User prompt
the ball must not pass through the paddle
User prompt
move planet two up by 50
User prompt
move planet two up by 100
User prompt
move planet two up by 200
User prompt
increase gravity by 30 percent
User prompt
increase gravity by 10 percent
User prompt
increase the initial speed of the ball
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
align background to edges of screen
User prompt
align background to center
User prompt
stretch background to full screen
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
full screen background
User prompt
add background
User prompt
reduce planetary gravity by 30 percent
User prompt
reduce planetary gravity
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 113
User prompt
create a new satellite around the second planet.
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 113
User prompt
build a satellite around the second planet
User prompt
to reduce the gravitational force of satellite
User prompt
shift the satellite's orbit to the right by 500
User prompt
shift the satellite's orbit to the right by 1,000
User prompt
shift the satellite's orbit to the right so that its rotation is within the screen
===================================================================
--- original.js
+++ change.js
@@ -45,18 +45,18 @@
// Planet class
var Planet = Container.expand(function () {
var self = Container.call(this);
var planetGraphics = self.createAsset('planet', 'Planet asset', 0.5, 0.5);
- self.mass = 1000; // Further reduced mass for weaker gravity effect
+ self.mass = 5000; // Reduced mass for gravity calculation
self.radius = planetGraphics.width / 2;
self.x = game.width / 2 + 100;
self.y = game.height / 2 + 500;
});
// SecondPlanet class
var SecondPlanet = Container.expand(function () {
var self = Container.call(this);
var planetGraphics = self.createAsset('secondPlanet', 'Second Planet asset', 0.5, 0.5);
- self.mass = 500; // Further reduced mass for weaker gravity effect
+ self.mass = 2500; // Reduced mass for weaker gravity calculation
self.radius = planetGraphics.width / 2;
self.x = game.width / 2 - 100;
self.y = game.height / 2 - 500; // Position the second planet above the first
});
@@ -133,9 +133,9 @@
var distance = Math.sqrt(dx * dx + dy * dy);
var safeDistance = (currentPlanet.radius + ball.radius + 50) * 2; // Doubling the safe margin to increase gravity range
if (distance < safeDistance) {
// Adjusted gravity effect to maintain a safe distance
- var gravity = currentPlanet.mass / (distance * distance) * 10;
+ var gravity = currentPlanet.mass / (distance * distance) * 7;
var gravityX = dx / distance * gravity;
var gravityY = dy / distance * gravity;
ball.velocity.x += gravityX * (1 - (safeDistance - distance) / safeDistance);
ball.velocity.y += gravityY * (1 - (safeDistance - distance) / safeDistance);
plasma barrier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star, pulsar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cat eye nebula, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flying saucer, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase