User prompt
Make a back button at the bottom to revert back to the main menu
User prompt
Add text for the item description
User prompt
When an item is tapped make the space on the top right corner display a picture and a description right below of what the item does
User prompt
Make the items move up if scrolled up and the items move down if scrolled down
User prompt
Make the grid spred farther a bit more
User prompt
Organize the text too
User prompt
Make the items smaller so they could be more organized
User prompt
Make the shop in a grid organized and spaced out just right, give each item in the shop a unique name, if the item in the shop is a pack, add (PACK) right after the name
User prompt
Make the shop items spaced out and organized
User prompt
Make each item in the shop to be a big grid and make the grid scroll up and down when dragged
User prompt
Make the shop a grid
User prompt
When the shop button is pressed show different packs, skins, and more to the shop, make the shop scroll since the shop is gonna have a lot, also add how many points you have at the top
User prompt
Add a shop button same size as the play button and same text saying shop inside the shop button
User prompt
When the play button is pressed make the player, artifact, and platform visible. But when the play button is unpressed make the player, artifact, and platform invisible.
User prompt
Make the artifact, hero, and platform invisible when the play button is visible
User prompt
Hide the player when the play button is visible
User prompt
Make the text and button go 3x down
User prompt
Make the button and the text go close to the corner/middle of the screen
User prompt
Make the text 2x bigger
User prompt
Make the text 2x bigger
User prompt
Add text saying play inside the play button
User prompt
Delete the text
User prompt
Make the button black with a green border
/**** * Classes ****/ // Artifact class var Artifact = Container.expand(function () { var self = Container.call(this); var artifactGraphics = self.attachAsset('artifact', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets will be automatically generated based on usage in the code. // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 1.0 }); self.speedX = 0; self.speedY = 0; self.onGround = false; self.update = function () { // Update hero's position and handle gravity if (!self.onGround) { self.speedY += 0.5; // gravity } self.x += self.speedX; self.y += self.speedY; // Collision with ground if (self.y > game.height - heroGraphics.height) { self.y = game.height - heroGraphics.height; self.onGround = true; self.speedY = 0; } }; self.jump = function () { if (self.onGround) { self.speedY = -15; self.onGround = false; } }; }); // Main Menu class var MainMenu = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5 }); title.x = game.width / 2; title.y = game.height / 2 - 100; var playButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, color: 0x000000, // Change color to black scaleX: 6, scaleY: 4, lineWidth: 10, lineColor: 0x00FF00 // Change border color to green }); playButton.x = game.width / 4; playButton.y = game.height * 3 / 4; playButton.on('down', function () { self.destroy(); hero.visible = true; platforms.forEach(function (platform) { platform.visible = true; }); artifacts.forEach(function (artifact) { artifact.visible = true; }); }); playButton.on('over', function () { playButton.scaleX = 5.5; playButton.scaleY = 3.5; }); playButton.on('out', function () { playButton.scaleX = 5; playButton.scaleY = 3; }); // Add 'Play' text to the play button var playText = new Text2('Play', { size: 200, // 2x bigger fill: "#ffffff" }); playText.anchor.set(0.5, 0.5); playText.x = playButton.x; playText.y = playButton.y; self.addChild(playText); // Add a shop button same size as the play button var shopButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, color: 0x000000, scaleX: 6, scaleY: 4, lineWidth: 10, lineColor: 0x00FF00 // Change border color to green }); shopButton.x = game.width * 3 / 4; shopButton.y = game.height * 3 / 4; shopButton.on('down', function () { // Show the shop when the shop button is pressed var shop = game.addChild(new Shop()); // Hide the main menu self.visible = false; }); shopButton.on('over', function () { shopButton.scaleX = 5.5; shopButton.scaleY = 3.5; }); shopButton.on('out', function () { shopButton.scaleX = 5; shopButton.scaleY = 3; }); // Add 'Shop' text to the shop button var shopText = new Text2('Shop', { size: 200, fill: "#ffffff" }); shopText.anchor.set(0.5, 0.5); shopText.x = shopButton.x; shopText.y = shopButton.y; self.addChild(shopText); }); // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 