Code edit (3 edits merged)
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ensure the text displaying the current round, is perfectly centered to the center of the screen. move it 100 pixels to the left
User prompt
ensure the text displaying the current round, is perfectly centered to the center of the screen. right now it's alignment is to its left, but it's alignment needs to be anchored to its center
User prompt
ensure the text displaying the current round, is perfectly centered to the center of the screen. right now it's alignment is to its left, but it's alignment needs to be anchored to its center
User prompt
ensure the text displaying the current round, is perfectly centered to the center of the screen
User prompt
ensure the Round text is perfectly centered to the center of the screen
User prompt
create a Recoil animation for both tanks. whenever a tank shoots a projectile, they need to be animated. the player's tank needs to slide down by 50 pixels over a period of 100 miliseconds, then slide back to its original position over the course of 400 miliseconds. the same animation must play for the enemy tank when it shoots, with the difference that the enemy tank must slide upwards then slide back down to it's original position
User prompt
create a Recoil animation for both tanks. whenever a tank shoots a projectile, they need to be animated. the player's tank needs to slide down by 50 pixels over a period of 100 miliseconds, then slide back to its original position over the course of 400 miliseconds. the same animation must play for the enemy tank when it shoots, with the difference that the enemy tank must slide upwards then slide back down to it's original position
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create a new asset named Platform_Enemy and place it in the midground container as well. then add it to the game in the center of the screen but 1050 pixels higer
Code edit (9 edits merged)
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move the platform lower by 1000 pixels
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create a new asset named Platform and place it in the midground container
Code edit (1 edits merged)
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ensure the textthat displays the tanks damage is aligned to it's center instead of being aligned from the left
Code edit (1 edits merged)
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Code edit (1 edits merged)
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ensure the text that displays the damage over the tanks is perfectly centered on both tanks
Code edit (1 edits merged)
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make the text that displays the damage over the tanks, larger, for both tanks
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Copy Turn-based Tanks Shooter
===================================================================
--- original.js
+++ change.js
@@ -215,9 +215,9 @@
stroke: "#000000",
strokeThickness: 10,
anchorX: 0.5,
anchorY: 0.5,
- x: 2048 / 2 - 100,
+ x: 2048 / 2 - 300,
y: 2732 / 2
});
LK.gui.center.addChild(roundText);
var statTextProperties = {
blue upgrade button with a "+" sign on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dragon shaped firing turret. top-down bird-eye perspective seen directly from above. 8-bit pixelated. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dragon shaped firing turret. top-down bird-eye perspective seen directly from above. 8-bit pixelated. blue soft-palette colored. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
chunky frost magical projectile. 8-bit pixelated. blue soft-palette colored. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top-down bird-eye view perspective off a magical land, divided into two distinct elements of magma and ice. 8-bit pixelated. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
isometric stone wall platform. top-down bird-eye view perspective. 8-bit pixelated. grey soft-color palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.