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the respawned cat bounce animation speed should be similar to the original cat
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after the respawned cat jumps, re-initiate the fade out sequence
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replace // Reset bounce count to 0 after the cat jumps with // After 5 bounces, jump towards the basketball, reset bounce count, and initiate fade out
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the reset cat bounces way too fast
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bounceAnimation(); // Correctly re-trigger bounceAnimation for the respawned cat should be var bounceAnimation = LK.setInterval(function () { if (isBouncingUp) {
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fix it
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make sure obstacle & touchdown alpha = 0
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after the cat jumps, reset the bounce count to 0
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instead of Wait for score to increase by 2 before re-triggering jump sequence do Wait for score to increase by 2 before re-triggering bounceAnimation
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Replace jump sequence with bounce sequence for respawned cat is not working
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rather than re-triggering the jump sequence, re-trigger the bounce sequence
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the respawned cat triggers the jump right away, don't do that
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after the cat fully fades out, respawn it and wait for for the score to go up by 2 before triggering the jump sequence again
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'y')' in or related to this line: 'catImage.y -= 30; // Move up' Line Number: 399
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rather then if (score < 2), do if the score is an odd number
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alright so after cat fades out, i'd like CI to be respawned,
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after the cat intersects with the basketball, also add something so that the cat fades out and destroys itself after 2 seconds
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Trigger basketball throw when yarn or cat intersects with basketball
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Trigger basketball throw when cat intersects with basketball
===================================================================
--- original.js
+++ change.js
@@ -401,26 +401,30 @@
catImage.alpha -= 0.05; // Decrease opacity
if (catImage.alpha <= 0) {
LK.clearInterval(fadeOutInterval);
catImage.destroy(); // Destroy cat image after fade out
- // Respawn cat after it fades out
- catImage = LK.getAsset('Cat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- catImage.x = 175;
- catImage.y = 1550;
- game.addChild(catImage);
- // Wait for score to increase by 2 before re-triggering jump sequence
- var initialScore = score;
- var checkScoreIncrease = function checkScoreIncrease() {
- if (score >= initialScore + 2) {
- jumpTowardsBasketball();
- } else {
- LK.setTimeout(checkScoreIncrease, 500); // Check every 500ms
- }
+ // Respawn cat after it fades out and wait for score to increase by 2 before re-triggering jump sequence
+ var respawnCat = function respawnCat() {
+ catImage = LK.getAsset('Cat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ catImage.x = 175;
+ catImage.y = 1550;
+ game.addChild(catImage);
+ // Wait for score to increase by 2 before re-triggering jump sequence
+ var initialScore = score;
+ var checkScoreIncrease = function checkScoreIncrease() {
+ if (score >= initialScore + 2) {
+ jumpTowardsBasketball();
+ } else {
+ LK.setTimeout(checkScoreIncrease, 500); // Check every 500ms
+ }
+ };
+ checkScoreIncrease();
};
- checkScoreIncrease();
+ // Delay the respawn of the cat to prevent immediate jump
+ LK.setTimeout(respawnCat, 2000); // Delay respawn to prevent immediate jump
}
}, 100); // Fade out over 2 seconds
}, 2000); // Start fade out 2 seconds after intersection
}
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