User prompt
increase the effect on the ball of gravity ellipticalOrbitObject and satellite
User prompt
increase the effect on the ball of gravity ellipticalOrbitObject and satellite
User prompt
increase the gravity of ellipticalOrbitObject and satellite by 1000 times
User prompt
increase the gravity of ellipticalOrbitObject and satellite by 150 times
User prompt
increase the gravity of ellipticalOrbitObject and satellite by 50 times
User prompt
remove collisions from ellipticalOrbitObject and satellite.
User prompt
Each time the ball goes off the screen, remove one health object, when the last health object disappears - game over
User prompt
Each time the ball goes off the screen, remove one health object, when the health runs out - game over
User prompt
health objects are down 100
User prompt
health objects are down 200
User prompt
health objects in front of the background
User prompt
make five health objects in the top right of the screen
User prompt
halve the satellite speed
User prompt
reduce the speed of ellipticalOrbitObject by half
User prompt
increase ellipticalOrbitObject's gravity by three times
User prompt
add gravity to ellipticalOrbitObject
User prompt
increase gravity of ellipticalOrbitObject by two times
User prompt
increase gravity of ellipticalOrbitObject
User prompt
remove collision from ellipticalOrbitObject
User prompt
add a health meter consisting of 5 parts to the upper right corner of the screen
User prompt
add a health counter consisting of 5 objects to the upper right section of the screen, on top of the background
User prompt
add a health counter consisting of 5 objects to the upper right section of the screen
User prompt
the maximum speed of the ball cannot exceed the initial speed of the ball by 200 percent
User prompt
when the ball shakes when colliding with satellite and ellipticalOrbitObject add a blue special effect
User prompt
remove the ball shaking when colliding with satellite and ellipticalOrbitObject
===================================================================
--- original.js
+++ change.js
@@ -88,10 +88,10 @@
self.orbitAngle += self.orbitSpeed;
var dx = planet.x - game.width / 2;
var dy = planet.y - game.height / 2;
var ellipseRatio = 3;
- // Reduce the mass of the satellite to decrease gravitational force
- self.mass = 1000; // Adjusted mass for weaker gravity calculation
+ // Increase the mass of the satellite to increase gravitational force by 50 times
+ self.mass = 1000 * 50; // Adjusted mass for stronger gravity calculation
self.x = game.width / 2 + self.orbitRadius * ellipseRatio * Math.cos(self.orbitAngle) + dx + 1500;
self.y = game.height / 2 + self.orbitRadius / ellipseRatio * Math.sin(self.orbitAngle) + dy;
if (self.x < -self.width * 2 || self.x > game.width + self.width * 2 || self.y < -self.height * 2 || self.y > game.height + self.height * 2) {
self.orbitRadius = Math.max(game.width, game.height) / 3.5;
@@ -127,9 +127,9 @@
// Rest of the code that uses distanceToBall
}
// Rest of the code that uses distanceToBall
}
- var gravityStrength = self.mass / Math.pow(distanceToBall, 1.8); // Decreased the exponent to increase gravity effect
+ var gravityStrength = self.mass * 50 / Math.pow(distanceToBall, 1.8); // Increased the gravity effect by 50 times
if (distanceToBall < self.orbitRadius) {
var gravityX = (self.x - ball.x) / distanceToBall * gravityStrength;
var gravityY = (self.y - ball.y) / distanceToBall * gravityStrength;
ball.velocity.x += gravityX;
plasma barrier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star, pulsar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cat eye nebula, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flying saucer, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase