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Set the Screen Center as the Pivot Point: Determine the center of the game screen. This point will act as the pivot for the cannon, similar to the center of a clock face. Create the Cannon Object: Design the cannon to resemble the hand of a clock. It should be a long, narrow rectangle or an arrow shape. The base (the wider part) of the cannon is fixed at the pivot point. Initialize Rotation Variables: Define a variable to represent the cannon's current rotation angle (e.g., rotationAngle). Initialize this variable to a starting value, typically 0 degrees. Implement Cannon Rotation: In your game's update loop, increment the rotationAngle to rotate the cannon. The rotation should be continuous and smooth, mimicking the movement of a clock hand. Handle 360-Degree Rotation: Allow the rotationAngle to increase up to 360 degrees. When it reaches 360 degrees, reset it back to 0 to enable continuous circular rotation. Draw the Cannon: Render the cannon on the screen with its base anchored at the screen's center and its length extending outward. Use the rotationAngle to set the orientation of the cannon, ensuring it points outward from the center at the correct angle. Update the Rotation Each Frame: During each frame of the game, update the rotationAngle to rotate the cannon. Redraw the cannon in its new position each time to create the appearance of rotation.
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Fix Bug: 'Uncaught ReferenceError: shooterGraphics is not defined' in this line: 'shooter.y = 2732 - shooterGraphics.height / 2;' Line Number: 21
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Fix Bug: 'Uncaught ReferenceError: shooterGraphics is not defined' in this line: 'shooter.y = 2732 - shooterGraphics.height / 2;' Line Number: 21
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Position the base of the cannon at this central point. The cannon extends outwards from this point, like the hand of a clock.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'bubbles[a].move();' Line Number: 31
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'move')' in this line: 'bubbles[a].move();' Line Number: 31
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Clockwise Rotating Bubble Shoot
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floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit