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Wait three seconds before moving touchdown, hoop and obstacle01 to a new position
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wait four seconds before moving
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wait for the basketball to fully fade out before moving
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touchdown, hoop and obstacle01 goes too low on the screen prevent that
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touchdown, hoop and obstacle01 goes too high on the screen prevent that
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make sure to always only have one instance of touchdown active on screen
Code edit (11 edits merged)
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After scoring once, move touchdown, hoop and obstacle01 to a new position but make sure that this position stays either in the middle or right side of the screen
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After scoring once, move touchdown, hoop and obstacle01 to a new position
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var hoop = touchdown.addChild(new Hoop());' Line Number: 89
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use the addchild method so that touchdown is the parent of hoop and obstacle01
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fix #5
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Code edit (22 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 123
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when the ball is thrown, make the character hop a little bit vertically
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Code edit (1 edits merged)
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Code edit (2 edits merged)
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move character to the bottom left of the screen
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create character on screen
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move character to the top layer
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Please fix the bug: 'Uncaught Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(character, game.children.length);' Line Number: 91
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bring it to the utmost upper layer
===================================================================
--- original.js
+++ change.js
@@ -158,9 +158,9 @@
hoop.x = touchdown.x;
hoop.y = Math.max(touchdown.y, 1366 / 2); // Ensure hoop doesn't go too low
obstacle01.x = touchdown.x;
obstacle01.y = Math.max(touchdown.y, 1366 / 2); // Ensure obstacle01 doesn't go too low
- }, 3000);
+ }, 2750);
}
// Reset basketball if it goes off-screen
if (basketball.y > 2732) {
basketball.x = 400;
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