User prompt
the ball must not pass through the paddle
User prompt
move planet two up by 50
User prompt
move planet two up by 100
User prompt
move planet two up by 200
User prompt
increase gravity by 30 percent
User prompt
increase gravity by 10 percent
User prompt
increase the initial speed of the ball
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
align background to edges of screen
User prompt
align background to center
User prompt
stretch background to full screen
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'backgroundGraphics.width = LK.stage.width;' Line Number: 93
User prompt
full screen background
User prompt
add background
User prompt
reduce planetary gravity by 30 percent
User prompt
reduce planetary gravity
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 113
User prompt
create a new satellite around the second planet.
User prompt
Fix Bug: 'Uncaught ReferenceError: Satellite is not defined' in this line: 'var satellite = game.addChild(new Satellite());' Line Number: 113
User prompt
build a satellite around the second planet
User prompt
to reduce the gravitational force of satellite
User prompt
shift the satellite's orbit to the right by 500
User prompt
shift the satellite's orbit to the right by 1,000
User prompt
shift the satellite's orbit to the right so that its rotation is within the screen
===================================================================
--- original.js
+++ change.js
@@ -59,19 +59,19 @@
self.radius = planetGraphics.width / 2;
self.x = game.width / 2 - 100;
self.y = game.height / 2 - 500; // Position the second planet above the first
});
-// Satellite class
-var Satellite = Container.expand(function () {
+// SecondPlanetSatellite class
+var SecondPlanetSatellite = Container.expand(function () {
var self = Container.call(this);
- var satelliteGraphics = self.createAsset('satellite', 'Satellite asset', 0.5, 0.5);
+ var satelliteGraphics = self.createAsset('satellite', 'Second Planet Satellite asset', 0.5, 0.5);
self.orbitRadius = 0;
self.orbitSpeed = 0.01;
self.orbitAngle = Math.random() * Math.PI * 2;
- self.update = function (planets) {
+ self.update = function (secondPlanet) {
self.orbitAngle += self.orbitSpeed;
- var dx = planet.x - game.width / 2;
- var dy = planet.y - game.height / 2;
+ var dx = secondPlanet.x - game.width / 2;
+ var dy = secondPlanet.y - game.height / 2;
var ellipseRatio = 3;
// Reduce the mass of the satellite to decrease gravitational force
self.mass = 1000; // Adjusted mass for weaker gravity calculation
self.x = game.width / 2 + self.orbitRadius * ellipseRatio * Math.cos(self.orbitAngle) + dx + 1500;
@@ -108,16 +108,19 @@
rightPaddle.x = game.width - 100;
rightPaddle.y = game.height / 2;
var secondPlanet = game.addChild(new SecondPlanet());
ball.reset();
-// Initialize satellite
+// Initialize satellites
var satellite = game.addChild(new Satellite());
satellite.reset();
+var secondPlanetSatellite = game.addChild(new SecondPlanetSatellite());
+secondPlanetSatellite.reset();
// Game logic
LK.on('tick', function () {
ball.update();
leftPaddle.update();
rightPaddle.update();
+ secondPlanetSatellite.update(secondPlanet);
// Check for collisions with paddles
if (ball.intersects(leftPaddle) || ball.intersects(rightPaddle)) {
ball.velocity.x *= -1;
}
plasma barrier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neutron star, pulsar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cat eye nebula, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flying saucer, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase