User prompt
turn the 400 to 450 paddle.y = 2732 - paddle.height + 400;
User prompt
turn the 600 to 400 paddle.y = 2732 - paddle.height + 600;
User prompt
move the paddle 200 pixels higher
User prompt
change 100 to 5 santa.y += 100;
User prompt
change 3 to 3.5 if (santa && santa.y < 2732 / 3) {
User prompt
change 4 to 3 if (santa && santa.y < 2732 / 4) {
User prompt
change 5 to 100 santa.y += 5;
User prompt
you just stopped santa from moving lower than the half part of the screen. but that's a bit too low, I actually want it to stop even sooner, so he stops higher towards the screen area
User prompt
make santa drop 100 pixels lower afetr each dropped element
User prompt
change this 4 to 3 if (santa && santa.y < 2732 / 4) {
User prompt
you just stopped santa from moving lower than the half part of the screen. but that's a bit too low, I actually want it to stop even sooner, so he stops higher towards the screen area
User prompt
change this to 100 santa.y += 25;
User prompt
move santa lower by 25 pixels instead of 5
User prompt
Once santa has reached the half part of the screen, he should no longer move lower
User prompt
actually, santsa should only drop by 5 pixelsafter each dropped element
User prompt
decrease the speed of the coals and gifts to 7
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'santa.y += 10;' Line Number: 104
User prompt
after every dropped element, santa should move 10 pixels lower
User prompt
the paddle can accelerate, but add a maximum speed of 50 to it
User prompt
change the go duration to 600
User prompt
change the paddle acceleration from 0.1 to 0.05
User prompt
decrease the paddle speed to 20
User prompt
change the paddle acceleration to 0.1
User prompt
change the paddle acceleration to 0.2 instead of 2
User prompt
the paddle's acceleration currently uses a multiplier to increase it's speed, change it to use an addition so that is increases linearly by a value of 2 instead of exponentially self.speed *= 1.003;
===================================================================
--- original.js
+++ change.js
@@ -100,9 +100,9 @@
}
}
paddle.move();
if (tickOffset++ % 60 == 0) {
- if (santa && santa.y < 2732 / 4) {
+ if (santa && santa.y < 2732 / 3) {
santa.y += 5;
}
var newObject;
if (tickOffset == 1) {
black coal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
white snowy valley background. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated. 8 bit
santa sled. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
Christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
text saying "HO". mistletoe themed. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
excited kid seen from the front, holding both of his hands extended upwards expecting to catch.looking upward. dressed for Christmas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit