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Create a text generator that displays text at one of four possible positions on the screen every 7 to 12 seconds. The displayed text should be selected randomly from a pool of five entries.
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To ensure the cat doesn't need to fully intersect with the basketball for an interaction to be considered valid, but only partially, you would adjust the collision detection logic to be Bounding Box Overlap
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fix ti
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rather than even, check for odd score
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 383
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 381
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re-execute everything below this line everytime the score hits multiples of 2: // Create CI and Cat images and move them top right and add them to the top layer
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implementing a mechanism that checks if a cat instance is present on the screen at any given time and, if not, creates and adds a new cat instance to the game.
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do eet
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make sure obstacle and touchdown alpha = 0
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make sure obstacle and intersect alpha = 0
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yeah... its not working, the respawned cat bounces up and down at double the speed
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the respawned cat bounce animation speed should be similar to the original cat
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after the respawned cat jumps, re-initiate the fade out sequence
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replace // Reset bounce count to 0 after the cat jumps with // After 5 bounces, jump towards the basketball, reset bounce count, and initiate fade out
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the reset cat bounces way too fast
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bounceAnimation(); // Correctly re-trigger bounceAnimation for the respawned cat should be var bounceAnimation = LK.setInterval(function () { if (isBouncingUp) {
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===================================================================
--- original.js
+++ change.js
@@ -77,9 +77,9 @@
var self = Container.call(this);
var touchdownGraphics = self.attachAsset('Touchdown', {
anchorX: 4.7,
anchorY: -1.25,
- alpha: 0
+ alpha: 1
});
});
var Yarn = Container.expand(function () {
var self = Container.call(this);
@@ -390,11 +390,10 @@
if (!isBouncingUp) {
bounceCount++;
}
}
- // After 5 bounces, jump towards the basketball, reset bounce count, and initiate fade out
- if (bounceCount >= 10) {
- bounceCount = 0;
+ // After 5 bounces, jump towards the basketball and initiate fade out
+ if (bounceCount >= 8) {
LK.clearInterval(bounceAnimation);
jumpTowardsBasketball(); // Initiate jump towards basketball
// Start fade out process after intersecting with basketball
LK.setTimeout(function () {
@@ -402,84 +401,11 @@
catImage.alpha -= 0.05; // Decrease opacity
if (catImage.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
catImage.destroy(); // Destroy cat image after fade out
- // Respawn cat after it fades out and wait for score to increase by 2 before re-triggering jump sequence
- var respawnCat = function respawnCat() {
- catImage = LK.getAsset('Cat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- catImage.x = 175;
- catImage.y = 1550;
- game.addChild(catImage);
- // Wait for score to increase by 2 before re-triggering bounceAnimation for the respawned cat
- var initialScore = score;
- var checkScoreIncrease = function checkScoreIncrease() {
- if (score >= initialScore + 2) {
- var bounceAnimation = LK.setInterval(function () {
- if (isBouncingUp) {
- catImage.y -= 15; // Correct bounce speed - Move up
- } else {
- catImage.y += 15; // Correct bounce speed - Move down
- }
- // Change direction at the peak of the bounce
- if (catImage.y <= 1450 || catImage.y >= 1550) {
- isBouncingUp = !isBouncingUp;
- if (!isBouncingUp) {
- bounceCount++;
- }
- }
- // After the respawned cat jumps, re-initiate the fade out sequence
- if (bounceCount >= 10) {
- bounceCount = 0;
- LK.clearInterval(bounceAnimation);
- jumpTowardsBasketball(); // Initiate jump towards basketball
- // Start fade out process after intersecting with basketball
- LK.setTimeout(function () {
- var fadeOutInterval = LK.setInterval(function () {
- catImage.alpha -= 0.05; // Decrease opacity
- if (catImage.alpha <= 0) {
- LK.clearInterval(fadeOutInterval);
- catImage.destroy(); // Destroy cat image after fade out
- // Respawn cat after it fades out and wait for score to increase by 2 before re-triggering jump sequence
- var respawnCat = function respawnCat() {
- catImage = LK.getAsset('Cat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- catImage.x = 175;
- catImage.y = 1550;
- game.addChild(catImage);
- // Wait for score to increase by 2 before re-triggering bounceAnimation for the respawned cat
- var initialScore = score;
- var checkScoreIncrease = function checkScoreIncrease() {
- if (score >= initialScore + 2) {
- bounceAnimation(); // Correctly re-trigger bounceAnimation for the respawned cat
- } else {
- LK.setTimeout(checkScoreIncrease, 500); // Check every 500ms
- }
- };
- LK.setTimeout(checkScoreIncrease, 500); // Start checking after a delay to prevent immediate bounce
- };
- // Delay the respawn of the cat to prevent immediate jump
- LK.setTimeout(respawnCat, 5000); // Delay respawn to prevent immediate jump
- }
- }, 100); // Fade out over 2 seconds
- }, 1000); // Start fade out 2 seconds after intersection
- }
- }, 50); // Adjust timing for bounce speed
- } else {
- LK.setTimeout(checkScoreIncrease, 500); // Check every 500ms
- }
- };
- LK.setTimeout(checkScoreIncrease, 500); // Start checking after a delay to prevent immediate bounce
- };
- // Delay the respawn of the cat to prevent immediate jump
- LK.setTimeout(respawnCat, 5000); // Delay respawn to prevent immediate jump
}
}, 100); // Fade out over 2 seconds
- }, 1000); // Start fade out 2 seconds after intersection
+ }, 2000); // Start fade out 2 seconds after intersection
}
}, 50); // Adjust timing for bounce speed
}
}
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