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up the value
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EnemyBottomRight,EnemyMiddleRight,EnemyTopRight should not appear instantly, also give it a gradual visiviblity when instanciated
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Add function to randomly select and animate one enemy every 20 seconds not 15
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the background parralax should increase in speed over time
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there can only be one and not three, pick between EnemyBottomRight,EnemyMiddleRight,EnemyTopRight every 15 seconds
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there can only be one enemy active at a time not three, alternate between all of them every 10 secondds
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the visibility must be gradual not instant,
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Please fix the bug: 'Timeout.tick error: animationSpeed is not defined' in or related to this line: 'self.x += animationSpeed;' Line Number: 160
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reverse the animation 10 seconds later and set their visibility to 0
Code edit (6 edits merged)
Please save this source code
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great but slower
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modify the animation so they they move from the edge of the screen towards their spawn position
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animate enemy after they've reached their spawn positions
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animate enemy, it must start from outside of the playspace and make its way to its target coordinates and stay there for 10 seconds before leaving the playspace
Code edit (1 edits merged)
Please save this source code
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Ok, create the spawn positions so I can see them, nothing else
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Please fix the bug: 'Timeout.tick error: self.attackPattern is not a function' in or related to this line: 'self.attackPattern();' Line Number: 138
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create the spawn positions
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fix it
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enemy instancing starts 10 seconds after the game has started
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ennemies can't all be instantiated at the same time, it has to be one and theres a random rotation amongst them
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once they reach their target coordinates, they leave the playspace from where they came after 10 seconds
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ennemies must come from outside of the playspace and interpolate to their coordinates
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Please fix the bug: 'Timeout.tick error: self.attackPattern is not a function' in or related to this line: 'self.attackPattern();' Line Number: 138
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do it and i'll eventually adjust it
===================================================================
--- original.js
+++ change.js
@@ -958,10 +958,10 @@
LK.clearInterval(objJUMPGenerationInterval);
});
}
parallax = game.addChild(new Parallax());
-var parallaxSpeedIncrement = 0.01; // Speed increment per second
-var parallaxSpeedUpdateInterval = 1000; // Update interval in milliseconds
+var parallaxSpeedIncrement = 0.05; // Speed increment per second
+var parallaxSpeedUpdateInterval = 500; // Update interval in milliseconds
LK.setInterval(function () {
parallax.speed -= parallaxSpeedIncrement;
}, parallaxSpeedUpdateInterval);
var distanceTxt;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect