User prompt
the first time the game plays , objgroundtrail is not correctly positionned
User prompt
hide idlespeechbubble for 3 seconds when hero collides with objjump
User prompt
all instances of objgo or objrally or objjump destroy themselves should trigger a particle explosion
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'obstacles[i].destroy();' Line Number: 174
User prompt
add a math counter, this counter can never surpass 1 each time the hero collides with either objgo or objrally or objjump the counter goes up by 1 if the counter reaches 1, all instances on screen of objgo or objrally or objjump destroy themselves
User prompt
the shake effect should not allow objgroundtrail to stray away from hero_ground
User prompt
Reset the flag after 3 seconds
User prompt
after colliding with objjump, colliding with objgo or objrally shouldn't do anything
User prompt
Destroy on the playspace all instances of objGO, objRALLY, and objJUMP and trigger their particle2 explosion after hero collides with any of them.
User prompt
Destroy all visual instances on screen of objGO, objRALLY, and objJUMP and trigger their particle2 explosion after hero collides with any of them.
User prompt
Destroy all visual instances of objGO, objRALLY, and objJUMP and trigger their particle2 explosion after hero collides with any of them.
User prompt
add a 0.1 second delay and Destroy all instances of objGO, objRALLY, and objJUMP and trigger their particle2 explosion after hero collides with any of them
User prompt
Destroy all instances of objGO, objRALLY, and objJUMP and trigger their particle2 explosion when hero_ground is anywhere else other than his original coordinates
User prompt
you are destroying them too fast, their scripts don't even execute anymore fix it
User prompt
destroy all instances on screen of objgo, objrally and objjump when hero collides with objjump or objgo or objrally and trigger their particle2 explosion
User prompt
turn off visibility and collision of all instances on screen of objgo, objrally and objjump when hero collides with objjump or objgo or objrally and trigger their particle2
User prompt
destroy all instances on screen of objgo, objrally and objjump when hero collides with objjump or objgo or objrally and trigger their particle2
User prompt
destroy all instances on screen of objgo, objrally and objjump when hero collides with objjump or objgo or objrally and trigger their particle2, but make sure to still execute their scripts
User prompt
destroy all instances on screen of objgo, objrally and objjump after 0.1 seconds when hero collides with objjump or objgo or objrally and trigger their particle2
User prompt
fix it so their behaviors are executed
User prompt
destroy all instances on screen of objgo, objrally and objjump when hero collides with objjump or objgo or objrally and triggers their particle2
User prompt
destroy all objgo, objrally and objjump when hero collides with objrally and triggers their particle2
User prompt
destroy all objgo, objrally and objjump when hero collides with objgoand triggers their particle2
User prompt
do the same for when hero collides with objgo or objrally
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'obstacles[i].destroy();' Line Number: 180
===================================================================
--- original.js
+++ change.js
@@ -846,10 +846,10 @@
anchorY: 0.5
});
heroGround.addChildAt(objGroundTrail, 0);
objGroundTrail.rotation = -Math.PI / 4; // Rotate 45 degrees to the left
-objGroundTrail.x = heroGround.width / 2 - 200;
-objGroundTrail.y = heroGround.height / 2 - 125;
+objGroundTrail.x = heroGround.width / 2;
+objGroundTrail.y = heroGround.height / 2;
// Add shake effect to objGroundTrail
var shakeAmplitude = 5; // Amplitude of the shake
var shakeDuration = 100; // Duration of each shake in milliseconds
var originalX = objGroundTrail.x;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect