User prompt
don't put objevents in the obstacles array
User prompt
make sure the function generateobjdata is called when the event collect is triggered
User prompt
make sure the function generateobjdata is correctly updated
User prompt
objdata should be on the left half not right half
User prompt
make sure objdata are being instantiated on the playspace when the event is collect
User prompt
the objdata are not instantiated correctly fix it
User prompt
i need to debug the collect event, i need it to be triggered 100% of the time ttemporarily
User prompt
temporarily make sure collect event is triggered
User prompt
can you temporarily make sure that its the collect event getting triggered 100% of the time
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (eventTxt && eventTxt.text.includes('Collect')) {' Line Number: 805
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (eventTxt && eventTxt.text.includes('Survive')) {' Line Number: 1279
User prompt
if the event is collect, gradually instantiate over the course of 3 seconds a10 hovering objdata anywhere hero or hero ground can reach and intersect with, when hero or hero ground intersects with objdata add +1 to the objdata counter when the counter reaches 10, the collect event is completed, reset the objevent flag to false
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'includes')' in or related to this line: 'if (eventTxt.text.includes('Survive')) {' Line Number: 1221
User prompt
Please fix the bug: 'Timeout.tick error: eventTxt.getText is not a function' in or related to this line: 'if (eventTxt.getText().includes('Survive')) {' Line Number: 1221
User prompt
enemy should only appear if the event is survive
User prompt
when hero ground intersects with objevents and objevents destroys itself, do the particle thing
User prompt
A random event is selected from the array when hero ground intersects with objevents not the way its currently scripted
User prompt
collision counter goes up by one when hero ground intersects with obj events not when hero intersects with objgo, rally, jump or accelerate
User prompt
add a log when the random event is selected
User prompt
add a log when hero ground intersects with objevents, i want to see what happens
User prompt
add a log when hero intersects with objevents, i want to see what happens
User prompt
distance text is too far off screen, bring it back centered
User prompt
make sure its on the higher layer because i dont see it
User prompt
when hero ground intersects with objevents there should be an event selected and the event selected text should appear in the top right corner of the screen, its not working fix it
User prompt
fix it
===================================================================
--- original.js
+++ change.js
@@ -1239,9 +1239,9 @@
var animationSpeed = 2; // Define animationSpeed in the global scope
var enemyMiddleRight;
var enemySpawnedCount = 0;
function selectAndAnimateEnemy() {
- if (eventTxt && eventTxt.text.includes('Survive')) {
+ if (eventTxt && eventTxt.text && eventTxt.text.includes('Survive')) {
if (enemySpawnedCount === 0) {
enemyMiddleRight = new EnemyMiddleRight();
}
var enemies = [enemyMiddleRight];
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect