User prompt
create an object in elliptical orbit around secondPlanet
User prompt
Fix Bug: 'ReferenceError: satellite is not defined' in this line: 'if (satellite.intersects(ball)) {' Line Number: 158
User prompt
create an object in elliptical orbit around secondPlanet
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 124
User prompt
make a second satellite in an elliptical orbit around secondPlanet, call him SecondSatellite
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
make a second satellite in an elliptical orbit around secondPlanet, leave the old satellite unchanged
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
make a second satellite in an elliptical orbit around secondPlanet
User prompt
the first satellite is missing, fix it
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
make a second satellite in an elliptical orbit around secondPlanet, the ellipse of the orbit is directed upward and partially extends beyond the screen
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
make a second satellite in an elliptical orbit around the second planet, the orbit is directed upward and partially extends beyond the screen
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 125
User prompt
make a second satellite in an elliptical orbit around the second planet, the orbit is directed upward and partially extends beyond the screen
User prompt
increase gravity secondPlanet by 30 percent
User prompt
increase gravity secondPlanet by 50 percent
User prompt
increase gravity secondPlanet by 80 percent
User prompt
increase gravity secondPlanet by 50 percent
User prompt
increase gravity secondPlanet by 30 percent
User prompt
increase secondPlanet gravity by 30 percent
User prompt
increase planet two's gravity by 30 percent
User prompt
increase the gravity of the second planet by 30 percent
===================================================================
--- original.js
+++ change.js
@@ -149,9 +149,9 @@
var distance = Math.sqrt(dx * dx + dy * dy);
var safeDistance = (currentPlanet.radius + ball.radius + 50) * 2; // Doubling the safe margin to increase gravity range
if (distance < safeDistance) {
// Adjusted gravity effect to maintain a safe distance
- var gravity = currentPlanet.mass / (distance * distance) * (7 * (currentPlanet === secondPlanet ? 1.95 : 1.3)); // Adjusted gravity for secondPlanet by 50 percent
+ var gravity = currentPlanet.mass / (distance * distance) * (7 * (currentPlanet === secondPlanet ? 1.8 : 1.3)); // Adjust gravity based on planet
var gravityX = dx / distance * gravity;
var gravityY = dy / distance * gravity;
ball.velocity.x += gravityX * (1 - (safeDistance - distance) / safeDistance);
ball.velocity.y += gravityY * (1 - (safeDistance - distance) / safeDistance);
plasma barrier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star, pulsar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cat eye nebula, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flying saucer, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase