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move the whole player 100 pixels to the left
Code edit (10 edits merged)
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move the player 100 pixels higher
Code edit (1 edits merged)
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move the score lower
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make the default game's background white
Code edit (1 edits merged)
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add the background to the background container and anchor it to the bottom side of the screen
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do NOT stretch the background asset, maintain it's original size
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Add the Background asset in the background container and anchor it to the bottom edge of the screen. leave the asset at it's original size
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var background = backgroundContainer.attachAsset('background', {' Line Number: 196
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Do not set `scaleX` and `scaleY` properties for the background asset. This will ensure the asset maintains its original size. Set the `x` and `y` coordinates to position the background correctly without stretching it. You can use the asset's `width` and `height` properties to help position it accurately.
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1. **Ensure No Scaling**: Do not set `scaleX` and `scaleY` properties for the background asset. This will ensure the asset maintains its original size. 2. **Positioning**: Set the `x` and `y` coordinates to position the background correctly without stretching it. You can use the asset's `width` and `height` properties to help position it accurately. 3. **Anchor Points**: You can still use anchor points to position the asset, but make sure they are set appropriately to avoid unintended scaling effects.
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Add the Background asset in the background container and anchor it to the bottom edge of the screen. leave the asset at it's original size
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Add the Backgroundasset in the background container and anchor it to the bottom edge of the screen. leave the asset at it's original size
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dont stretch the background, leave it at it's original asset size
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dont stretch the background, leave it at it's original asset size
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dont stretch the background, leave it at it's original asset size
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dont stretch the background image, leave it at it's original size, but anchor it to the bottom of the screen
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create a new asset named background and place it in the background container. this is the game's background and needs to stretch across the entire screen
Code edit (2 edits merged)
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move the Tube lower
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add the Tube in the center of the screen inside the midground container
Code edit (11 edits merged)
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add acceleration to all 3 food items
===================================================================
--- original.js
+++ change.js
@@ -189,9 +189,9 @@
var foregroundContainer = game.addChild(new ForegroundContainer());
// Add the Digestion System to the game
var digestionSystem = game.addChild(new DigestionSystem());
digestionSystem.x = 2048 / 2 - 400 - digestionSystem.unitWidth * digestionSystem.maxUnits / 2;
-digestionSystem.y = 1700;
+digestionSystem.y = 100;
var score;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Youβre on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.