User prompt
i want to have a padding at the edge of the screen, so skiers don't actually touch the edge of the screed. make this padding 100 pixels, which means skiers change directiong 100 pixels before touching the edge of the screen
User prompt
instead of 3 skaters, I want there to be 10 of them
User prompt
the edge of the screen should behave as a boundary for the skaters, reversing their direction when touching it, to ensure they return to the inside of the screen
User prompt
implement those fixes to make the skaters move
User prompt
the skaters are static right now but they have to move around the screen. make sure they have a speed associated to them
User prompt
the skaters are static, they HAVE to move around the screen!!!
User prompt
the skaters are standing still, they HAVE to move
User prompt
the skaters are standing, they have to move inside the boundaries of the screen
User prompt
the skaters also have to move on the screen, and imitate a skating behaviour
User prompt
there's no skater on the screen, I need to see 3 skaters
User prompt
now create a new asset called Skater, which represents skaters that skate on the screen. their nehaviour needs to be sort of random, in the sense they move in a straight line, then then randomly need to change direction. but they don't simply change their direction suddenly, there needs to be a rotation associated to this. imagine this game is an ice skating ring, and the skaters are seen from above skating. if the bubble hits them, they are destroyed, but first let's focus on their movement
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now add a background image to the game, taht's at the bottom most layer of all other assets. center it to the center of the screen and stretch it across the entire game area
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half the size of the rotating canon
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make the bubbles travel twice as fast
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change the 3 to 1.5 var cannonSize = Math.min(shooterGraphics.width, shooterGraphics.height) * 3;
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the size of the cannon is too small increase it by a factor of 3
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'var cannonSize = Math.min(shooterGraphics.texture.width, shooterGraphics.texture.height);' Line Number: 14
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the cannon is strecteched, keep it to a 1:1 ratio
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now increase the speed of the bubbles by 5 times
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now Idont want the bubble to fire automatically, I want them to only fire when the player taps the screen anywhere
User prompt
this is ALMOST correct but something is sitll very wrong. it seems the trajectory of the bubble is not correct. so the trajectory of the bubble should be the pointy arrow of the cannon. when a bubble is about to be fired, it has to check the position of the outter part of the cannon, and go in that direction
User prompt
well, the starting point of the bubble should still be the very center of the screen
User prompt
now ensure the bubble always follow the cannon. even though they all start from the pivot point, their direction should be given by the pointy part of the cannon
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now move the pivot at thecenter of the screen
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think of the whole thing as a clock. the clock has a hand that rotates around a central pivot point. right now the canon's pivot point is in it's middle, but that is wrong, the pivot point for the canon should be at it's base
===================================================================
--- original.js
+++ change.js
@@ -9,10 +9,10 @@
self.rotateDuration = 60;
self.move = function () {
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
- if (newX > 2048 || newX < 0) self.direction = Math.PI - self.direction;
- if (newY > 2732 || newY < 0) self.direction = -self.direction;
+ if (newX > 1948 || newX < 100) self.direction = Math.PI - self.direction;
+ if (newY > 2632 || newY < 100) self.direction = -self.direction;
self.x = newX;
self.y = newY;
};
self.update = function () {
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit