Code edit (3 edits merged)
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move jetfuel a little bit to the left and a little bit down
Code edit (1 edits merged)
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initialize jetfuel in the center of hero
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fix t
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during startFlashing, also change the heros tint to dark
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during that moment, make sure the hero flashes with a dark tint to aid in the pulsing effect
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add a dark tint during the scaling effect of hero
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while hero is pulsing, also pulse a dark tint
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during flash, add dark tint to hero
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particle should be behind hero
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particle should be behind hero
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while charging, also add a dark tint
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apply a dark tint to particle
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hide the particles while holding
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stop the pulsing while the hero is dashing
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make the pulse more obvious
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its not working
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for the hero flashing effect how about you take the hero and make it pulse blue
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the flashing isn't very obvious,
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thats cool but theres an issue, and that issue is that while dashing the hero can still move wherever it pleases, i dont want that i want it to commit to dashing
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Check if Dashing in onHold: Before starting the hold action, check if the hero is dashing. If they are, do nothing. Check if Dashing in onRelease: Before releasing the hold action, check if the hero is dashing. If they are, do nothing.
Code edit (1 edits merged)
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while dashing =true disable hero.onHold(), left-clicking and game down)
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while is dashing = true, disable tapping
===================================================================
--- original.js
+++ change.js
@@ -56,10 +56,10 @@
var jetfuel = self.attachAsset('jetfuel', {
anchorX: 0.5,
anchorY: 0.5
});
- jetfuel.x = 0 - 20;
- jetfuel.y = 0 + 10;
+ jetfuel.x = -10;
+ jetfuel.y = 10;
self.dashSpeed = game.width / 2 / 30; // 1/2 of the screen over 0.5 seconds at 60FPS
self.dashBackSpeed = self.dashSpeed / 2; // Accelerated return at half of the dash speed
self.dashStartTime = 0; // Time when the dash started
self.gravity = 1;
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect