User prompt
The issue you're encountering with the positioning of the ExtraLife asset seems to stem from the way the x coordinate is being calculated. To ensure that the ExtraLife asset is displayed directly over the center of the newly replenished disc, you need to adjust the calculation of the x position in the show method of the ExtraLife object. Here's a high-level approach to adjust the positioning: Correct Calculation of X Position: The x position of the ExtraLife asset needs to be calculated based on the position of the specific disc in the DiscIndicator that it is supposed to appear over. This calculation should take into account the width of each disc, including any scaling factors, as well as the spacing between the discs. Centering the ExtraLife Asset: To ensure that the ExtraLife asset appears centered over the disc, you need to adjust for the width of the ExtraLife asset itself. The center of the ExtraLife asset should align with the center of the disc. This can be achieved by subtracting half the width of the ExtraLife asset from the calculated x position. Adjustments in createDisc and show Functions: In the createDisc function of the Game container, ensure that the calculation of the x position for the ExtraLife asset takes into account the correct index and position of the new disc in the DiscIndicator. Then, pass this x position to the show function of the ExtraLife object. By making these adjustments, the ExtraLife asset should appear directly centered over the newly added disc in the DiscIndicator, addressing the offset issue you are currently experiencing. This will enhance the visual consistency of the game and make the behavior of the ExtraLife asset more intuitive for players.
User prompt
the extralife asset is not correctly displayed directly over the newly replenished disc. dpeneding on the replenished disc, this new extralife asset id offset either to the right or to the left. it should alsways display at the very exact center of the disc it just replenished
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var discWidth = discIndicator.children[0].width;' Line Number: 195
User prompt
the extra life asset is only displayed correctlyover the newly added disc for the first 3 discs, but for the rest of them it's offset to the right. make sure the extra life is correctly displayed regardless of the disc that is replenished
User prompt
display tthe extra life for only half a second instead of a full second
User prompt
awesome, that actually worked, but the extra life asset is offset to the right from the position where it should actually be. can you ensure it's displayed right over the newly added disc?
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var discWidth = discIndicator.children[0].width;' Line Number: 195
User prompt
change the 100 to 1 " var newDiscIndicatorX = discIndicator.x + (discIndicator.children.length - 1) * (discWidth + discSpacing) - 100;"
User prompt
change this too 100 " var newDiscIndicatorX = discIndicator.x + (discIndicator.children.length - 1) * (discWidth + discSpacing) - 300;"
User prompt
awesome, that actually worked, but the extra life asset is offset by about 300 pixels to the right from the position where it should actually be. can you ensure it's displayed right over the newly added disc?
User prompt
Calculate the Correct Position: The position of the ExtraLife asset needs to be calculated based on the position of the newly added disc in the DiscIndicator. The current logic seems to be adding the ExtraLife asset based on the total length of the DiscIndicator, which is why it's appearing over the first indicator. Adjust the x Position Calculation: When a new disc is added, its position in the DiscIndicator is at the far right. Therefore, the x position of the ExtraLife asset should be calculated based on the position of this rightmost disc. You need to take into account the width of each disc, the spacing between them, and the total number of discs to find the x position of the new disc. Modify the show Function of ExtraLife: Inside the show function of ExtraLife, calculate the x position using the logic described above. It should consider the width of the disc graphics, the scale of the discs, and their spacing within the DiscIndicator. Integration with DiscIndicator and createDisc Function: Ensure that when a disc is created and added to the DiscIndicator, the ExtraLife asset's show function is called with the correct x and y coordinates. This might require adjusting the logic within the createDisc function and where it integrates with the DiscIndicator. By following these steps, you should be able to position the ExtraLife asset correctly over the newly added disc in the DiscIndicator. This will make the appearance and disappearance of the ExtraLife asset visually consistent with the replenishment of the discs in the UI.
User prompt
that still didn't work. make sure the new life asset appears in the same place as the new disc indicator that was just replenished!!! new discs are added to the right side of the idnciators, while the extra life you added keeps appearing over the very first indicator located to the left :(
User prompt
that still didn't work. make sure the new life asset appears in the same place as the new disc indicator that was just replenished!!!
User prompt
that didn't work. make sure the new life asset appears in the same place as the new disc indicator that was just replenished!!!
User prompt
I can see this new extra life asset but it's displayed in the wrong location. it has to be shown over the disc that was just replenished
User prompt
I can see this new extra life asset but it's displayed in the wrong location. it has to be shown over the disc that was just replenished
User prompt
after a new disc is replenished which also updates the UI disc indicator. I want you to create a new asset called Extra Life, which appears exactly over this newly added replenish disc in the UI. this extra life asset remains on the screen for 1 seconds before disppearing completly
User prompt
Fix Bug: 'TypeError: Cannot read properties of null (reading 'x')' in this line: 'extraLife.show(newDisc.x, newDisc.y);' Line Number: 83
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var newDisc = self.parent.discs[self.parent.discs.length - 1];' Line Number: 81
User prompt
after hitting the 100 slot, a new disc is replenished which also updates the UI disc indicator. I want you to create a new asset called Extra Life, which appears exactly over this newly added replenish disc in the UI. this extra life asset remains on the screen for 1 seconds before disppearing completly
User prompt
I can't see the animation. make sure this bump is applied to the corresponding cloned slot above the original slot
User prompt
when the disc touches a slot that awards points, I want to make that slot graphic bump a little. that means increasing it's size by 10% over the course of 0.2 seconds, then instantly reverting back to it' so original size. so when the disc touches the 10 points slot, only that single 10 slot asset bumps up it's art asset. this needs to be applied to the cloned slot that is displayed above the slot
User prompt
that didn't work. I want discs to be removed from left to right insetad of from right to left, in the UI disc indicator
User prompt
apply these changes
User prompt
To modify the DiscIndicator functionality so that it removes discs from left to right, you will need to adjust the logic within the setCount function. Here's a high-level explanation of what needs to be done: Reverse the Order of Disc Addition: Currently, discs are being added from left to right (0 to count-1). Instead, you want to add them from right to left. This can be done by reversing the loop's iteration order or by adjusting the position calculation. Position Calculation Adjustment: When adding the discs, their x positions are currently calculated based on their index in the loop (i). To reverse the order, you need to calculate their positions based on the total count of discs and their current index. Modify the setCount Function: Inside the setCount function, instead of starting the loop from 0, start it from the total number of discs minus 1 and go down to 0. Adjust the x position of each disc accordingly, so that when a disc is removed (i.e., the count decreases), it is the leftmost disc that gets removed. This approach ensures that the discs are added in reverse order, and when the count decreases, it visually appears as though the leftmost disc is being removed first, moving towards the right. Remember, the key here is to correctly calculate the x position of each disc based on the total number of discs and their index in the loop, considering the reversed order.
var ExtraLife = Container.expand(function () { var self = Container.call(this); var extraLifeGraphics = self.createAsset('extra_life', 'Extra Life Graphics', 0.5, 0.5); extraLifeGraphics.alpha = 1; self.show = function (x, y) { self.x = x; self.y = y; self.alpha = 1; LK.setTimeout(function () { self.destroy(); }, 500); }; }); var Separator = Container.expand(function () { var self = Container.call(this); var separatorGraphics = self.createAsset('separator', 'Separator Graphics', 0.5, 0.5); separatorGraphics.alpha = 0; separatorGraphics.width = LK.getAsset('separator').width; separatorGraphics.height = LK.getAsset('separator').height * 4; self.collideWithDisc = function (disc) { var discGraphics = disc.getGraphics(); var dx = disc.x - self.x; var dy = disc.