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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.bottomCenter.addChild(scoreNotification);' Line Number: 202
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After each gained point, display a text at the bottom of the screen
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only add the lampost on the corners of the street. they can only appear outside the parts of the road where the car is driven
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add a lamppost asset at the outter corner of each road segment
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actually, each score increment should increase the cars original speed by 0.2 not just 0.1
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after each increment by 1 in score, increase the car's original speed by 0.1
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now the car stopped responding to the controls, I only wanted you to reverse the orientation, nothing else
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the car's asset is facing the wrong direction. it needs to be the other way around. the facing it has when it's moving left, should actually corespond to when it moves right, and viceverse
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when the car goes right the asset looks good, but when it goes left the asset should actually be rotated by 180
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rotate the car's asset by 90 degrees
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for some reason, the art asset I have for the car is rotated 180 from what it's supposed to be. can you rotate either the asset or the entire hitbox so that is faces the right way?
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change the car's original speed from 1 to 2
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change the car's original speed from 3 to 1
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the car moves both to the right and the left, but the acceleration only applies when the car is moving right, it needs to accelerate when moving left as well
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change the car's original speed from 5 to 3
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change this if (self.direction === 0) { self.speed *= 1.002; } to 1.01
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nice, but the car accelerates way too much, decrease the acceleration by a factor of 10
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Modify the game so that the car accelerates by 2% every second when moving in a straight line, enhancing the sense of speed and momentum. After completing a drift, the car's speed will reset to its original value, adding strategic depth to the driving mechanics. Track Original Speed: Store the car's original speed as a constant value. This will be the speed to revert back to after each drift. Implement Acceleration: Add a function or a mechanism to gradually increase the car's speed. This could be done by increasing the speed variable by 2% every second, but only when the car is moving in a straight line. You can use a timer or a loop that checks every second if the car is moving straight and then applies the speed increase. Detect Drifting: Identify when the car is drifting. This could be based on the car's movement pattern, direction change, or any specific control input that initiates a drift. Reset Speed After Drift: Once the drift is detected or completed, reset the car's speed to its original value. This ensures that after every drift, the car returns to its starting speed. Ensure Smooth Transition: Ensure that the transition between the accelerated speed and the original speed is smooth to maintain a realistic and enjoyable driving experience.
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nice, so the car increases it's speed as long as it's going straight, but it needs to reduce it's speed back to the original starting speed after each drift
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wow, the car's speed increases way too fast after drifting
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I want the car to have acceleration. as soon as the car stops from drifting, it needs to go back to it's initial starting speed. as long as no taps are done and the car keeps moving ahead, it needs to increase it's acceleration every second by 10%. this increase in speed will obviously also affect the drifting, making the car slide more during a drift
Remix started
Copy Tap & Drift
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--- original.js
+++ change.js
@@ -18,9 +18,9 @@
y: vector.x * sinAngle + vector.y * cosAngle
};
};
var carGraphics = self.createAsset('car', 'Drifting Car', .5, .5);
- self.ORIGINAL_SPEED = 5;
+ self.ORIGINAL_SPEED = 3;
self.speed = self.ORIGINAL_SPEED;
self.direction = 0;
self.momentum = {
x: 0,
DeLorean car, seen from behind Top-down, gta2, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.isometric
cool looking driver holding a car wheel as if he's driving. 30 years old. vintage retro 1980 style. 3/4 view. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.