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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'if (self.getChildIndex(santa) !== -1) {' Line Number: 111
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'self.addChildAt(newObject, self.getChildIndex(santa));' Line Number: 111
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'self.addChildAt(newObject, self.getChildIndex(santa));' Line Number: 111
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it appears that only the very first dropped element is generated under Santa's layer but after that they still appear over Santa. can you fix this so Santa's layer is always over the gifts and coals?
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'santa.move();' Line Number: 75
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'santa.move();' Line Number: 75
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right now, the gifts and coals are generated over the santa's asset layer. I would like for Santa to appear on the layer above them, so it appears as if they are dropped from under Santa's layer
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increase the paddle speed by 10%
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decrease the gifts and coals acceleration to 0.5
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increase the gifts and coals acceleration to 0.75
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increase the gifts and coals acceleration to 0.45
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remove the score Ui completely as it doesnt work
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after each dropped element, increase their acceleration by 0.1
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change this to 25 self.speed = 20;
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change this to just 20 self.speed = 36 * 0.85 * 0.85;
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decrease the move speed of the paddle by 15%
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set 2 to 6 dropInterval = Math.max(6, dropInterval - 2);
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I want the drop interval to increase even more after each dropped element
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right now a new element is dropped by santa once ever 1 second. I want to decrease that interval by 100 milisecond after each dropped element, so that is drops elements increasingly more often
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set the 0.2 to 0.5 dropInterval = Math.max(1, dropInterval - 0.2);
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set the 0.02 to 0.2 dropInterval = Math.max(1, dropInterval - 0.02);
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after every dropped element, decrease the drop interval by 20 miliseconds
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after every dropped element, decrease the drop interval by 10 miliseconds
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decrease the paddle speed by 15%
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make the starting drop speed of the elements 25% slower, and increase their acceleration to 0.33
===================================================================
--- original.js
+++ change.js
@@ -107,9 +107,9 @@
}
newObject.x = santa ? santa.x : 2048 / 2;
newObject.y = santa ? santa.y : 300;
gifts.push(newObject);
- if (self.getChildIndex(santa) !== -1) {
+ if (self.children.includes(santa)) {
self.addChildAt(newObject, self.getChildIndex(santa) + 1);
} else {
self.addChild(newObject);
}
black coal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
white snowy valley background. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated. 8 bit
santa sled. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
Christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
text saying "HO". mistletoe themed. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
excited kid seen from the front, holding both of his hands extended upwards expecting to catch.looking upward. dressed for Christmas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit