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the red tinted enemy should be 15% smaller than the normal enemies
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the red tinted enemy should be 10% smaller than the normal enemies
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Change it to 0.9
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Change the ready alpha to 0.95
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the scale x and scale y of the red tinted enemis has not been equally shrunk, fix it
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do it
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Make Bigbob flash darker when knockbacked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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reduce the spawning rate its too fast
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make bigbob flash when knockbacked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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change big bob alpha to 0.95
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change big bob alpha to 0.9
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change big bobs alpha to 0.1
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for big bob tint: 0x333333 // A very dark gray instead of pure black and add a semi-transparent alpha (like 0.7
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try minus 325
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Apply a black tint to Bigbob's asset
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give a light brown tint to big bob
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when big bob comes from the right side, his asset should be flipped
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i want it to be more obvious right now its barely visible
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change big bobs to a light white tint
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the spawn rate of all ennemies is too fast, slow it down
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change big bobs to a light black tint
Code edit (2 edits merged)
Please save this source code
User prompt
make ready disappear quicker
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Shape = Container.expand(function (options) { var self = Container.call(this); self.attachAsset('shape', { width: options.width, height: options.height, anchorX: options.anchorX || 0, anchorY: options.anchorY || 0, color: options.color || 0x66ff00, alpha: typeof options.alpha === 'number' ? options.alpha : 0 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Define the Ready asset as an image. // LK.init.shape('67fec72e244ad7f7573c9d3d', {width:100, height:100, color:0x469129, shape:'box'}); // (Comment out the following line to avoid conflict) // Remove or rename the shape that used the same key if you intend "Ready" to be an image. /**** * NEW: "Ready" Screen at Game Start ****/ function showReadyScreen() { // Use the image asset using its key "Ready" var ready = LK.getAsset('Ready', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Make sure it is on the highest layer. ready.zIndex = 10000; game.addChild(ready); ready.alpha = 1; ready.scaleX = 1; ready.scaleY = 1; // Tween after 2 seconds: fade out and scale up over 1 second, then remove. LK.setTimeout(function () { tween(ready, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { ready.destroy(); } }); }, 2000); } /**** * Begin Game Setup ****/ var bg01 = LK.getAsset('bg01', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(bg01); showReadyScreen(); // Show "Ready" at game start // (Rest of your existing game code follows.) // Guard to ensure game over is triggered only once. var gameOverTriggered = false; // Helper: Create shadowed text. function createShadowedText(message, size, mainColor) { var shadow = new Text2(message, { size: size, fill: 0x000000, fontFamily: "Arial", align: "center" }); shadow.anchor.set(0.5); shadow.x = 4; shadow.y = 4; var main = new Text2(message, { size: size, fill: mainColor, fontFamily: "Arial", align: "center" }); main.anchor.set(0.5); var container = new Container(); container.addChild(shadow); container.addChild(main); return container; } function showCustomGameOver() { var gameOverContainer = new Container(); gameOverContainer.name = "gameOverContainer"; gameOverContainer.sortableChildren = true; var finalScoreContainer = createShadowedText("You Lost\nFinal Score: " + score, 150, 0xFFFFFF); finalScoreContainer.x = 1024; finalScoreContainer.y = 2066; finalScoreContainer.anchorX = 0.5; finalScoreContainer.anchorY = 0.5; gameOverContainer.addChild(finalScoreContainer); scoreTxt.visible = false; LK.getSound('awww').play(); game.down = function () {}; game.up = function () {}; game.addChild(gameOverContainer); LK.setTimeout(function () { LK.showGameOver(); }, 5000); } // HELP MENU setup. var helpButtonShadow = new Container(); helpButtonShadow.attachAsset('helpbutton', { anchorX: 0.0, anchorY: 0.0, x: 50, // Increased offset for exaggerated shadow effect y: 260, // Increased offset for exaggerated shadow effect tint: 0x000000, alpha: 0.8 // More opaque for exaggerated shadow effect }); LK.gui.topLeft.addChild(helpButtonShadow); var helpButton = LK.getAsset('helpbutton', { anchorX: 0.0, anchorY: 0.0, x: 40, y: 250, tint: 0xFFFFFF }); LK.gui.topLeft.addChild(helpButton); helpButton.down = function () { var menuPage = new Container(); menuPage.name = "menuPageContainer"; menuPage.sortableChildren = true; var menupageImage = menuPage.attachAsset('menupage', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); menuPage.x = 1024; menuPage.y = 1300; game.addChild(menuPage); var controlsText = new Text2("Controls:\nMelee [Left/Right] Tap\nRange [Hold Press]\nJump [Up] Tap", { size: 100, fill: 0x000000, fontFamily: "Garamond", align: "center" }); controlsText.name = "controlsText"; controlsText.anchor.set(0.5, 0.5); controlsText.x = 0; controlsText.y = -(menupageImage.height / 2) + 500; controlsText.zIndex = 9999; menuPage.addChild(controlsText); game.paused = true; menuPage.down = function () { game.paused = false; game.removeChild(menuPage); }; }; function findChildByName(container, name) { for (var i = 0; i < container.children.length; i++) { if (container.children[i].name === name) { return container.children[i]; } } return null; } /**** * Global Variables ****/ var helmetMeter = 0; var helmetMeterMax = 125; var jumpColGlobal = null; var isPressHeld = false; var pressHoldStartTime = 0; var pressDownX = 0; var pressDownY = 0; var mouseX = 0; var mouseY = 0; game.move = function (x, y) { mouseX = x; mouseY = y; }; var projectiles = []; var score = 0; var scoreTxt; function updateScoreDisplay() { if (gameOverTriggered) { if (scoreTxt) { scoreTxt.visible = false; } return; } if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('High Score: ' + highScore); } game.removeChild(scoreTxt); scoreTxt = createScoreText(score); scoreTxt.scaleX = 1.0; scoreTxt.scaleY = 1.0; game.addChild(scoreTxt); tween(scoreTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } function createScoreText(value) { var shadow = new Text2(String(value), { size: 600, fill: 0x000000, fontFamily: "Arial" }); shadow.name = "shadow"; shadow.anchor.set(0.5, 0); shadow.x = 4; shadow.y = 4; var main = new Text2(String(value), { size: 600, fill: 0xFF69B4, fontFamily: "Arial" }); main.name = "main"; main.anchor.set(0.5, 0); var container = new Container(); container.name = "scoreTxt"; container.x = 1024; container.y = 50; container.addChild(shadow); container.addChild(main); return container; } scoreTxt = createScoreText(score); scoreTxt.scaleX = 1.0; scoreTxt.scaleY = 1.0; LK.playMusic('bgm', { loop: true }); var highScore = storage.highScore || 0; var highScoreTxt = new Text2('High Score: ' + highScore, { size: 50, fill: 0xFFFFFF }); highScoreTxt.name = 'highScoreTxt'; highScoreTxt.anchor.set(1, 1); highScoreTxt.x = 1900; highScoreTxt.y = 2720; game.addChild(highScoreTxt); /**** * HUD: Helmet and Valkbar ****/ var hudContainer = new Container(); hudContainer.name = "hudContainer"; hudContainer.sortableChildren = true; game.addChild(hudContainer); var valkbar = LK.getAsset('valkbar', { anchorX: 1.0, anchorY: 0.5, x: 2235 - 205, y: 305 }); valkbar.zIndex = 0; hudContainer.addChild(valkbar); var powerHelmet = new Container(); powerHelmet.name = "powerHelmet"; var helmetSprite = powerHelmet.attachAsset('helmet', { anchorX: 0.5, anchorY: 0.5 }); powerHelmet.x = 2048 - helmetSprite.width / 2 - 20; powerHelmet.y = 170; powerHelmet.zIndex = 10; var helmetFillContainer = new Container(); helmetFillContainer.name = "helmetFillContainer"; var fillBar = new Shape({ width: helmetSprite.width * 0.05, height: 40, color: 0xFFFFFF, alpha: 1 }); fillBar.anchorX = 0; fillBar.anchorY = 0.5; fillBar.x = -helmetSprite.width / 2; fillBar.y = helmetSprite.height / 2 - 5; helmetFillContainer.addChild(fillBar); powerHelmet.addChild(helmetFillContainer); hudContainer.addChild(powerHelmet); function updateHelmetDisplay() { var fraction = helmetMeter / helmetMeterMax; if (helmetMeter <= 0) { fillBar.visible = false; } else { fillBar.visible = true; if (fraction > 1) { fraction = 1; } fillBar.width = fraction * helmetSprite.width; } } /**** * Petals ****/ var petals = []; for (var i = 0; i < 50; i++) { var petal = new Container(); petal.attachAsset('petals', { anchorX: 0.5, anchorY: 0.5, rotation: Math.random() * Math.PI * 2 }); petal.x = Math.random() * 2048; petal.y = Math.random() * 2732; petal.speedY = Math.random() * 2 + 1; petal.speedX = Math.random() * 2 - 1; petal.update = function () { this.y += this.speedY; this.x += this.speedX; if (this.y > 2732) { this.y = -50; this.x = Math.random() * 2048; } }; petals.push(petal); game.addChild(petal); } /**** * Player Setup with Custom Collision ****/ var player = new Container(); var visualContainer = new Container(); visualContainer.name = 'visual'; var playerSprite = visualContainer.attachAsset('player_idle', { anchorX: 0.5, anchorY: 0.5 }); player.addChild(visualContainer); player.x = 1024; player.y = 2732 - 250; game.addChild(player); var idleCollision = player.attachAsset('shape', { anchorX: 0.5, anchorY: 0.5, width: 80, height: 120, alpha: 0 }); idleCollision.name = 'idleCollision'; /**** * Idle Animations ****/ function startBreathingAnimation() { tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: startBreathingAnimation }); } }); } function startTiltAnimation() { tween(player, { rotation: Math.PI / 32 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { rotation: -Math.PI / 32 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { rotation: 0 }, { duration: 500, easing: tween.easeInOut, onFinish: startTiltAnimation }); } }); } }); } startBreathingAnimation(); startTiltAnimation(); /**** * Attack Collider ****/ var attackCol = LK.getAsset('attackcol', { anchorX: 0.5, anchorY: 0.5, alpha: 0.75 }); game.addChild(attackCol); attackCol.visible = false; attackCol.alpha = 0; /**** * Power-Up: Helmet HUD & Special ****/ var featherEffects = []; function spawnFeatherMove() { if (!specialIdleActive) { return; } for (var i = -2; i <= 2; i++) { var feather = new Container(); feather.attachAsset('feather', { anchorX: 0.5, anchorY: 0.5 }); feather.x = player.x + i * 50; feather.y = player.y; game.addChild(feather); featherEffects.push(feather); tween(feather, { x: feather.x + i * 500, y: feather.y + (Math.random() * 200 - 100), alpha: 0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { feather.destroy(); } }); } } var helmetActive = false; var specialIdleActive = false; function activateHelmetPowerUp() { if (helmetActive) { return; } helmetActive = true; swapPlayerVisual('special_idle', player.x, player.y, visualContainer.scaleX); specialIdleActive = true; LK.getSound('warcry').play(); LK.effects.flashScreen(0xFFFFFF, 100); var shakeIntensity = 10, shakeDuration = 500; var shakeStartTime = Date.now(); var originalPosition = { x: game.x, y: game.y }; function shakeScreen() { var elapsed = Date.now() - shakeStartTime; if (elapsed < shakeDuration) { var offsetX = (Math.random() - 0.5) * shakeIntensity; var offsetY = (Math.random() - 0.5) * shakeIntensity; game.x = originalPosition.x + offsetX; game.y = originalPosition.y + offsetY; LK.setTimeout(shakeScreen, 16); } else { game.x = originalPosition.x; game.y = originalPosition.y; } } shakeScreen(); spawnFeatherMove(); LK.setTimeout(spawnFeatherMove, 1500); LK.setTimeout(spawnFeatherMove, 3000); LK.setTimeout(function () { while (featherEffects.length) { featherEffects.pop().destroy(); } specialIdleActive = false; if (!isJumping) { swapPlayerVisual('player_idle', player.x, player.y, visualContainer.scaleX, function () { startBreathingAnimation(); startTiltAnimation(); }); } LK.effects.flashScreen(0xFFFFFF, 100); helmetActive = false; helmetMeter = 0; updateHelmetDisplay(); }, 4000); } /**** * spawnEnemy and spawnShield ****/ function spawnEnemy() { if (game.paused) { return; } var e = new Container(); var hitbox = new Shape({ width: 200, height: 209, anchorX: 0.5, anchorY: 0.5, color: 0x00FF00, alpha: 0 }); hitbox.x = 0; hitbox.y = 0; e.addChild(hitbox); var gfx = e.attachAsset('enemy01', { anchorX: 0.5, anchorY: 0.5 }); var fromLeft = Math.random() < 0.5; e.x = fromLeft ? -gfx.width / 2 : 2048 + gfx.width / 2; e.y = 2732 - 225; e.speedX = fromLeft ? Math.random() * 6 + 2 : -(Math.random() * 6 + 2); if (Math.abs(e.speedX) >= 6) { gfx.tint = 0xFF0000; } else if (Math.abs(e.speedX) <= 3) { gfx.tint = 0x0000FF; } gfx.scaleX = fromLeft ? 1 : -1; var baseY = e.y; function bounce() { tween(e, { y: baseY - 50 }, { duration: 500, easing: tween.bounceInOut, onFinish: function onFinish() { tween(e, { y: baseY }, { duration: 500, easing: tween.bounceInOut, onFinish: bounce }); } }); } bounce(); enemies.push(e); game.addChild(e); } function spawnShield() { if (game.paused) { return; } var shield = new Container(); var hitbox = new Shape({ width: 200, height: 209, anchorX: 0.5, anchorY: 0.5, color: 0x00FF00, alpha: 0 }); hitbox.x = 0; hitbox.y = 0; shield.addChild(hitbox); var gfx = shield.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5 }); var fromLeft = Math.random() < 0.5; shield.x = fromLeft ? -gfx.width / 2 : 2048 + gfx.width / 2; shield.y = 2732 - 225; shield.speedX = fromLeft ? Math.random() * 6 + 2 : -(Math.random() * 6 + 2); shield.isShield = true; gfx.tint = 0xFFD700; gfx.scaleX = fromLeft ? 1 : -1; var baseY = shield.y; function bounce() { tween(shield, { y: baseY - 50 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(shield, { y: baseY }, { duration: 500, easing: tween.easeInOut, onFinish: bounce }); } }); } bounce(); enemies.push(shield); game.addChild(shield); } var enemySpawnInterval = Math.random() * 1500 + 1000; var shieldSpawnInterval = 10000; LK.setInterval(spawnEnemy, enemySpawnInterval); LK.setInterval(spawnShield, shieldSpawnInterval); /**** * Swap Player Sprite Function ****/ function swapPlayerVisual(newVisualId, x, y, flip, onDone) { if (specialIdleActive && newVisualId !== 'special_idle') { return; } var visualContainer = player.findChildByName('visual'); if (!visualContainer) { visualContainer = new Container(); visualContainer.name = 'visual'; player.addChild(visualContainer); } else { visualContainer.removeChildAt(0); } playerSprite = visualContainer.attachAsset(newVisualId, { anchorX: 0.5, anchorY: 0.5, y: newVisualId === 'special_idle' ? -100 : 0, scaleX: newVisualId === 'special_idle' ? 1.25 : 1, scaleY: newVisualId === 'special_idle' ? 1.25 : 1 }); visualContainer.scaleX = flip; player.x = x; player.y = y; if (newVisualId === 'player_jump') { flip = Math.random() < 0.5 ? -1 : 1; visualContainer.scaleX = flip; jumpColGlobal = LK.getAsset('jumpcol', { anchorX: 0.5, anchorY: 0.5, x: x, y: y + player.height / 2, alpha: 0 }); game.addChild(jumpColGlobal); tween(jumpColGlobal, { y: jumpColGlobal.y - 600 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(jumpColGlobal, { y: 2732 - 250 + player.height / 2 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { jumpColGlobal.destroy(); jumpColGlobal = null; } }); } }); } if (typeof onDone === 'function') { if (newVisualId === 'player_idle') { startBreathingAnimation(); startTiltAnimation(); } onDone(); } } /**** * Input Logic ****/ var isSequenceRunning = false; var isJumping = false; var playerState = 'idle'; game.down = function (x, y) { if (game.paused) { return; } if (isSequenceRunning || specialIdleActive) { return; } isPressHeld = true; pressHoldStartTime = Date.now(); pressDownX = x; pressDownY = y; if (y < 2732 * 2.2 / 3 && !isJumping) { isJumping = true; LK.getSound('hup').play(); swapPlayerVisual('player_jump', player.x, player.y); for (var i = 0; i < 10; i++) { var p = LK.getAsset('dust', { anchorX: 0.5, anchorY: 0.5, x: player.x + (Math.random() * 100 - 50), y: player.y + (Math.random() * 100 - 50) }); game.addChild(p); tween(p, { alpha: 0, x: p.x + (Math.random() * 200 - 100), y: p.y - Math.random() * 200 }, { duration: 500, onFinish: function onFinish() { p.destroy(); } }); } tween(player, { y: player.y - 600 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(player, { y: 2732 - 250 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { for (var j = 0; j < 10; j++) { var pp = LK.getAsset('dust', { anchorX: 0.5, anchorY: 0.5, x: player.x + (Math.random() * 100 - 50), y: player.y + (Math.random() * 100 - 50) }); game.addChild(pp); tween(pp, { alpha: 0, x: pp.x + (Math.random() * 200 - 100), y: pp.y + Math.random() * 200 }, { duration: 500, onFinish: function onFinish() { pp.destroy(); } }); } isJumping = false; var landingFlip = Math.random() < 0.5 ? -1 : 1; if (specialIdleActive) { swapPlayerVisual('special_idle', 1024, 2732 - 250, landingFlip); } else { swapPlayerVisual('player_idle', 1024, 2732 - 250, landingFlip, function () { startBreathingAnimation(); startTiltAnimation(); }); } var v = player.findChildByName('visual'); if (v) { var dir = v.scaleX < 0 ? -1 : 1; tween(v, { scaleX: dir * 1.3, scaleY: 1.3 }, { duration: 30, onFinish: function onFinish() { tween(v, { scaleX: dir * 1.0, scaleY: 1.0 }, { duration: 60 }); } }); } } }); } }); return; } isSequenceRunning = true; var flip = x < 1024 ? -1 : 1; swapPlayerVisual('player_attackf01', 1024, 2732 - 250, flip); LK.getSound('retroslash').play(); var vis = player.findChildByName('visual'); if (vis) { tween(vis, { scaleX: flip * 1.3, scaleY: 1.3 }, { duration: 30, onFinish: function onFinish() { tween(vis, { scaleX: flip * 1.0, scaleY: 1.0 }, { duration: 60 }); } }); } LK.setTimeout(function () { swapPlayerVisual('player_attackf02', 1024, 2732 - 250, flip); attackCol.width = 180; attackCol.height = 180; attackCol.x = flip === -1 ? 874 : 1174; attackCol.y = 2732 - 250; attackCol.scaleX = flip; attackCol.visible = true; LK.setTimeout(function () { if (attackCol) { attackCol.visible = false; } if (!specialIdleActive) { swapPlayerVisual('player_idle', 1024, 2732 - 250, flip, function () { startBreathingAnimation(); startTiltAnimation(); }); } isSequenceRunning = false; playerState = 'idle'; }, 150); }, 150); }; /**** * Enemies Array & Spawn ****/ var enemies = []; LK.setInterval(spawnEnemy, Math.random() * 2000 + 1500); LK.setInterval(spawnShield, 15000); /**** * Projectile Logic (Throw Attack) ****/ function spawnProjectile(targetX, targetY) { var flip = targetX < player.x ? -1 : 1; swapPlayerVisual('player_attackf01', player.x, player.y, flip); var proj = new Container(); proj.attachAsset('player_throw', { anchorX: 0.5, anchorY: 0.5 }); LK.getSound('throwsnd').play(); proj.x = player.x; proj.y = player.y; var cloudSmoke = LK.getAsset('cloudsmoke', { anchorX: 0.5, anchorY: 0.5, x: proj.x, y: proj.y, alpha: 0.75 }); game.addChild(cloudSmoke); tween(cloudSmoke, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { cloudSmoke.destroy(); } }); var dx = targetX - player.x, dy = targetY - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist !