User prompt
ensure the very first dropped element from santa is a gift. after that keep dropping the coals and gifts at a 50%-50% rate
User prompt
increase the ho asset time to 800 miliseconds
User prompt
increase the duration of the HO to 500
User prompt
Change paddle speed increment factor from 1.002 to 1.003
User prompt
Change paddle speed increment factor from 1.001 to 1.002
User prompt
Change paddle speed increment factor from 1.003 to 1.001
User prompt
change the paddle speed to 25, everywhere whre itse referenced as 20
User prompt
change the paddle speed to 20, everywhere whre itse referenced as 30
User prompt
tapping the screen should reset the paddle speed back to it's original speed
User prompt
both the negative and positive 30 from here actualy reference the paddle speed. instead of referencing the value directly, can you call the paddle speed, so that I dont have to change this value in multiple places? paddle.speed = paddle.speed > 0 ? -30 : 30;
User prompt
set the paddle start speed to 20
User prompt
change this to 1.003 self.speed *= 1.005;
User prompt
change this to 1.005 self.speed = -Math.abs(self.speed); } self.speed *= 1.002;
User prompt
To maintain consistent behavior, the tap event handler should reset the paddle's speed to the same value as the initial starting speed whenever the screen is tapped. This would ensure that the paddle's speed upon reversing direction is the same as when the game starts, providing a consistent experience for the player.
User prompt
change the paddle speed to 30
User prompt
change this to 1.002 self.speed = -Math.abs(self.speed); } self.speed *= 1.005;
User prompt
change the start speed of the paddle to 20
User prompt
decrease the paddle acceleration
User prompt
the player control broke. the paddle should reverse it's direction instantly whenever the player taps the screen
User prompt
the paddle should accelerate while no player input is received
User prompt
something broke very bad,the paddle is no longer bouncing as before,
User prompt
something is wrong. so the paddle should have a starting speed of 10, which affects both it's left and right direction. this speed should have an acceleration that increments by 5 regardless of the direction it has. once the player taps the screen to reverse the direction, thepaddle has to go back to it's original speed of 10. the paddle direction has nothing to do with either it's speed or its accel;eration
User prompt
turn this to 10 self.speed = 20;
User prompt
decrease the starting speed of the paddle to 20
User prompt
apply the suggested solution to fix the paddle control problem. I should be able to reverse the paddle moving direction when tapping the screen
===================================================================
--- original.js
+++ change.js
@@ -18,9 +18,9 @@
} else if (self.x + paddleGraphics.width / 2 >= 2048) {
self.x = 2048 - paddleGraphics.width / 2;
self.speed = -Math.abs(self.speed);
}
- self.speed *= 1.002;
+ self.speed *= 1.005;
self.x += self.speed;
};
});
var Gift = Container.expand(function () {
black coal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
white snowy valley background. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated. 8 bit
santa sled. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
Christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
text saying "HO". mistletoe themed. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
excited kid seen from the front, holding both of his hands extended upwards expecting to catch.looking upward. dressed for Christmas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit