User prompt
Add more boundary for hero in the top portion of the screen.
User prompt
Add more boundary for hero in the top portion of the screen.
User prompt
Add a boundary for hero in the top portion of the screen.
Code edit (2 edits merged)
Please save this source code
User prompt
Add some padding for a hero at the top of the screen.
User prompt
Limit Hero to the upper portion of the screen all the way to the center maximum.
User prompt
Create a two-frame animation with hero ground and hero ground B.
User prompt
create a repeating animation with heroground and herogroundb
User prompt
create the hero_ground asset but don't instantiate it on the playspace
User prompt
Hero_Ground should not appear on screen yet until called
User prompt
do #1 and #2
Code edit (1 edits merged)
Please save this source code
User prompt
its not at all visible fix it
User prompt
Add a blue outline around hero during the scaling effect
User prompt
i cant see it fix it
User prompt
make the blue outline more obvious
User prompt
add a blue outline during the scaling effect
User prompt
Please fix the bug: 'Timeout.tick error: jetfuel is not defined' in or related to this line: 'jetfuel.scale.x *= -1;' Line Number: 280
User prompt
Every 0.5 seconds, flip jetfuels visual on the x alignment
User prompt
animate jetfuel, make it shake a little bit
User prompt
Please fix the bug: 'Uncaught Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.addChildAt(jetfuel, game.getChildIndex(self));' Line Number: 72
User prompt
move jetfuel behind hero
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
User prompt
move jetfuel a little bit to the left and a little bit down
===================================================================
--- original.js
+++ change.js
@@ -358,9 +358,9 @@
distanceTxt.anchor.set(.5, 0);
LK.gui.top.addChild(distanceTxt);
}
hero = game.addChild(new Hero());
-var heroGround = game.addChild(new Hero_Ground());
+var heroGround = new Hero_Ground();
heroGround.x = 200;
heroGround.y = 200;
hero.x = -100;
hero.y = -100;
@@ -408,6 +408,10 @@
heroGround.jump();
}
});
game.on('up', function (x, y, obj) {
- hero.onRelease();
+ if (hero.visible) {
+ if (hero.visible) {
+ hero.onRelease();
+ }
+ }
});
\ No newline at end of file
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect