User prompt
Move non-critical operations out of the main game loop. For example, defer calculations or updates that do not need to happen every frame to a less frequent interval.
User prompt
Utilize profiling tools to identify bottlenecks in the game's performance. Focus on optimizing the parts of the code that take up the most processing time.
User prompt
Review the game's main loop and any other loops for inefficiencies. Avoid deep nested loops and try to minimize the complexity of the logic that runs every frame.
User prompt
If the game uses physics calculations, simplify them where possible. Use approximations instead of precise calculations if they are not noticeable to the player.
User prompt
Minimize the number of draw calls by batching rendering operations. Group similar rendering tasks together to reduce the overhead of switching contexts.
User prompt
Collision detection can be expensive. Optimize it by implementing broad-phase collision detection before fine-grained checks. For example, use bounding boxes or spatial partitioning techniques like quad-trees or grids to quickly eliminate objects that are not near each other.
User prompt
optimize the code
User prompt
increase the score font size by 20%
User prompt
increase the score font size by 50%
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'inSlot')' in this line: 'if (discs[currentDiscIndex - 1].inSlot) {' Line Number: 297
User prompt
after a disc touches a slot, I want to turn the disc invisible so I dont see it on the screen anymore
User prompt
I want to add a small animation to the visualSlot. when the disc lands on a slot and awards points, I want the visualSlot corresponding to the slot to bump up, increasing in size by 5% during a period of 200 miliseconds, before returning back to it's original size. make sure this happens on each respective slot, so if we are to number them from 1 to 7 starting from left to right, if the disc hits slot number 5, only the visual slot number 5 has to be animated
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'indexOf')' in this line: 'var slotIndex = self.parent.slots.indexOf(self);' Line Number: 87
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'indexOf')' in this line: 'var visualSlot = self.parent.visualSlots[self.parent.slots.indexOf(self)];' Line Number: 87
User prompt
the animation works, but not always as intended. so we have 7 slots at the bottom of the screen. if we are to number them from left to right, they would go from 1,2,3,4,5,6,7. Because of how the scoring system is structured, both number 1 & 7 award the same amount of points. slot 2 & 6 also award the same amount and 3 & 5 also alward the same amount. so when the disc lands in bucket 5, right now bucket number 3 is animated. but each bucket should be treated individually, so if the disc lands in slot 5, on the visualslot number 5 has to animate. so the animation must happen for each individual slot
User prompt
the animation needs to happen much faster
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'find')' in this line: 'var visualSlot = self.parent.visualSlots.find(function (vSlot) {' Line Number: 87
User prompt
Fix Bug: 'TypeError: self.parent.getChildByName is not a function' in this line: 'var visualSlot = self.parent.getChildByName('visualSlot' + self.pointValue);' Line Number: 87
User prompt
I want to add a small animation to the visualSlot. when the disc lands on a slot and awards points, I want the visualSlot corresponding to the slot to bump up, increasing in size by 5% during a period of 200 miliseconds, before returning back to it's original size.
User prompt
let's change the score awarded t the slots. the one awarding 50 points should award 75. the one awarding 25 points should awarde 50 points. the ones awarding 10 points should award 25 points
User prompt
change this to 500 " LK.setTimeout(function () { extraLife.destroy(); }, 1000);"
User prompt
When a disc refills in the UI disc indicator after hitting the 100-point slot, a new asset called "ExtraLife" must appear, centered directly over the newly replenished disc indicator. This display of "ExtraLife" only occurs for disc replenishments, not when a disc is used and removed from the UI indicator
var ExtraLife = Container.expand(function () { var self = Container.call(this); var extraLifeGraphics = self.createAsset('extraLife', 'Extra Life Graphics', 0.5, 0.5); }); var Separator = Container.expand(function () { var self = Container.call(this); var CENTER_ANCHOR = 0.5; var separatorGraphics = self.createAsset('separator', 'Separator Graphics', CENTER_ANCHOR, CENTER_ANCHOR); separatorGraphics.alpha = 0; separatorGraphics.width = LK.getAsset('separator').width; separatorGraphics.height = LK.getAsset('separator').height * 4; self.collideWithDisc = function (disc) { var discGraphics = disc.getGraphics(); var dx = disc.x - self.x; var dy = disc.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < discGraphics.width / 2 + separatorGraphics.width / 2) { disc.x = self.x + separatorGraphics.width / 2; disc.y = self.y + separatorGraphics.height / 2; disc.velocity.x = 0; disc.velocity.y = 0; } }; }); var DiscIndicator = Container.expand(function () { var self = Container.call(this); var discGraphics = self.createAsset('disc', 'Disc Indicator Graphics', 0.5, 0.5); self.setCount = function (count) { self.removeChildren(); function createDiscGraphic() { var newDisc = self.createAsset('disc', 'Disc Indicator Graphics', 0.5, 0.5); newDisc.scale.set(0.5); return newDisc; } for (var i = 0; i < count; i++) { var disc = createDiscGraphic(); disc.x = -i * (discGraphics.width * 0.5) * 1.1; self.addChild(disc); } }; }); var Slot = Container.expand(function (pointValue) { var self = Container.call(this); self.slotGraphics; switch (pointValue) { case 25: self.slotGraphics = self.createAsset('slot_red', 'Slot Graphics', 0.5, 1); break; case 50: self.slotGraphics = self.createAsset('slot_blue', 'Slot Graphics', 0.5, 1); break; case 75: self.slotGraphics = self.createAsset('slot_green', 'Slot Graphics', 0.5, 1); break; case 100: self.slotGraphics = self.createAsset('slot_purple', 'Slot Graphics', 0.5, 1); break; default: self.slotGraphics = self.createAsset('slot', 'Slot Graphics', 0.5, 1); break; } self.pointValue = pointValue; var pointValueText = new Text2(self.pointValue.toString(), { size: 50, fill: '#ffffff' }); pointValueText.anchor.set(0.5, 0); self.addChild(pointValueText); self.collideWithDisc = function (disc, updateScoreCallback) { disc.inSlot = true; disc.pointValue = self.pointValue; updateScoreCallback(disc.pointValue); if (self.pointValue === 100) { var remainingDiscs = self.parent && self.parent.discs ? self.parent.discs.length - self.parent.currentDiscIndex : 0; if (remainingDiscs < 3) { self.parent.createDisc.apply(self.parent); var extraLife = new ExtraLife(); extraLife.x = self.parent.discIndicator.x; extraLife.y = self.parent.discIndicator.y; LK.gui.addChild(extraLife); LK.setTimeout(function () { extraLife.destroy(); }, 500); } self.parent.discIndicator.setCount(remainingDiscs + 1); } }; self.setSize = function (width, height) { self.slotGraphics.width = width; self.slotGraphics.height = height; pointValueText.x = width / 2; pointValueText.y = height - pointValueText.height; }; }); var Peg = Container.expand(function () { var self = Container.call(this); var pegGraphics = self.createAsset('peg', 'Peg Graphics', .25, .25); self.collideWithDisc = function (disc) { var normal = { x: disc.x - self.x, y: disc.y - self.y }; var length = Math.sqrt(normal.x * normal.x + normal.y * normal.y); normal.x /= length; normal.y /= length; var dotProduct = disc.velocity.x * normal.x + disc.velocity.y * normal.y; disc.velocity.x -= 5 * dotProduct * normal.x * disc.elasticity; disc.velocity.y -= 5 * dotProduct * normal.y * disc.elasticity; }; }); var Disc = Container.expand(function () { var self = Container.call(this); self.getGraphics = function () { return discGraphics; }; var discGraphics = self.createAsset('disc', 'Disc Graphics', .25, .25); self.elasticity = 0.2; self.gravity = 6; self.inSlot = false; self.pointValue = 0; self.x = LK.getAsset('disc').width / 2; self.y = LK.getAsset('disc').height / 2; self.velocity = { x: 0, y: 0 }; var HORIZONTAL_SPEED = 80; self.horizontalSpeed = HORIZONTAL_SPEED; self.movingLeft = Math.random() < 0.5; self.move = function () { if (!self.inSlot) { var limit = 2048 * 0.1; if (self.movingLeft) { self.x -= self.horizontalSpeed; if (self.x <= limit) self.movingLeft = false; } else { self.x += self.horizontalSpeed; if (self.x >= 2048 - limit) self.movingLeft = true; } if (self.velocity.y !== 0 || self.velocity.x !== 0) { self.velocity.y += self.gravity * 0.5; self.x += self.velocity.x; self.y += self.velocity.y; if (self.x < 0 || self.x > 2048) { self.velocity.x *= -1; } if (self.y < 0 || self.y > 2732) { self.velocity.y *= -1; } } } }; self.collideWithPeg = function (peg) { var dx = self.x - peg.x; var dy = self.y - peg.y; var distanceSquared = dx * dx + dy * dy; var radiiSquared = (pegGraphics.width / 2 + discGraphics.width / 2) * (pegGraphics.width / 2 + discGraphics.width / 2); if (distanceSquared < radiiSquared) { var multiplier = self.elasticity * 1.5; self.velocity.x = -multiplier * dx; self.velocity.y = -multiplier * dy; } }; }); var Game = Container.expand(function () { var self = Container.call(this); self.createDisc = function () { var disc = new Disc(); disc.alpha = 0; discs.push(disc); self.addChild(disc); }; var background = self.createAsset('background', 'Background Graphics', 0, 0); background.width = 2048; var SCREEN_HEIGHT = 2732; background.height = SCREEN_HEIGHT; background.alpha = 1; self.addChild(background); var separators = []; var totalSeparators = 7; var SCREEN_WIDTH = 2048; var separatorSpacing = SCREEN_WIDTH / (totalSeparators + 1) + 40; var separatorContainer = new Container(); for (var i = 0; i < totalSeparators; i++) { var separator = new Separator(); separator.x = separatorSpacing * (i + 1) - separatorSpacing / 2 - 20; separator.y = 2732 / 2 + 600 + 600; separatorContainer.addChild(separator); separators.push(separator); } self.addChild(separatorContainer); stage.on('down', function (obj) { if (currentDiscIndex < discs.length) { var activeDisc = discs[currentDiscIndex]; if (!activeDisc.inSlot) { activeDisc.velocity.y = 5; activeDisc.velocity.x = (Math.random() - 0.5) * 3; activeDisc.horizontalSpeed = 0; self.discIndicator.setCount(discs.length - currentDiscIndex - 1); } } }); var scoreTxt = new Text2('0', { size: 120, fill: '#ffffff', stroke: '#000000', strokeThickness: 6, font: "'Luckiest Guy', 'Arial Black', sans-serif" }); scoreTxt.anchor.set(0.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.discIndicator = new DiscIndicator(); self.discIndicator.x = 1350; self.discIndicator.y = 70; LK.gui.addChild(self.discIndicator); self.discIndicator.setCount(5); function updateScore(pointValue) { totalScore += pointValue; scoreTxt.setText(totalScore.toString()); } function updateUI() { scoreTxt.setText(totalScore.toString()); } var pegs = []; var slots = []; var discs = [new Disc(), new Disc(), new Disc(), new Disc(), new Disc()]; for (var i = 0; i < discs.length; i++) { discs[i].x = 2048 / 2; discs[i].y = 250; discs[i].velocity.x = 0; discs[i].velocity.y = 0; discs[i].visible = false; self.addChild(discs[i]); } discs[0].visible = true; var currentDiscIndex = 0; var totalScore = 0; function createDisc() { var disc = new Disc(); discs.push(disc); self.addChild(disc); } var slotPoints = [25, 50, 75, 100, 75, 50, 25]; var slotWidth = 2048 / slotPoints.length; for (var i = 0; i < slotPoints.length; i++) { var slot = new Slot(slotPoints[i]); slot.setSize(slotWidth, slotWidth); slot.x = i * slotWidth + 140; slot.y = 2732 - slot.slotGraphics.height + 500; slots.push(slot); slot.slotGraphics.alpha = 0; self.addChild(slot); var visualSlot = new Slot(slotPoints[i]); visualSlot.setSize(slotWidth, slotWidth); visualSlot.x = slot.x; visualSlot.y = slot.y - 200; self.addChild(visualSlot); } self.handleDiscCollisions = function (activeDisc) { var activePegs = pegs.filter(peg => activeDisc.intersects(peg)); activePegs.forEach(peg => peg.collideWithDisc(activeDisc)); for (var s = 0; s < separators.length; s++) { for (var i = 0; i < activeDisc.velocity.y; i++) { if (activeDisc.intersects(separators[s])) { separators[s].collideWithDisc(activeDisc, activeDisc.discGraphics); } } } var activeSlot = slots.find(slot => activeDisc.intersects(slot) && !activeDisc.inSlot); if (activeSlot) { activeSlot.collideWithDisc(activeDisc, updateScore); activeDisc.inSlot = true; currentDiscIndex++; self.discIndicator.setCount(discs.length - currentDiscIndex); if (currentDiscIndex < discs.length && discs[currentDiscIndex - 1].inSlot) { var nextDisc = discs[currentDiscIndex]; nextDisc.x = Math.random() * 2048; nextDisc.y = 250; nextDisc.velocity.x = 0; nextDisc.velocity.y = 0; nextDisc.horizontalSpeed = 80; nextDisc.movingLeft = Math.random() < 0.5; nextDisc.visible = true; nextDisc.alpha = 1; } } }; LK.on('tick', function () { if (currentDiscIndex < discs.length) { var activeDisc = discs[currentDiscIndex]; if (!activeDisc.inSlot) { activeDisc.move(); self.handleDiscCollisions(activeDisc); } } if (LK.ticks % 60 == 0) { if (currentDiscIndex == discs.length) { var allDiscsInSlots = discs.every(function (disc) { return disc.inSlot; }); var lastDisc = discs[discs.length - 1]; if (allDiscsInSlots && (!lastDisc.inSlot || lastDisc.pointValue !== 100)) { LK.showGameOver(); totalScore = 0; currentDiscIndex = 0; discs.forEach(function (disc) { disc.x = 2048 / 2; disc.y = 850; disc.velocity.y = 0; disc.velocity.x = 0; disc.inSlot = false; }); } } } }); var pegOffsetX = 2048 / 7; var pegOffsetY = (2732 - pegOffsetX) / 9; var marginX = pegOffsetX / 2 - 20; var pegContainer = new Container(); for (var row = 0; row < 8; row++) { var numberOfPegsInRow = row % 2 === 0 ? 7 : 6; for (var col = 0; col < numberOfPegsInRow; col++) { var peg = new Peg(); var staggerOffset = row % 2 * (pegOffsetX / 2); peg.x = marginX + col * pegOffsetX + staggerOffset; peg.y = pegOffsetY + row * pegOffsetY + 190; pegContainer.addChild(peg); pegs.push(peg); } } self.addChild(pegContainer); });
===================================================================
--- original.js
+++ change.js
@@ -291,8 +291,10 @@
if (!activeDisc.inSlot) {
activeDisc.move();
self.handleDiscCollisions(activeDisc);
}
+ }
+ if (LK.ticks % 60 == 0) {
if (currentDiscIndex == discs.length) {
var allDiscsInSlots = discs.every(function (disc) {
return disc.inSlot;
});
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.wooden peg
bucket with 50 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
golden bucket with 100 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
bucket with 25 text on it. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
round crumpled ball of paper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. no shadow. pixel. 8 bit
white paper wallpaper. In-Game texture. 2d.. High contrast. No shadows. pixel. 8 bit. single color
paper peg Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
green plus sign Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit
silver bucket with 75 text on it . front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixel. 8 bit