1.0 }); }); // Shop class var Shop = Container.expand(function () { var self = Container.call(this); // Create a scrollable container for the shop items var shopContainer = new Container(); self.addChild(shopContainer); // Create an array to store the shop items var shopItems = []; // Populate the shop with items in a grid layout var itemsPerRow = 5; // Number of items per row var itemSize = 200; // Size of each item var gap = 10; // Gap between items for (var i = 0; i < 100; i++) { var row = Math.floor(i / itemsPerRow); var col = i % itemsPerRow; var shopItem = new ShopItem(); shopItem.x = col * (itemSize + gap); shopItem.y = row * (itemSize + gap); shopContainer.addChild(shopItem); shopItems.push(shopItem); } // Add a points display at the top of the shop var pointsDisplay = new Text2('Points: ' + LK.getScore(), { size: 100, fill: "#ffffff" }); pointsDisplay.anchor.set(0.5, 0); pointsDisplay.x = game.width / 2; pointsDisplay.y = 20; self.addChild(pointsDisplay); // Update the points display every tick LK.on('tick', function () { pointsDisplay.setText('Points: ' + LK.getScore()); }); // Make the shop scrollable self.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); shopContainer.y = Math.min(Math.max(-pos.y, -shopContainer.height + game.height), 0); }); }); // ShopItem class var ShopItem = Container.expand(function () { var self = Container.call(this); var itemGraphics = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, color: 0x000000, scaleX: 6, scaleY: 4, lineWidth: 10, lineColor: 0x00FF00 }); var itemText = new Text2('Item', { size: 200, fill: "#ffffff" }); itemText.anchor.set(0.5, 0.5); itemText.x = itemGraphics.x; itemText.y = itemGraphics.y; self.addChild(itemText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var mainMenu = game.addChild(new MainMenu()); function startGame() { hero.visible = false; platforms.forEach(function (platform) { platform.visible = false; }); artifacts.forEach(function (artifact) { artifact.visible = false; }); } var hero = game.addChild(new Hero()); hero.x = game.width / 2; hero.y = game.height - 150; var platforms = []; var artifacts = []; // Create platforms and artifacts function createLevel() { // Example platform and artifact creation var platform = game.addChild(new Platform()); platform.x = game.width / 2; platform.y = game.height - 100; platforms.push(platform); var artifact = game.addChild(new Artifact()); artifact.x = platform.x; artifact.y = platform.y - 50; artifacts.push(artifact); } createLevel(); // Touch event to make the hero jump game.on('down', function (obj) { hero.jump(); }); game.on('up', function () { hero.visible = false; platforms.forEach(function (platform) { platform.visible = false; }); artifacts.forEach(function (artifact) { artifact.visible = false; }); }); // Game tick event LK.on('tick', function () { hero.update(); // Check for artifact collection artifacts.forEach(function (artifact, index) { if (hero.intersects(artifact)) { artifact.destroy(); // Collect the artifact artifacts.splice(index, 1); // Increase score or trigger some effect } }); });
===================================================================
--- original.js
+++ change.js
@@ -143,17 +143,14 @@
// Create an array to store the shop items
var shopItems = [];
// Populate the shop with items in a grid layout
var itemsPerRow = 5; // Number of items per row
- var itemSize = 50; // Size of each item
+ var itemSize = 200; // Size of each item
var gap = 10; // Gap between items
for (var i = 0; i < 100; i++) {
var row = Math.floor(i / itemsPerRow);
var col = i % itemsPerRow;
- var shopItem = new Text2('Item ' + (i + 1), {
- size: itemSize,
- fill: "#ffffff"
- });
+ var shopItem = new ShopItem();
shopItem.x = col * (itemSize + gap);
shopItem.y = row * (itemSize + gap);
shopContainer.addChild(shopItem);
shopItems.push(shopItem);
@@ -174,11 +171,32 @@
// Make the shop scrollable
self.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
- shopContainer.y = -pos.y;
+ shopContainer.y = Math.min(Math.max(-pos.y, -shopContainer.height + game.height), 0);
});
});
+// ShopItem class
+var ShopItem = Container.expand(function () {
+ var self = Container.call(this);
+ var itemGraphics = self.attachAsset('playButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0x000000,
+ scaleX: 6,
+ scaleY: 4,
+ lineWidth: 10,
+ lineColor: 0x00FF00
+ });
+ var itemText = new Text2('Item', {
+ size: 200,
+ fill: "#ffffff"
+ });
+ itemText.anchor.set(0.5, 0.5);
+ itemText.x = itemGraphics.x;
+ itemText.y = itemGraphics.y;
+ self.addChild(itemText);
+});
/****
* Initialize Game
****/