User prompt
orbit the satellite to the right
User prompt
make the satellite orbits smaller
User prompt
make a gradual rotation of the satellite's orbit.
User prompt
do a slow rotation of the satellite's orbit.
User prompt
make a Nodal precession satellite
User prompt
make the satellite's orbital ellipse narrower.
User prompt
orbit the satellite more out of the screen.
User prompt
make the satellite's orbit eliptical and partially off-screen
User prompt
the satellite must collide with the ball
User prompt
The satellite's jerking around, fix it.
User prompt
the satellite should be traveling in a Keplerian orbit.
User prompt
The satellite can interact with the ball but must not interact with the paddles
User prompt
launch a satellite into the orbit of both planets, the ellipses of their trajectories must partially extend beyond the screen,
User prompt
launch a satellite into the orbit of both planets, the ellipses of their trajectories must partially extend beyond the screen,
User prompt
launch two satellites into orbit of both planets, the ellipses of their trajectories must extend beyond the screen,
User prompt
to reduce the gravitational force of both planets
User prompt
shift the second planet to the left by 100 and the planet to the right by 100.
User prompt
shift the second planet to the left by 50 and the planet to the right by 50.
User prompt
shift the second planet to the left by 50 and the planet to the right by 50.
User prompt
give the second planet all the gravitational properties of the first planet.
User prompt
Move the planet down by 500 units
User prompt
Fix Bug: 'Uncaught ReferenceError: Planet is not defined' in this line: 'var planet = game.addChild(new Planet());' Line Number: 69
User prompt
create a second planet with all the properties of the first planet.
User prompt
to create planet two 500 above the planet.
User prompt
Fix Bug: 'Uncaught ReferenceError: planet is not defined' in this line: 'var safeZone = planet.radius * 3;' Line Number: 19
===================================================================
--- original.js
+++ change.js
@@ -67,9 +67,9 @@
self.orbitRadius = 0;
self.orbitSpeed = 0.01;
self.orbitAngle = Math.random() * Math.PI * 2;
self.update = function (planets) {
- self.orbitAngle += self.orbitSpeed;
+ self.orbitAngle -= self.orbitSpeed;
var dx = planet.x - game.width / 2;
var dy = planet.y - game.height / 2;
var ellipseRatio = 3;
self.x = game.width / 2 + self.orbitRadius * ellipseRatio * Math.cos(self.orbitAngle) + dx;
plasma barrier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star, pulsar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cat eye nebula, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flying saucer, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase