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rather then if (score < 2), do if the score is an odd number
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alright so after cat fades out, i'd like CI to be respawned,
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after the cat intersects with the basketball, also add something so that the cat fades out and destroys itself after 2 seconds
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Trigger basketball throw when yarn or cat intersects with basketball
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Trigger basketball throw when cat intersects with basketball
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if the cat intersects with the basketball trigger a leftclick
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catimage should be on the layer behind the basketball
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do not re-adjust the cats trajectory if the basetkabll is moving
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better but rather than an instant jump, make the image transition gradually towards it
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somethings wrong with the jump towards basketball, catimage does not overlap the basketball
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after 5 bounces, jump towards the basketball
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make it bounce 5 times instead
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when catImage is fully loaded, make it bounce 10 times
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var ciImage; var catImage; // If yarn exists, destroy smiley_image if (yarnExists && smiley) { smiley.destroy(); smiley = null; } else if (!smiley) { // Create smiley image and center it on the screen on the top layer smiley = LK.getAsset('smiley_image', { anchorX: 0.5, anchorY: 0.5 }); smiley.x = 1849; smiley.y = 2624; game.addChild(smiley); } // Create CI and Cat images and move them top right and add them to the top layer if (score < 1) { if (!ciImage) { ciImage = LK.getAsset('CI', { anchorX: 0.5, anchorY: 0.5 }); ciImage.x = 175; ciImage.y = 1550; game.addChild(ciImage); } if (catImage) { catImage.destroy(); catImage = null; } } else { // Ensure ciImage is checked for existence and destroyed properly if (ciImage) { game.removeChild(ciImage); // Use game.removeChild to ensure CI image is removed from the game ciImage = null; } if (!catImage) { catImage = LK.getAsset('Cat', { anchorX: 0.5, anchorY: 0.5 }); catImage.x = 175; catImage.y = 1250; game.addChild(catImage); } }
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cat image is not instanciated properly, i don't see it
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CI is still present on screen fix it
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ci does not get destroyd
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ci does not get destroyed properly, ci and catimage cannot be active at the same time fix it
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===================================================================
--- original.js
+++ change.js
@@ -321,9 +321,9 @@
game.addChild(smiley);
}
// Create CI and Cat images and move them top right and add them to the top layer
// Create CI and Cat images and move them top right and add them to the top layer
- if (score < 2) {
+ if (score % 2 == 1) {
if (!ciImage) {
ciImage = LK.getAsset('CI', {
anchorX: 0.5,
anchorY: 0.5
@@ -401,18 +401,8 @@
catImage.alpha -= 0.05; // Decrease opacity
if (catImage.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
catImage.destroy(); // Destroy cat image after fade out
- // Respawn CI after cat is destroyed
- if (!ciImage) {
- ciImage = LK.getAsset('CI', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- ciImage.x = 175;
- ciImage.y = 1550;
- game.addChild(ciImage);
- }
}
}, 100); // Fade out over 2 seconds
}, 2000); // Start fade out 2 seconds after intersection
}
2d basketball in the art style of final fantasy 9. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d basketball hoop net in the art style of final fantasy 9 , just the ring and the net. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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