User prompt
Replace the play symbol with play text
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var playSymbol = new Graphics();' Line Number: 74
User prompt
Make a side ways triangle inside the play button
User prompt
Replace the new game text with a play symbol
User prompt
Make the play button bigger than the new game text
User prompt
Make the new game text smaller then the button
User prompt
Hide the game play when the new game button is vidible
User prompt
Add more detail to the new game button and add a animation when hovered
User prompt
Make the play button bigger and make the text smaller
User prompt
Make the play button text fit inside the actual button
User prompt
Make the text fit into the new game button
User prompt
Make the play button even bigger make it a rectangle so the text could fit into it
User prompt
Make the new game button bigger and more noticeable
User prompt
Make the play button more detailed and make the play button say new Game in it
User prompt
Make a main menu before the game starts
Initial prompt
Marker
/****
* Classes
****/
// Artifact class
var Artifact = Container.expand(function () {
var self = Container.call(this);
var artifactGraphics = self.attachAsset('artifact', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets will be automatically generated based on usage in the code.
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 1.0
});
self.speedX = 0;
self.speedY = 0;
self.onGround = false;
self.update = function () {
// Update hero's position and handle gravity
if (!self.onGround) {
self.speedY += 0.5; // gravity
}
self.x += self.speedX;
self.y += self.speedY;
// Collision with ground
if (self.y > game.height - heroGraphics.height) {
self.y = game.height - heroGraphics.height;
self.onGround = true;
self.speedY = 0;
}
};
self.jump = function () {
if (self.onGround) {
self.speedY = -15;
self.onGround = false;
}
};
});
// Platform class
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 1.0
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 150;
var platforms = [];
var artifacts = [];
// Create platforms and artifacts
function createLevel() {
// Example platform and artifact creation
var platform = game.addChild(new Platform());
platform.x = game.width / 2;
platform.y = game.height - 100;
platforms.push(platform);
var artifact = game.addChild(new Artifact());
artifact.x = platform.x;
artifact.y = platform.y - 50;
artifacts.push(artifact);
}
createLevel();
// Touch event to make the hero jump
game.on('down', function (obj) {
hero.jump();
});
// Game tick event
LK.on('tick', function () {
hero.update();
// Check for artifact collection
artifacts.forEach(function (artifact, index) {
if (hero.intersects(artifact)) {
artifact.destroy(); // Collect the artifact
artifacts.splice(index, 1);
// Increase score or trigger some effect
}
});
});