the screen
+ // Decrease health if a green apple hits the player
+ if (apples[i] instanceof GreenApple && apples[i].y > player.y) {
+ health.loseLife();
+ }
+ // Remove apple if it falls off the screen or if it hits the player
apples[i].destroy();
apples.splice(i, 1);
}
}
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.