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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 123
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when the ball is thrown, make the character hop a little bit vertically
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move character to the bottom left of the screen
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create character on screen
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move character to the top layer
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Please fix the bug: 'Uncaught Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(character, game.children.length);' Line Number: 91
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bring it to the utmost upper layer
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put character on the upper layer and move it to the bottom left of the screen
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Code edit (20 edits merged)
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move character to the bottom left of the playspace
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obstacle01 & touchdown alpha = 1
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Code edit (10 edits merged)
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create and show var character on screen
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show var character on screen
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var Character should be positionned at the bottom left of the screen
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'speedY')' in or related to this line: 'self.speedY += self.gravity;' Line Number: 65
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draw the character on screen and position it at the bottom left of the playspace
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obstacle01 & touchdown alpha = 0
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===================================================================
--- original.js
+++ change.js
@@ -80,9 +80,9 @@
character.x = 550;
character.y = 2732;
var hoop = game.addChild(new Hoop());
basketball.x = 400;
-basketball.y = 2732 - 475; // Start near the bottom
+basketball.y = 2732 - 500; // Start near the bottom
hoop.x = 2048 / 2;
hoop.y = 2732 / 4; // Position the hoop in the upper part of the screen
var score = 0;
var scoreTxt = new Text2(score.toString(), {
2d basketball in the art style of final fantasy 9. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d basketball hoop net in the art style of final fantasy 9 , just the ring and the net. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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