== 0) { dx /= dist; dy /= dist; } var speed = 40; proj.vx = dx * speed; proj.vy = dy * speed; proj.scaleX = targetX < player.x ? -1 : 1; proj.distanceTraveled = 0; proj.maxDistance = 1000; projectiles.push(proj); game.addChild(proj); LK.setTimeout(function () { swapPlayerVisual('player_idle', player.x, player.y, flip, function () { startBreathingAnimation(); startTiltAnimation(); }); }, 300); } /**** * Coins ****/ var coins = []; function dropCoin(x, y) { var rand = Math.random(); if (rand < 0.5) { var coin = new Container(); coin.type = 'silver'; coin.attachAsset('silver_coin', { anchorX: 0.5, anchorY: 0.5 }); coin.x = x; coin.y = y; game.addChild(coin); coins.push(coin); loopCoinTween(coin, y); } else if (rand < 0.6) { var coin = new Container(); coin.type = 'gold'; coin.attachAsset('gold_coin', { anchorX: 0.5, anchorY: 0.5 }); coin.x = x; coin.y = y; game.addChild(coin); coins.push(coin); loopCoinTween(coin, y); } } /**** * Looping Tween Functions ****/ function loopCoinTween(coin, baseY) { tween(coin, { y: baseY - 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(coin, { y: baseY + 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { loopCoinTween(coin, baseY); } }); } }); } /**** * Enemy Hit Logic – Also fills the helmet meter ****/ function handleEnemyHit(enemy, index, attackType) { if (!enemies.includes(enemy) || enemy.hit) { return; } if (enemy.isShield && (attackType === 'melee' || attackType === 'throw')) { return; } enemy.hit = true; LK.getSound('slimedeath').play(); if (enemy.bounceTween && typeof enemy.bounceTween.cancel === 'function') { enemy.bounceTween.cancel(); } tween(enemy, { tint: 0xFF0000 }, { duration: 0, onFinish: function onFinish() { tween(enemy, { scaleX: 1.3, scaleY: 1.3 }, { duration: 50, onFinish: function onFinish() { tween(enemy, { scaleX: 0.5, scaleY: 0.5, alpha: 0 }, { duration: 100, onFinish: function onFinish() { var idx = enemies.indexOf(enemy); if (idx !== -1) { enemies.splice(idx, 1); } enemy.hit = false; enemy.destroy(); if (!enemy.coinsDropped) { dropCoin(enemy.x, enemy.y); enemy.coinsDropped = true; } if (attackType === 'melee') { helmetMeter += 5; } else if (attackType === 'throw') { helmetMeter += 5; } else if (attackType === 'special_idle') { helmetMeter += 1; } if (helmetMeter >= helmetMeterMax) { helmetMeter = helmetMeterMax; activateHelmetPowerUp(); helmetMeter = 0; } updateHelmetDisplay(); if (!enemy.scoreCounted) { if (attackType === 'melee') { score += 2; } else if (attackType === 'throw') { score += 1; } else { score++; } updateScoreDisplay(); enemy.scoreCounted = true; } } }); } }); } }); } function handleEnemyJumpHit(enemy, index) { if (!enemies.includes(enemy)) { return; } LK.getSound('boing').play(); if (enemy.bounceTween && typeof enemy.bounceTween.cancel === 'function') { enemy.bounceTween.cancel(); } tween(enemy, { tint: 0xFF0000 }, { duration: 0, onFinish: function onFinish() { var targetX = enemy.x < 1024 ? -300 : 2048 + 300; var targetY = enemy.y - 600; tween(enemy, { x: targetX, y: targetY, alpha: 0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { var idx = enemies.indexOf(enemy); if (idx !== -1) { enemies.splice(idx, 1); } enemy.destroy(); if (!enemy.coinsDropped) { dropCoin(enemy.x, enemy.y); enemy.coinsDropped = true; } helmetMeter += 7; if (helmetMeter >= helmetMeterMax) { helmetMeter = helmetMeterMax; activateHelmetPowerUp(); helmetMeter = 0; } updateHelmetDisplay(); if (!enemy.scoreCounted) { score += 3; updateScoreDisplay(); enemy.scoreCounted = true; } } }); } }); } /**** * findChildByName Helper ****/ Container.prototype.findChildByName = function (name) { for (var i = 0; i < this.children.length; i++) { if (this.children[i].name === name) { return this.children[i]; } } return null; }; /**** * game.up to Reset Press ****/ game.up = function (x, y) { isPressHeld = false; pressHoldStartTime = 0; }; /**** * Main Update ****/ game.update = function () { if (game.paused) { return; } if (isPressHeld) { var holdDuration = Date.now() - pressHoldStartTime; if (holdDuration > 500) { console.log("Long press detected, spawn projectile!"); isPressHeld = false; spawnProjectile(pressDownX, pressDownY); } } for (var p = projectiles.length - 1; p >= 0; p--) { var proj = projectiles[p]; proj.x += proj.vx; proj.y += proj.vy; var stepDist = Math.sqrt(proj.vx * proj.vx + proj.vy * proj.vy); proj.distanceTraveled += stepDist; if (proj.distanceTraveled > proj.maxDistance) { projectiles.splice(p, 1); proj.destroy(); continue; } if (proj.x < -100 || proj.x > 2148 || proj.y < -100 || proj.y > 2832) { projectiles.splice(p, 1); proj.destroy(); continue; } for (var ei = enemies.length - 1; ei >= 0; ei--) { var enemy = enemies[ei]; if (proj.intersects(enemy)) { handleEnemyHit(enemy, ei, 'throw'); projectiles.splice(p, 1); proj.destroy(); break; } } } for (var f = featherEffects.length - 1; f >= 0; f--) { var feather = featherEffects[f]; for (var ei = enemies.length - 1; ei >= 0; ei--) { var enemy = enemies[ei]; if (feather.intersects(enemy)) { handleEnemyHit(enemy, ei, 'feather'); featherEffects.splice(f, 1); feather.destroy(); break; } } } for (var i = enemies.length - 1; i >= 0; i--) { var e = enemies[i]; e.x += e.speedX; if (e.x < -300 || e.x > 2048 + 300) { var index = enemies.indexOf(e); if (index !== -1) { enemies.splice(index, 1); } e.destroy(); continue; } if (jumpColGlobal && jumpColGlobal.visible && e.intersects(jumpColGlobal)) { handleEnemyJumpHit(e, i); continue; } if (attackCol.visible && e.intersects(attackCol)) { handleEnemyHit(e, i, 'melee'); } var idleCollision = player.findChildByName('idleCollision'); if (!isJumping && !attackCol.visible && idleCollision && e.intersects(idleCollision)) { if (specialIdleActive) { handleEnemyHit(e, i, 'special_idle'); continue; } else { if (!gameOverTriggered) { gameOverTriggered = true; storage.lastScore = score; showCustomGameOver(); } } } } for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!gameOverTriggered && !coin.collecting && Math.abs(coin.x - mouseX) < 32.5 && Math.abs(coin.y - mouseY) < 32.5) { coin.collecting = true; tween(coin, { x: scoreTxt.x, y: scoreTxt.y, alpha: 0 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { var index = coins.indexOf(coin); if (index !== -1) { coins.splice(index, 1); } if (coin.type === 'silver') { LK.getSound('silversnd').play(); score += 5; } else if (coin.type === 'gold') { LK.getSound('goldsnd').play(); score += 10; } updateScoreDisplay(); coin.destroy(); } }); } } // Helmet HUD: No collision logic. };
===================================================================
--- original.js
+++ change.js
high definition super nintendo background of a japanese sakura tree forest Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d snes dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
silver coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snes white feather. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
white 3d questionmark with a shadow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
caligraphy paper front facing flat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
the letters 'Ready' in 3d with a japanese cartoon cherry blossom flair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picture of a cute enemy slime monster inspired by dragon quest and ragnarok online. In-Game asset. 2d. High contrast. No shadows
picture of a cute fat and large enemy slime monster inspired by dragon quest and ragnarok online. In-Game asset. 2d. High contrast. No shadows
picture of a cute enemy slime monster wearing a shield infront of its face inspired by dragon quest and ragnarok online. In-Game asset. 2d. High contrast. No shadows
picture of a cute massive enemy king metal slime monster inspired by dragon quest and ragnarok online.. In-Game asset. 2d. High contrast. No shadows