Code edit (4 edits merged)
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ad a second objspikey at traveleddistance 1000 and a third objspikey once traveleddistance has reached 3000
Code edit (9 edits merged)
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ensure objNightFilter is above the city when being added to the game
Code edit (6 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'objNightFilter.destroy();' Line Number: 2030
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: math is not defined' in or related to this line: 'lastNightFilterDistance = math.floor(distanceTraveled / 100);' Line Number: 2028
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add and remove objnightfilter every 100 distance
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play snd_drone when objdrone is destroyed
Code edit (3 edits merged)
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lower a little bit obj laser
Code edit (1 edits merged)
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instantiate objnightfilter above objcity with an transparency of 80%
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when the hero is dashing and intersecting with objspikey, not just dashing
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When the hero is dashing and intersects with multiple `ObjSPIKEY` instances simultaneously, all of those instances will be destroyed and play snd_spikey
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can you check for: 3. **Game Events**: Certain game events or mechanics might trigger the destruction of multiple `ObjSPIKEY` instances at once. For example, a power-up or special ability might destroy all `ObjSPIKEY` instances within a certain radius or on the screen.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('destroy', function () {' Line Number: 2193
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when objspikeys custom collision is destroyed play snd_spikey
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objspikeys custom collision alpha should be at 25%
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objspikeys alpha should be at 25%
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objspikeys custom collision should be black
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objspikeys custom collision should be dark purple
===================================================================
--- original.js
+++ change.js
@@ -1969,9 +1969,9 @@
}
if (!isGameOver) {
// Add objnightfilter every 100 distance
if (distanceTraveled % 100 == 0) {
- lastNightFilterDistance = math.floor(distanceTraveled / 100);
+ lastNightFilterDistance = Math.floor(distanceTraveled / 100);
//if the number is not even, add the night filter
if (lastNightFilterDistance % 2 != 0) {
objNightFilter = LK.getAsset('objnightfilter', {
anchorX: 0.5,
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect