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Create a text generator that displays text at one of four possible positions on the screen every 7 to 12 seconds. The displayed text should be selected randomly from a pool of five entries.
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To ensure the cat doesn't need to fully intersect with the basketball for an interaction to be considered valid, but only partially, you would adjust the collision detection logic to be Bounding Box Overlap
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fix ti
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rather than even, check for odd score
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 383
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 381
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re-execute everything below this line everytime the score hits multiples of 2: // Create CI and Cat images and move them top right and add them to the top layer
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implementing a mechanism that checks if a cat instance is present on the screen at any given time and, if not, creates and adds a new cat instance to the game.
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do eet
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make sure obstacle and touchdown alpha = 0
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make sure obstacle and intersect alpha = 0
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yeah... its not working, the respawned cat bounces up and down at double the speed
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the respawned cat bounce animation speed should be similar to the original cat
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after the respawned cat jumps, re-initiate the fade out sequence
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replace // Reset bounce count to 0 after the cat jumps with // After 5 bounces, jump towards the basketball, reset bounce count, and initiate fade out
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the reset cat bounces way too fast
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bounceAnimation(); // Correctly re-trigger bounceAnimation for the respawned cat should be var bounceAnimation = LK.setInterval(function () { if (isBouncingUp) {
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===================================================================
--- original.js
+++ change.js
@@ -417,26 +417,19 @@
var checkScoreIncrease = function checkScoreIncrease() {
if (score >= initialScore + 2) {
var bounceAnimation = LK.setInterval(function () {
if (isBouncingUp) {
- catImage.y -= 30; // Move up
+ catImage.y -= 15; // Move up more slowly
} else {
- catImage.y += 30; // Move down
+ catImage.y += 15; // Move down more slowly
}
- // Change direction at the peak of the bounce
if (catImage.y <= 1450 || catImage.y >= 1550) {
isBouncingUp = !isBouncingUp;
if (!isBouncingUp) {
bounceCount++;
}
}
- // Reset bounce count to 0 after the cat jumps
- if (bounceCount >= 8) {
- bounceCount = 0;
- LK.clearInterval(bounceAnimation);
- jumpTowardsBasketball(); // Initiate jump towards basketball
- }
- }, 50); // Adjust timing for bounce speed
+ }, 100); // Adjust timing for slower bounce speed
} else {
LK.setTimeout(checkScoreIncrease, 500); // Check every 500ms
}
};
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