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < discGraphics.width / 2 + separatorGraphics.width / 2) { disc.x = self.x + separatorGraphics.width / 2; disc.y = self.y + separatorGraphics.height / 2; disc.velocity.x = 0; disc.velocity.y = 0; } }; }); var DiscIndicator = Container.expand(function () { var self = Container.call(this); var discGraphics = self.createAsset('disc', 'Disc Indicator Graphics', 0.5, 0.5); self.setCount = function (count) { self.removeChildren(); for (var i = 0; i < count; i++) { var disc = self.createAsset('disc', 'Disc Indicator Graphics', 0.5, 0.5); disc.scale.set(0.5); disc.x = i * (discGraphics.width * 0.5) * 1.1; self.addChild(disc); } }; }); var Slot = Container.expand(function (pointValue) { var self = Container.call(this); self.slotGraphics; switch (pointValue) { case 10: self.slotGraphics = self.createAsset('slot_red', 'Slot Graphics', 0.5, 1); break; case 25: self.slotGraphics = self.createAsset('slot_blue', 'Slot Graphics', 0.5, 1); break; case 50: self.slotGraphics = self.createAsset('slot_green', 'Slot Graphics', 0.5, 1); break; case 100: self.slotGraphics = self.createAsset('slot_purple', 'Slot Graphics', 0.5, 1); break; default: self.slotGraphics = self.createAsset('slot', 'Slot Graphics', 0.5, 1); break; } self.pointValue = pointValue; var pointValueText = new Text2(self.pointValue.toString(), { size: 50, fill: '#ffffff' }); pointValueText.anchor.set(0.5, 0); self.addChild(pointValueText); self.collideWithDisc = function (disc, updateScoreCallback) { disc.inSlot = true; disc.pointValue = self.pointValue; updateScoreCallback(disc.pointValue); if (self.pointValue === 100) { var remainingDiscs = self.parent && self.parent.discs ? self.parent.discs.length - self.parent.currentDiscIndex : 0; if (remainingDiscs < 3) { self.parent.createDisc.apply(self.parent); var newDisc = self.parent && self.parent.discs ? self.parent.discs[self.parent.discs.length - 1] : null; if (newDisc) { var extraLife = new ExtraLife(); var discIndicator = self.parent.discIndicator; var discWidth = discIndicator.children[0].width; var discSpacing = discWidth * 0.1; var newDiscIndicatorX = discIndicator.x + (self.parent.currentDiscIndex - 1) * (discWidth + discSpacing) + discWidth / 2 - extraLifeGraphics.width / 2; extraLife.show(newDiscIndicatorX, discIndicator.y); LK.gui.addChild(extraLife); } LK.gui.addChild(extraLife); } self.parent.discIndicator.setCount(remainingDiscs + 1); } }; self.setSize = function (width, height) { self.slotGraphics.width = width; self.slotGraphics.height = height; pointValueText.x = width / 2; pointValueText.y = height - pointValueText.height; }; }); var Peg = Container.expand(function () { var self = Container.call(this); var pegGraphics = self.createAsset('peg', 'Peg Graphics', .25, .25); self.collideWithDisc = function (disc) { var normal = { x: disc.x - self.x, y: disc.y - self.y }; var length = Math.sqrt(normal.x * normal.x + normal.y * normal.y); normal.x /= length; normal.y /= length; var dotProduct = disc.velocity.x * normal.x + disc.velocity.y * normal.y; disc.velocity.x -= 5 * dotProduct * normal.x * disc.elasticity; disc.velocity.y -= 5 * dotProduct * normal.y * disc.elasticity; }; }); var Disc = Container.expand(function () { var self = Container.call(this); self.getGraphics = function () { return discGraphics; }; var discGraphics = self.createAsset('disc', 'Disc Graphics', .25, .25); self.velocity = { x: 0, y: 0 }; self.elasticity = 0.2; self.gravity = 6; self.inSlot = false; self.pointValue = 0; self.x = LK.getAsset('disc').width / 2; self.y = LK.getAsset('disc').height / 2; self.velocity = { x: 0, y: 0 }; self.horizontalSpeed = 80; self.movingLeft = Math.random() < 0.5; self.move = function () { if (!self.inSlot) { var limit = 2048 * 0.1; if (self.movingLeft) { self.x -= self.horizontalSpeed; if (self.x <= limit) self.movingLeft = false; } else { self.x += self.horizontalSpeed; if (self.x >= 2048 - limit) self.movingLeft = true; } if (self.velocity.y !== 0 || self.velocity.x !== 0) { self.velocity.y += self.gravity * 0.5; self.x += self.velocity.x; self.y += self.velocity.y; if (self.x < 0 || self.x > 2048) { self.velocity.x *= -1; } if (self.y < 0 || self.y > 2732) { self.velocity.y *= -1; } } } }; self.collideWithPeg = function (peg) { var dx = self.x - peg.x; var dy = self.y - peg.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < pegGraphics.width / 2 + discGraphics.width / 2) { var angle = Math.atan2(dy, dx); var sin = Math.sin(angle); var cos = Math.cos(angle); self.x = peg.x + (pegGraphics.width / 2 + discGraphics.width / 2) * cos; self.y = peg.y + (pegGraphics.width / 2 + discGraphics.width / 2) * sin; var dx1 = self.velocity.x; var dy1 = self.velocity.y; var speed = Math.sqrt(dx1 * dx1 + dy1 * dy1); var direction = Math.atan2(dy1, dx1); self.velocity.x = speed * Math.cos(direction + angle) * self.elasticity; self.velocity.y = speed * Math.sin(direction + angle) * self.elasticity; if (distance < pegGraphics.width / 2 + discGraphics.width / 2) { self.x = peg.x + (pegGraphics.width / 2 + discGraphics.width / 2) * cos; self.y = peg.y + (pegGraphics.width / 2 + discGraphics.width / 2) * sin; } } }; }); var Game = Container.expand(function () { var self = Container.call(this); self.createDisc = function () { var disc = new Disc(); disc.alpha = 0; discs.push(disc); self.addChild(disc); var discIndicator = self.discIndicator; var discWidth = discIndicator.children.length > 0 ? discIndicator.children[0].width : 0; var discSpacing = discWidth * 0.1; var newDiscIndicatorX = discIndicator.x + (discIndicator.children.length - 1) * (discWidth + discSpacing) + discWidth / 2 - extraLifeGraphics.width / 2; var extraLife = new ExtraLife(); extraLife.show(newDiscIndicatorX, discIndicator.y); LK.gui.addChild(extraLife); }; var background = self.createAsset('background', 'Background Graphics', 0, 0); background.width = 2048; background.height = 2732; background.alpha = 1; self.addChild(background); var separators = []; var totalSeparators = 7; var separatorSpacing = 2048 / (totalSeparators + 1) + 40; for (var i = 0; i < totalSeparators; i++) { var separator = new Separator(); separator.x = separatorSpacing * (i + 1) - separatorSpacing / 2 - 20; separator.y = 2732 / 2 + 600 + 600; separators.push(separator); self.addChild(separator); } stage.on('down', function (obj) { if (currentDiscIndex < discs.length) { var activeDisc = discs[currentDiscIndex]; if (!activeDisc.inSlot) { activeDisc.velocity.y = 5; activeDisc.velocity.x = (Math.random() - 0.5) * 3; activeDisc.horizontalSpeed = 0; self.discIndicator.setCount(discs.length - currentDiscIndex - 1); } } }); var scoreTxt = new Text2('0', { size: 100, fill: '#ffffff', stroke: '#000000', strokeThickness: 6, font: "'Luckiest Guy', 'Arial Black', sans-serif" }); scoreTxt.anchor.set(0.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.discIndicator = new DiscIndicator(); self.discIndicator.x = 100; self.discIndicator.y = 70; LK.gui.addChild(self.discIndicator); self.discIndicator.setCount(5); function updateScore(pointValue) { totalScore += pointValue; scoreTxt.setText(totalScore.toString()); } function updateUI() { scoreTxt.setText(totalScore.toString()); } var pegs = []; var slots = []; var discs = [new Disc(), new Disc(), new Disc(), new Disc(), new Disc()]; for (var i = 0; i < discs.length; i++) { discs[i].x = 2048 / 2; discs[i].y = 250; discs[i].velocity.x = 0; discs[i].velocity.y = 0; discs[i].visible = false; self.addChild(discs[i]); } discs[0].visible = true; var currentDiscIndex = 0; var totalScore = 0; function createDisc() { var disc = new Disc(); discs.push(disc); self.addChild(disc); } var slotPoints = [10, 25, 50, 100, 50, 25, 10]; var slotWidth = 2048 / slotPoints.length; for (var i = 0; i < slotPoints.length; i++) { var slot = new Slot(slotPoints[i]); slot.setSize(slotWidth, slotWidth); slot.x = i * slotWidth + 140; slot.y = 2732 - slot.slotGraphics.height + 500; slots.push(slot); slot.slotGraphics.alpha = 0; self.addChild(slot); var visualSlot = new Slot(slotPoints[i]); visualSlot.setSize(slotWidth, slotWidth); visualSlot.x = slot.x; visualSlot.y = slot.y - 200; self.addChild(visualSlot); } LK.on('tick', function () { if (currentDiscIndex < discs.length) { var activeDisc = discs[currentDiscIndex]; if (!activeDisc.inSlot) { activeDisc.move(); for (var i = 0; i < pegs.length; i++) { if (activeDisc.intersects(pegs[i])) { pegs[i].collideWithDisc(activeDisc); } } for (var i = 0; i < pegs.length; i++) { if (activeDisc.intersects(pegs[i])) { pegs[i].collideWithDisc(activeDisc); } } for (var s = 0; s < separators.length; s++) { for (var i = 0; i < activeDisc.velocity.y; i++) { if (activeDisc.intersects(separators[s])) { separators[s].collideWithDisc(activeDisc, activeDisc.discGraphics); } } } for (var j = 0; j < slots.length; j++) { if (activeDisc.intersects(slots[j]) && !activeDisc.inSlot) { slots[j].collideWithDisc(activeDisc, updateScore); activeDisc.inSlot = true; currentDiscIndex++; self.discIndicator.setCount(discs.length - currentDiscIndex); if (currentDiscIndex < discs.length) { if (discs[currentDiscIndex - 1].inSlot) { discs[currentDiscIndex].x = Math.random() * 2048; discs[currentDiscIndex].y = 250; discs[currentDiscIndex].velocity.x = 0; discs[currentDiscIndex].velocity.y = 0; discs[currentDiscIndex].horizontalSpeed = 80; discs[currentDiscIndex].movingLeft = Math.random() < 0.5; discs[currentDiscIndex].visible = true; discs[currentDiscIndex].alpha = 1; } } } } } if (currentDiscIndex == discs.length) { var allDiscsInSlots = discs.every(function (disc) { return disc.inSlot; }); var lastDisc = discs[discs.length - 1]; if (allDiscsInSlots && (!lastDisc.inSlot || lastDisc.pointValue !== 100)) { LK.showGameOver(); totalScore = 0; currentDiscIndex = 0; discs.forEach(function (disc) { disc.x = 2048 / 2; disc.y = 850; disc.velocity.y = 0; disc.velocity.x = 0; disc.inSlot = false; }); } } } }); var pegOffsetX = 2048 / 7; var pegOffsetY = (2732 - pegOffsetX) / 9; var marginX = pegOffsetX / 2 - 20; for (var row = 0; row < 8; row++) { var numberOfPegsInRow = row % 2 === 0 ? 7 : 6; for (var col = 0; col < numberOfPegsInRow; col++) { var peg = new Peg(); var staggerOffset = row % 2 * (pegOffsetX / 2); peg.x = marginX + col * pegOffsetX + staggerOffset; peg.y = pegOffsetY + row * pegOffsetY + 190; pegs.push(peg); self.addChild(peg); } } });
===================================================================
--- original.js
+++ change.js
@@ -83,9 +83,9 @@
var extraLife = new ExtraLife();
var discIndicator = self.parent.discIndicator;
var discWidth = discIndicator.children[0].width;
var discSpacing = discWidth * 0.1;
- var newDiscIndicatorX = discIndicator.x + self.parent.currentDiscIndex * (discWidth + discSpacing);
+ var newDiscIndicatorX = discIndicator.x + (self.parent.currentDiscIndex - 1) * (discWidth + discSpacing) + discWidth / 2 - extraLifeGraphics.width / 2;
extraLife.show(newDiscIndicatorX, discIndicator.y);
LK.gui.addChild(extraLife);
}
LK.gui.addChild(extraLife);
@@ -193,9 +193,9 @@
self.addChild(disc);
var discIndicator = self.discIndicator;
var discWidth = discIndicator.children.length > 0 ? discIndicator.children[0].width : 0;
var discSpacing = discWidth * 0.1;
- var newDiscIndicatorX = discIndicator.x + (discIndicator.children.length - 1) * (discWidth + discSpacing);
+ var newDiscIndicatorX = discIndicator.x + (discIndicator.children.length - 1) * (discWidth + discSpacing) + discWidth / 2 - extraLifeGraphics.width / 2;
var extraLife = new ExtraLife();
extraLife.show(newDiscIndicatorX, discIndicator.y);
LK.gui.addChild(extraLife);
};
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.wooden peg
bucket with 50 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
golden bucket with 100 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
bucket with 25 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
round crumpled ball of paper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. no shadow. pixel. 8 bit
white paper wallpaper. In-Game texture. 2d.. High contrast. No shadows. pixel. 8 bit. single color
paper peg Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
green plus sign Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
silver bucket with 75 text on it . front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit