User prompt
double the rotation speed of the cannon
User prompt
let's improve the scoring logic. add +1 per destroyed skater, but if multiple skaters are desoreyed with a single bubble more points will be added. so the first skater only adds 1 point, but a second skater would add 2 points, a third skater would add 3 points and so on. so multiple points are awarded per skater if destroyed using the same bubble
User prompt
make this size 150 size: 227.8125 * 0.9,
User prompt
add these changes to the score size: 227.8125 * 0.9, fill: "#ffffff", stroke: "#075079", strokeThickness: 11.25, font: "'Luckiest Guy', 'Arial Black', sans-serif"
User prompt
let's add a scoring system. add a score text UI at the top of the screen. start it from 0. add +1 whenever a skater is destroyed
User prompt
sometimes, the game takes longer than expected to trigger the game over event. I assume this is caused by a bad logic when it comes to triggering the game over. ensure the check is always done the moment the bubble hits the edges of the screen
User prompt
fix the explosion as it never disppears off the screen, it should only appear for a second then go away
User prompt
fix the explosion as it never disppears off the screen, it should only appear for a second then go away
User prompt
make the explosion work correctly as it should only appear for a second
User prompt
Fix Bug: 'TypeError: skaters[i].children[0].update is not a function' in this line: 'skaters[i].children[0].update();' Line Number: 161
User prompt
after a skater is destroyed, show an asset for a second in place of it
User prompt
double the rotation speed of the cannon
User prompt
half the size of the cannon
User prompt
make the circle transparent
User prompt
similar to how skaters collide from each other, they should also collide from the circle. this means skaters can never enter inside the circle area
User prompt
similar to how skaters collide from each other, they should also collide from the circle
User prompt
Fix Bug: 'ReferenceError: circle is not defined' in this line: 'if (self.intersects(circle, 0.1)) {' Line Number: 58
User prompt
similar to how skaters collide from each other, they should also collide from the circle
User prompt
the skaters should collide off the circle
User prompt
the skaters should bounce off the circle
User prompt
double the size of this newly added circle. keep it perfectly round
User prompt
that's not a circle, it's an elipse. it has to be perfectly round
User prompt
add a small red circle in the center of the screen. this shouldn't be too small or too large, maybe make it 300 pixels wide
User prompt
double the size of this newly added circle
User prompt
add a small red circle in the center of the screen. this shouldn't be too small or too large, maybe make it 300 pixels wide
===================================================================
--- original.js
+++ change.js
@@ -54,13 +54,18 @@
var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
self.direction = angle + Math.PI;
skaters[i].direction = angle;
}
- if (self.intersects(circle, 0.1)) {
- var angle = Math.atan2(circle.y - self.y, circle.x - self.x);
- self.direction = angle + Math.PI;
- }
}
+ var circleCenter = {
+ x: 2048 / 2,
+ y: 2732 / 2
+ };
+ var distanceToCenter = Math.sqrt(Math.pow(self.x - circleCenter.x, 2) + Math.pow(self.y - circleCenter.y, 2));
+ if (distanceToCenter < 300) {
+ var angle = Math.atan2(circleCenter.y - self.y, circleCenter.x - self.x);
+ self.direction = angle + Math.PI;
+ }
};
});
var Bubble = Container.expand(function () {
var self = Container.call(this);
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit